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author | Paul Gilbert | 2011-08-06 17:22:04 +1000 |
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committer | Paul Gilbert | 2011-08-06 17:22:04 +1000 |
commit | 1f6c27480d67593cdd786ef25762eee249f74d36 (patch) | |
tree | fee09cda1cc9b4ee9f409e6246ca231e4702c845 | |
parent | 9f8eb5a74086881f2818256b01fb6fb946c6420a (diff) | |
download | scummvm-rg350-1f6c27480d67593cdd786ef25762eee249f74d36.tar.gz scummvm-rg350-1f6c27480d67593cdd786ef25762eee249f74d36.tar.bz2 scummvm-rg350-1f6c27480d67593cdd786ef25762eee249f74d36.zip |
CGE: Fix memory leak with _sprite global sprite
-rw-r--r-- | engines/cge/cge.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index 2baf1cde1e..c06e65491d 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -131,6 +131,7 @@ void CGEEngine::setup() { _pocket[i]->_flags._kill = false; } _sprite = new Sprite(this, NULL); + _sprite->_flags._kill = false; _horzLine = new HorizLine(this); _infoLine = new InfoLine(this, kInfoW); _cavLight = new CavLight(this); @@ -190,7 +191,7 @@ CGEEngine::~CGEEngine() { // Delete engine objects delete _vga; delete _sys; - //delete _sprite; Sprite is destroyed by the queue it's added to + delete _sprite; delete _miniCave; delete _shadow; delete _horzLine; |