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2006-09-10Test _skipFlag a bit more often.Torbjörn Andersson
svn-id: r23867
2006-09-10Clear _skipFlag at beginning of Kyra 2 intro. Otherwise, skipping it once willTorbjörn Andersson
automatically skip it if you try to watch it a second time. (Are there any other flags that need to be cleared as well?) svn-id: r23866
2006-09-10Make Lure run again on PalmOS fixing unaligned readChris Apers
svn-id: r23865
2006-09-10- Some little checks for shape usage.Johannes Schickel
- Less redrawing while loading a savegame. svn-id: r23864
2006-09-10Little bit cleanup.Johannes Schickel
svn-id: r23863
2006-09-10Simplifies PAK file loading a bit.Johannes Schickel
svn-id: r23862
2006-09-10Makes lure compile with msvc8 again.Johannes Schickel
svn-id: r23861
2006-09-10Added name() method.Marcus Comstedt
svn-id: r23860
2006-09-10Add/Update Dutch and French versions of several HE gamesTravis Howell
svn-id: r23858
2006-09-09Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounterMax Horn
svn-id: r23857
2006-09-09Moved allocResTypeData from ScummEngine to ResourceManager; removed friend ↵Max Horn
declarations from ResourceManager, and performed other minor tweaks svn-id: r23856
2006-09-09Moved _heV7RoomIntOffsets initializationMax Horn
svn-id: r23855
2006-09-09Turned some sound conversion methods into static functions (cleanup)Max Horn
svn-id: r23854
2006-09-09Renamed Resource::fileHandle() to Resource::getFileHandle()Max Horn
svn-id: r23853
2006-09-09Get rid of fsnode hackMax Horn
svn-id: r23852
2006-09-09cleanupKostas Nakos
svn-id: r23851
2006-09-09Ignore mouselock count when switching the cursor graphics, fixing a bug ↵Oystein Eftevaag
salty-horse reported on irc. svn-id: r23849
2006-09-09Fix memory leakMax Horn
svn-id: r23848
2006-09-09Fixed unaligned read on PalmOSChris Apers
svn-id: r23846
2006-09-09Fixed unaligned read (this fix a potential crash clicking on the Text option ↵Chris Apers
button) svn-id: r23845
2006-09-09Fixed warning.Torbjörn Andersson
svn-id: r23844
2006-09-09Fixed a bug in loadPakFile(), and changed PAKFile constructor so that it ↵Neil Millstone
doesn't load the entire file. svn-id: r23843
2006-09-09Fixed compilation.Torbjörn Andersson
svn-id: r23842
2006-09-09This printf isnot supportedon PalmOS 68k, taken from an old port of SarienChris Apers
svn-id: r23841
2006-09-09Fixed crashes on Zodiac and add support for this deviceChris Apers
svn-id: r23840
2006-09-09Initialise variable. Should fix Valgrind warning.Torbjörn Andersson
svn-id: r23838
2006-09-09Fixed crashes on Zodiac and add support for this deviceChris Apers
svn-id: r23837
2006-09-09Fixed compilationChris Apers
svn-id: r23836
2006-09-09Update HE version for Dutch versions of lost, maze, socks and water.Travis Howell
svn-id: r23835
2006-09-09Fixed bug #1554904 ("KYRA1: No mouse cursor in latest SVN build"). GI_KYRA1 isTorbjörn Andersson
not a bit flag... svn-id: r23834
2006-09-07Don't create a second Menu object unless the first one has been deleted. ThisTorbjörn Andersson
seems to fix bug #1553513 ("AGI: Crash after restart"). svn-id: r23833
2006-09-07Added method to store a list of English words needed by the game enginePaul Gilbert
svn-id: r23832
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-09-05Fixed error message that still referred to disk0.vgaPaul Gilbert
svn-id: r23829
2006-09-04More kyra2 intro WIP stuff (WSA playback control sequences implemented, used ↵Oystein Eftevaag
in the library part). One more sequence has also been implemented, but is off by default due to the WSA files being used apparently being decoded incorrectly. svn-id: r23828
2006-09-04This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").Torbjörn Andersson
We have a similar backspace handling in several other engines. svn-id: r23827
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
svn-id: r23826
2006-09-03Bugfix to only list rooms that have been found in the Tell action 'Go To' ↵Paul Gilbert
command svn-id: r23825
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's ↵Paul Gilbert
use clearer svn-id: r23824
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's ↵Paul Gilbert
use clearer svn-id: r23823
2006-09-03Added code fragment to mark a room as found when the player enters itPaul Gilbert
svn-id: r23822
2006-09-02Fix string formating in Russian versions of HE72+ gamesTravis Howell
svn-id: r23820
2006-09-02Add DISABLE_HE check, around HE72+ specific version of convertMessageString()Travis Howell
svn-id: r23818
2006-09-01Only check old special codes through drawString() in HE71 and earlier gamesTravis Howell
svn-id: r23817
2006-09-01More fixes for string usage Russian HE games.Eugene Sandulenko
svn-id: r23816
2006-09-01Ooops, re-enable sound codeTravis Howell
svn-id: r23815
2006-09-01Add HE72+ specific version of convertMessageToString(), to reduce filtering ↵Travis Howell
and since special codes aren't used. svn-id: r23814
2006-08-31Adding new name() method.Neil Millstone
svn-id: r23813
2006-08-31Applied my own patch #1549054, after discussing it with LordHoto. This makesTorbjörn Andersson
the intro scrolling use constant time, rather than assuming that the screen can be rendered once every "tick". On my^H^Hslow computers, this makes it a bit less smooth, but that should be ok. It also fixes a tiny glitch right after the scrolling. svn-id: r23811
2006-08-30Implemented the Tell action handling, and added support for current actions ↵Paul Gilbert
with dynamic support data svn-id: r23810