Age | Commit message (Collapse) | Author |
|
Started to tackle inventory.
svn-id: r17219
|
|
svn-id: r17218
|
|
are at wrong places.
svn-id: r17217
|
|
cases are required.
Update HE issues.
svn-id: r17216
|
|
svn-id: r17215
|
|
svn-id: r17214
|
|
svn-id: r17213
|
|
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets
rid of gray background
o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites
o Widen screen to 256 pixels and center narrow rooms in it
o Partial fix for subtitle rendering, now at least first line is
rendered with identation
svn-id: r17212
|
|
svn-id: r17210
|
|
mixer mutex. That change might however cause regressions (read: dead locks) if some code calls isSoundHandleActive from within a sound callback... if you encounter any, please tell me
svn-id: r17209
|
|
svn-id: r17208
|
|
svn-id: r17207
|
|
svn-id: r17206
|
|
-give better names to player_v2a classes
svn-id: r17205
|
|
-update md5 checksums for NES maniac
svn-id: r17204
|
|
svn-id: r17203
|
|
svn-id: r17202
|
|
svn-id: r17201
|
|
svn-id: r17200
|
|
o objects now update tile colors and mask data
o mask data is drawn from the correct offset
o verbs are drawn in the correct color
svn-id: r17199
|
|
Add some unhandled KernelGet/SetFunctions used by new titles.
svn-id: r17198
|
|
svn-id: r17197
|
|
svn-id: r17196
|
|
the OSX version (currently using some Mac/Cocoa specific header stuff, mostly because I am too lazy to do look this up in the RTF specs right now)
svn-id: r17195
|
|
svn-id: r17194
|
|
svn-id: r17193
|
|
svn-id: r17192
|
|
o Doesn't crash when going upstairs. Now game is playable up to
the green tentacle
o Proper subtitles colors
o Room mask is decoded but doesn't affect sprites yet
o Inventory draw issues fixed
o Fix actors position when they're facing right
svn-id: r17191
|
|
Some fixes of gray background for NES. Though maybe proper approach
would be to add global vars instead of checking every time.
svn-id: r17190
|
|
svn-id: r17189
|
|
* Added support for most of the extended capabilities of the CM-32L/LAPC-I (more rhythm timbres, more rhythm key mappings, more PCM samples).
* The control ROM is now identified by searching for matching ID strings at various locations in the file. There are now a lot of safety checks to help ensure that a bad ROM will not crash the emulator.
* Three control ROM versions are now identified and mapped out - an original MT-32 control ROM, an original CM-32L ROM, and the Blue Ridge modified MT-32 ROM.
* Now supports the expression controller properly.
* Sustain is now turned off correctly again.
* "All Notes Off" no longer stops notes held by the sustain controller.
* Implemented "Reset all controllers".
* Stereo pan positions are no longer inverted.
* Volume, pitch, filter and envelopes are now more accurately calculated. Overall, the sound emulation is much more accurate.
* Waveforms are now slightly more accurate (in terms of pitch), necessitating a regeneration.
* Handling of unusual sysex messages has been improved (fixes sysex messages from Java's MIDI classes on Windows).
* Fixed a reverb bug during periods of silence.
svn-id: r17188
|
|
svn-id: r17187
|
|
svn-id: r17186
|
|
svn-id: r17185
|
|
883415 - COMI: Guybrush appears above tomb
svn-id: r17183
|
|
Sets current drive, instead of drive type.
svn-id: r17182
|
|
svn-id: r17181
|
|
- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
|
|
those. Also made file name substitution a general thing so we can
eventually get rid of monkey1 target et al.
svn-id: r17179
|
|
svn-id: r17178
|
|
svn-id: r17177
|
|
svn-id: r17176
|
|
svn-id: r17175
|
|
svn-id: r17174
|
|
cursor as well. It looks strange if the game is blocky and the cursor is
smooth.
svn-id: r17173
|
|
svn-id: r17172
|
|
svn-id: r17171
|
|
svn-id: r17170
|
|
svn-id: r17169
|
|
svn-id: r17168
|