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2006-04-20Add support for compressed speech files in PC verisons of FFTravis Howell
2006-04-20Minor cleanupTravis Howell
2006-04-20Update resource managment for FF, this method is more efficent for Simon 1/2 tooTravis Howell
2006-04-19The next offset is only adjusted in renderString, when sprite id isn't 1Travis Howell
2006-04-19Fix ASM HQ routines, because RGBtoYUV and LUT16to32 are on heap now.Eugene Sandulenko
2006-04-19Some more tweaks to the (still disabled) new detection / filename generation ...Max Horn
2006-04-19Fix text corruption with long FF conversation options. The renderString()Torbjörn Andersson
2006-04-19Added a small comment to ScummEngine::openRoom that explains why we check for...Max Horn
2006-04-19Removed wrong platform values from gameVariantsTableMax Horn
2006-04-19Fixed a potential bug when calculating the width of conversation option in FF.Torbjörn Andersson
2006-04-19Correct dummyItems in FF and cleanupTravis Howell
2006-04-19Number the FF conversation options.Torbjörn Andersson
2006-04-19Add minor code differences in FF, might help corrupt graphicsTravis Howell
2006-04-19Add FF difference in mouseOn script opcodeTravis Howell
2006-04-19Update debug tablesTravis Howell
2006-04-19Let scumm engine handle EVENT_SCREEN_CHANGED and let the gui know. (Needed fo...Johannes Schickel
2006-04-19Adds handleScreenChanged() to NewGui, so (scumm) engine can call it when it r...Johannes Schickel
2006-04-19Fixes problems with wrong colors on the overlay in scumm engine.Johannes Schickel
2006-04-19Oops again. removed unneeded entry.Johannes Schickel
2006-04-19Oops forgot to commit changes here with last commit.Johannes Schickel
2006-04-19Merges SaveLoadChooser and SaveLoadChooserEx.Johannes Schickel
2006-04-19Prepairs merge of SaveLoadChooser and SaveLoadChooserEx of the scumm engine.Johannes Schickel
2006-04-19Implements custom cursor support for the new theme and includes a standard cu...Johannes Schickel
2006-04-19Updates scumm dialogs for runtime overlay resolution changes.Johannes Schickel
2006-04-19Started to prepare the gui for runtime resolution switches.Johannes Schickel
2006-04-18Fix sound memory leak in FFTravis Howell
2006-04-18Restores background before drawing a popupwidget.Johannes Schickel
2006-04-18Fixes "aspect ratio" text in the options with --force-1x-overlay.Johannes Schickel
2006-04-18Oops forgot to use shadows for the PopUpWidget.Johannes Schickel
2006-04-18- Fixed popup widget for --force-1x-overlay with new themeJohannes Schickel
2006-04-18- adds own drawing function for (not expanded) popup widgetsJohannes Schickel
2006-04-18I guess the BS1 --save-slot option may be newsworthy...Torbjörn Andersson
2006-04-18Added support for the --save-slot option for Broken Sword 1. (Feature requestTorbjörn Andersson
2006-04-18Correct increment for checkPaths script opcode in FFTravis Howell
2006-04-18Add code for vc84_stopSoundLoop in FFTravis Howell
2006-04-18Fixed portability issueSven Hesse
2006-04-18- Closed the stub in Draw_v2::printText()Sven Hesse
2006-04-18Add missing timer adjustment when saving game in FFTravis Howell
2006-04-18Fix time events continuing, when using the oracle in FFTravis Howell
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-18Correct box numbers when scrolling text in oracle of FFTravis Howell
2006-04-18Fixes use of textspeed settings if voice+text mode is enabled. (thanks to sal...Johannes Schickel
2006-04-18- PopUpWidget (drop down list) does not shadow underlying dialog anymoreEugene Sandulenko
2006-04-18Tame colors a bit to match GUI mock-upsEugene Sandulenko
2006-04-18Call updateScreen() from delay functions for smoother mouse cursor movement.Torbjörn Andersson
2006-04-18Scrolling comparisons should always be signed, fixes scrolling issue in maze ...Travis Howell
2006-04-17Moved updateScreen() into delay() for smoother mouse cursor movement. This mayTorbjörn Andersson
2006-04-17Call updateScreen() from waitForTimer() (instead of usually right before it)Torbjörn Andersson
2006-04-17Made the Lure engine call updateScreen() more often - particularly when usingTorbjörn Andersson
2006-04-17Split screenTextPObj script opcode into game specific versionsTravis Howell