Age | Commit message (Collapse) | Author |
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The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
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This fixes the problem that was happening with the new English archive, which had a bigger shape list for one of the items in the first scene.
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The English version seems to expect a different number of shapes for some sprites, so it will need further work to determine how best to handle the differences.
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This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue.
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frame rate
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I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
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