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2011-08-06CGE: Fix memory leak with _sprite global spritePaul Gilbert
2011-08-06CGE: Re-added an explicit check in Sprite destructor against _sprite variablePaul Gilbert
The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
2011-08-06CGE: Fix memory leak with savegame thumbnailsPaul Gilbert
2011-08-06CGE: Fixed non-portability in loading _heroXY arrayPaul Gilbert
2011-08-06CGE: Fix mismatched delete in Bitmap::_vPaul Gilbert
2011-08-06CGE: Fix uninitialised value Valgrind warnings when saving sprite dataPaul Gilbert
2011-08-06CGE: Fix another shadowed variable warningPaul Gilbert
2011-08-06CGE: Fixed warning of shadowed variablePaul Gilbert
2011-08-06CGE: Changed sprite shape list loading to exceed size specified by _shpCntPaul Gilbert
This fixes the problem that was happening with the new English archive, which had a bigger shape list for one of the items in the first scene.
2011-08-06Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2Strangerke
2011-08-05CGE: Added an assert to test out of bounds sprite shape accessPaul Gilbert
The English version seems to expect a different number of shapes for some sprites, so it will need further work to determine how best to handle the differences.
2011-08-05CGE: Fix mismatched memory free.Paul Gilbert
2011-08-05CGE: Fixed compiler warning of shadowed variablePaul Gilbert
2011-08-05CGE: Built an English version game archivePaul Gilbert
This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue.
2011-08-03CGE: Fix display of info text at the beginning of the gameStrangerke
2011-08-02CGE: Rename some more definesStrangerke
2011-08-01CGE: Clean eventManagerStrangerke
2011-07-31CGE: Replace magic values by defines, rename some definesStrangerke
2011-07-31CGE: Improve keyboard behavior for non-US layoutsStrangerke
2011-07-31CGE: Rename some class members, various clean upStrangerke
2011-07-30CGE: Move some conditional defines to variablesStrangerke
2011-07-30CGE: Remove HeartStrangerke
2011-07-30CGE: un-static-fy several variables, clean Heart classStrangerke
2011-07-29CGE: Remove Startup class, set _fx and _sound as dynamicStrangerke
2011-07-28CGE: Janitorial: remove trailing spacesStrangerke
2011-07-28CGE: Remove summa variable, formerly used for the protection checkStrangerke
2011-07-25CGE: Remove _core from Startup classStrangerke
2011-07-25CGE: Remove EMM and EMS classesStrangerke
2011-07-25CGE: Replace 'no core' checks by assertsStrangerke
2011-07-24CGE: Remove DrvInfo, rename some enumsStrangerke
2011-07-23CGE: Rename IOMode and SnCom enumsStrangerke
2011-07-22CGE: Rename some more constants, some cleanupStrangerke
2011-07-21CGE: Rename some more constants, remove some useless onesStrangerke
2011-07-20CGE: Clean up Square classStrangerke
2011-07-20CGE: Rename Debug channel constantsStrangerke
2011-07-19CGE: Rename constants in btfile and cfileStrangerke
2011-07-19CGE: rename constants in bitmapStrangerke
2011-07-19CGE: cleanup in jbw.hStrangerke
2011-07-19CGE: Remove macro farnewStrangerke
2011-07-19CGE: Rename constants (WIP)Strangerke
2011-07-19CGE: Finish adding debugc to CGEEngine class membersStrangerke
2011-07-18CGE: Fix name of showBak()Strangerke
2011-07-18CGE: Remove useless fields in DebugText, add some more debugCStrangerke
2011-07-18CGE: Remove a bunch of useless sound related menusStrangerke
2011-07-18CGE: Add debug channels (WIP)Strangerke
2011-07-16CGE: Set up a separate variable for the game tick speed, independent from ↵Paul Gilbert
frame rate
2011-07-16CGE: Added support for GMM save/load and launcher loadingPaul Gilbert
2011-07-16CGE: Implemented basic savegame supportPaul Gilbert
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16CGE: Fix the selection of menu items to call appropriate dispatch methodPaul Gilbert
2011-07-16CGE: Implement monochrome view mode buttonPaul Gilbert