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2006-08-28Add Dutch version of Freddi Fish and Luther's Maze MadnessTravis Howell
svn-id: r23791
2006-08-28Only clear the part of the screen usually controlled by the Screen class. TheTorbjörn Andersson
buffer might not be large enough to cover the menu areas, and they will probably be clear already. Only terminate the loop, not the entire function, when pressing Esc during a cutscene. Otherwise, there may be palette glitches. svn-id: r23790
2006-08-27Adds voice/chats to the intro, and adds debug strings to the function calls.Oystein Eftevaag
svn-id: r23789
2006-08-27Committed recent disassembly effortsPaul Gilbert
svn-id: r23788
2006-08-27In progress work on tell command handlingPaul Gilbert
svn-id: r23787
2006-08-27Added support for selecting a sequence of commands in response to the Tell ↵Paul Gilbert
action svn-id: r23786
2006-08-27Incremented version numberPaul Gilbert
svn-id: r23785
2006-08-27Made the Memory::dealloc take a void * to make it easier to free any memory ↵Paul Gilbert
block type svn-id: r23784
2006-08-27Added support for rooms in the ShowItems method, and adding alphabetic ↵Paul Gilbert
sorting of entries in action selection svn-id: r23783
2006-08-27Added missing initialiser for current talking characterPaul Gilbert
svn-id: r23782
2006-08-27Added data for room header flags and actionsPaul Gilbert
svn-id: r23781
2006-08-27Added commentsPaul Gilbert
svn-id: r23780
2006-08-27Added code for including room header flags and supported actionsPaul Gilbert
svn-id: r23779
2006-08-27Renamed constant to reflect recent change of file name.Torbjörn Andersson
svn-id: r23777
2006-08-27Updated BS1 section.Torbjörn Andersson
svn-id: r23776
2006-08-27Forgot to close the DXA file.Torbjörn Andersson
svn-id: r23775
2006-08-27Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be moreTorbjörn Andersson
consistent with dxa_player.[cpp|h]. (Though actually, "decoder" might be more accurate...) svn-id: r23774
2006-08-27Update error messages and always report an error if data file load failsTravis Howell
svn-id: r23772
2006-08-27Remove the use of AutoComputeDirtyRects feature of backends, due to it ↵Travis Howell
causing minor glitches svn-id: r23770
2006-08-27Add details for Dutch versions of many HE gamesTravis Howell
svn-id: r23768
2006-08-26Adds some framework for the Kyra2 intro, expands it a little bit and adds ↵Oystein Eftevaag
some static resources (strings, etc). Also adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry. svn-id: r23766
2006-08-26WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).Max Horn
svn-id: r23765
2006-08-26Stop doing a screen rewrite on each mouse movement event, just schedule a ↵Oystein Eftevaag
redraw for later instead svn-id: r23764
2006-08-26Don't strip the first character of the filename when FilesystemNode is ↵Oystein Eftevaag
instantiated with just the filename and no path. svn-id: r23763
2006-08-26Catalog the PAK files by base name instead of full path name so we can ↵Oystein Eftevaag
properly unload them. The method may be slightly hackish, but I don't see how else to do it since we apparently support recursive PAK files so the File object can't be instantiated directly using the FilesystemNode. It's this, or add a function to File that gives us just the base name of the file. svn-id: r23762
2006-08-26Added some more detection file sizes, using Fingolfin's automagic script. ITorbjörn Andersson
should be able to find a couple of Mac versions as well, but I haven't unpacked those boxes yet. svn-id: r23761
2006-08-26Find more detect files, and use sed instead of perlMax Horn
svn-id: r23760
2006-08-26Added my simple shell script which I used to batch-update the MD5 table with ↵Max Horn
size information svn-id: r23759
2006-08-26Added some more detecion file sizes (I have a simple script that collects ↵Max Horn
them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested) svn-id: r23758
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
DXA movies (the MPEG movies still work, of course), there is no longer any need for the MPEG decoder to handle sound and frame syncing. That is now the responsibility of the player, not the decoder. The obvious next step, then, would be to put that in a new player class, and have both BS1 and BS2 use that. Maybe FF as well. svn-id: r23757
2006-08-26Add the Dutch version of Freddi Fish 1 for MacintoshTravis Howell
svn-id: r23756
2006-08-26Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screenTravis Howell
svn-id: r23754
2006-08-26Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCATorbjörn Andersson
player does not support the (unreleased) multi-lingual cutscene pack, since I don't have one to test with. It needs to be cleaned up a bit, but the next step will be to clean up the MPEG decoder first. svn-id: r23753
2006-08-26Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launchTravis Howell
svn-id: r23751
2006-08-26Fix bug #1544799 - SIMON: Engine creates launcher entry when failing to launch.Travis Howell
svn-id: r23749
2006-08-25Added some MD5 contributer email addressesMax Horn
svn-id: r23748
2006-08-25Added some actual file sizes to the MD5 tableMax Horn
svn-id: r23747
2006-08-25Add possibilitz to store file sizes in the MD5 table (for future use)Max Horn
svn-id: r23746
2006-08-25Correct platform for alternative Italian version of Simon the Sorcerer 1 ↵Travis Howell
(DOS CD) svn-id: r23745
2006-08-25fix update rect when adjusting ratio (backport)Kostas Nakos
svn-id: r23744
2006-08-23The DXA player now bases subtitle position on screen size, rather than frameTorbjörn Andersson
size. This should help people who want to use the smaller, low-quality cutscenes instead of the high-quality ones. The MPEG player probably doesn't know this trick. Maybe later. svn-id: r23742
2006-08-23Run the game detector before creating the engine. This is based entirely on aTorbjörn Andersson
recent change to the CINE engine (which in turn was based on some other engine, I forget which), and should fix bug #1544796. Of course, given how primitive the Broken Sword 2 detector is, it's easy to fool it. There isn't really any need for it to be smart, though. svn-id: r23741
2006-08-21Added version string details for one version of loom and one version of ↵Max Horn
monkeyega; some cleanup svn-id: r23739
2006-08-21Added workaround (and warnings to find corner cases) for bug #1535358Max Horn
svn-id: r23738
2006-08-21Yet another paranoia checkMax Horn
svn-id: r23737
2006-08-21cleanup & check for sentence overflowsMax Horn
svn-id: r23736
2006-08-20Updated credits with all current port builders.Eugene Sandulenko
svn-id: r23732
2006-08-20Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to ↵Travis Howell
mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. svn-id: r23727
2006-08-19Fixed bug causing crash during saving in Saga engine, changed audio to low ↵Neil Millstone
quality. svn-id: r23726
2006-08-19Added build C target to support more engines.Neil Millstone
svn-id: r23725