Age | Commit message (Expand) | Author |
2005-03-31 | Return correct object x/y position | Travis Howell |
2005-03-31 | Add some missing code. | Travis Howell |
2005-03-31 | fixed headers. -_- | Robert Göffringmann |
2005-03-31 | Playstation2 Port: initial import | Robert Göffringmann |
2005-03-31 | Add code for more o90_getPolygonOverlap() cases. | Travis Howell |
2005-03-31 | Added Russian puttcirc. | Eugene Sandulenko |
2005-03-30 | Switch to headerless PRG data for MM NES for better compatibility. | Eugene Sandulenko |
2005-03-30 | Forgot to init _encbyte in MemoryReadStream. | Eugene Sandulenko |
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko |
2005-03-30 | Added warnings if duplicate md5s are found, as suggested in bug report #1167146 | Gregory Montoir |
2005-03-30 | This is now obsolete | Max Horn |
2005-03-30 | In V7/V8 games, just always call translateText, it'll check for the '/' prefi... | Max Horn |
2005-03-30 | Ooops | Travis Howell |
2005-03-30 | *** empty log message *** | Travis Howell |
2005-03-30 | Correct return values were lost in last commit. | Travis Howell |
2005-03-30 | Revert cleanup from scumm/gfx.cpp revision 2.348. | Travis Howell |
2005-03-30 | Cleanup | Travis Howell |
2005-03-30 | Add comment | Travis Howell |
2005-03-30 | Switch warnings to errors, to make sure any use isn't missed. | Travis Howell |
2005-03-29 | fixed script params (some fair animals should walk now) | Andrew Kurushin |
2005-03-29 | fixed small bug | Andrew Kurushin |
2005-03-29 | fixed gcc ISO C++ error | Andrew Kurushin |
2005-03-29 | endScene now aborts all running threads (fixing Okk stuckiness on way out of ... | Andrew Kurushin |
2005-03-29 | Rename sprite functions | Travis Howell |
2005-03-29 | Remove unused array. | Travis Howell |
2005-03-29 | Add temp. hack for sprite redraws | Travis Howell |
2005-03-29 | Should continue the main loop, not inner loop. | Travis Howell |
2005-03-29 | Limit to scumm 7+ games again, it should not be checked in HE games. | Travis Howell |
2005-03-28 | Moved ObjectClass to object.h | Max Horn |
2005-03-28 | Always check hasManyDirections for AKOS costumes -- this could cause regressi... | Max Horn |
2005-03-28 | Moved NES stuff in class Gdi into a struct _NES | Max Horn |
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from cl... | Max Horn |
2005-03-28 | typo | Max Horn |
2005-03-28 | Fix for bug #1172037 (MANIAC v2: crash on mansion (regression)) | Max Horn |
2005-03-28 | Updated credits using credits.pl | Max Horn |
2005-03-28 | Update HE issues | Travis Howell |
2005-03-28 | Check class of object number, not loop. | Travis Howell |
2005-03-28 | HE80+ reports whole _classData value of object, if no args are given. | Travis Howell |
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell |
2005-03-28 | Typo | Travis Howell |
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko |
2005-03-27 | Add support for the .tex credits | Max Horn |
2005-03-27 | Fix doc compilation | Max Horn |
2005-03-27 | Credit Robert Kelsen as Slackware packager | Max Horn |
2005-03-27 | Updated slackware files from Robert Kelsen | Max Horn |
2005-03-27 | Patch #1171300: ListWidget + Chooser Patch | Max Horn |
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn |
2005-03-27 | More costume code restructuring | Max Horn |
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating the... | Max Horn |
2005-03-26 | Gray actor palettes in flahslight mode for NES from Quietust. | Eugene Sandulenko |