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2018-08-28MACOSX: Give every license file a menu itemangstsmurf
We make a renamed copy of the three license files with non-standard suffixes, to make them open in TextEdit by default.
2018-08-28MACOSX: Keep the original license files when combiningangstsmurf
2018-08-28MACOSX: Fix compilation with the 10.9 SDK and belowCameron Cawley
2018-08-28MACOSX: Combine the license files into a single file when packagingCameron Cawley
2018-08-28MACOSX: Put documentation links in Help menuColin Snover
The local documents are not currently internationalised simply because the internationalised resources are not put into the right places (NSBundle will handle this automatically when they are); Trac#10464 is a tracking bug for this outstanding issue. Fixes Trac#10437.
2018-08-28SCI32: Fix a crash when talking with the Leshy in QFG4Filippos Karapetis
Fixes bug #10137
2018-08-28SCI: Fix typoFilippos Karapetis
2018-08-28SCI32: Extend workaround for a music fading script bug in QFG4Filippos Karapetis
Fixes bug #10421
2018-08-27SCI: Load the correct sound effects in Hoyle 4Filippos Karapetis
Fixes bug #10412
2018-08-27MUTATIONOFJB: Fix Coverity issues.Ľubomír Remák
2018-08-27RISCOS: Mark riscosdist and riscosclean as .PHONYCameron Cawley
2018-08-27RISCOS: Add RISC OS specific clean ruleCameron Cawley
2018-08-27AUDIO: Free strings with delete[] instead of free()Torbjörn Andersson
Because scumm_strdup(), unlike strdup(), allocates strings with new, not malloc(). (CID 1395228, 1395233, 1395235, 1395236)
2018-08-27I18N: Update translations templatesThierry Crozat
2018-08-27GUI: Clean up file browser path entryBastien Bouclet
2018-08-27I18N: Regenerate translations data fileThierry Crozat
2018-08-27I18N: Update translations templatesThierry Crozat
2018-08-27SCI32: Fix broken palette when loading a game in Shivers from the GMMFilippos Karapetis
2018-08-26OPENGL: Use premultiplied alpha for color-keyed cursorsBastien Bouclet
This fixes colour fringing on keyed cursors when using filtering. Fixes Trac#10594.
2018-08-26BLADERUNNER: Remove use of C99 mathColin Snover
C++ math functions are overloaded so operate using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf, sinf, etc. instead of the C++ API does not work.
2018-08-26SWORD25: Remove use of C99 sqrtfColin Snover
C++ sqrt is overloaded so operates using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf instead of sqrt(float) does not work.
2018-08-26LASTEXPRESS: fix gcc buildEvgeny Grechnikov
2018-08-26LASTEXPRESS: multiple fixes in NPC logicEvgeny Grechnikov
Checked the logic against the original game (to be precise, DOS English version from GOG, although I think AI logic has no significant differences with other versions). Fixed a *lot* of errors with varying visibility for the user. Also, save+exit+load sometimes resulted in memory corruption like ((EntityParametersSSII*)(new EntityParametersIIII))->param8 = 0; load operation did not restore the correct type of NPC logic context, the default one was used (which also has the smallest sizeof). Should be fixed now. Save+load is still unusable because it locks everybody waiting for kActionEndSound (the sound state is not restored), but, at least, it should not corrupt the memory. Hopefully.
2018-08-26SCI: Fix compilation when SCI32 is disabledFilippos Karapetis
2018-08-25COMMON: Cos/Sin Table switch internal structure so at() is fasterDavid Fioramonti
A new internal table has been added so that no if checks need to be performed for the at() lookup. The old table can still be accessed using getTable or atLegacy(). at() and atLegacy() return the same values, but at() is faster.
2018-08-25COMMON: Update RDFT and DCT cos/sin table constructor usageDavid Fioramonti
When the constructor for the cos/sin table was changed from number of bits to number of points all usages thoughout the code should of been changed, but this was missed in RDFT and DCT. Fixes Trac#10683.
2018-08-25MUTATIONOFJB: Fix MSVC warnings.Ľubomír Remák
2018-08-25MUTATIONOFJB: Use advanced detector.Ľubomír Remák
2018-08-25MUTATIONOFJB: Move method comments to headers.Ľubomír Remák
2018-08-25MUTATIONOFJB: Change old-style C casts to static_cast.Ľubomír Remák
2018-08-25MUTATIONOFJB: Don't mark internal strings as translatable.Ľubomír Remák
2018-08-25MUTATIONOFJB: Fix missing lines between block ends.Ľubomír Remák
2018-08-25MUTATIONOFJB: Fix forward declarations of structs.Ľubomír Remák
2018-08-25MUTATIONOFJB: Improve documentation and naming.Ľubomír Remák
2018-08-25MUTATIONOFJB: Fix code formatting issues (with astyle).Ľubomír Remák
2018-08-25MUTATIONOFJB: Improve documentation for statics.Miroslav Remák
2018-08-25MUTATIONOFJB: Subclass Graphics::Font to reuse existing code.Miroslav Remák
2018-08-25MUTATIONOFJB: Check for out of bounds destination in blit_if.Ľubomír Remák
2018-08-25MUTATIONOFJB: Extend blit_if to support both ManagedSurface and Surface.Ľubomír Remák
2018-08-25MUTATIONOFJB: Implement SETCOL command.Ľubomír Remák
2018-08-25MUTATIONOFJB: Implement SayCommand::execute.Ľubomír Remák
2018-08-25MUTATIONOFJB: Blit with threshold.Ľubomír Remák
2018-08-25MUTATIONOFJB: Implement multiple speeches in one response line.Ľubomír Remák
2018-08-25MUTATIONOFJB: When redrawing room, draw object animations at their current ↵Miroslav Remák
frame instead of their first frame.
2018-08-25MUTATIONOFJB: Fix crash when static/door name is set to empty string.Miroslav Remák
2018-08-25MUTATIONOFJB: Handle hardcoded animations.Miroslav Remák
2018-08-25MUTATIONOFJB: Improve documentation, rename cryptic variables.Miroslav Remák
2018-08-25MUTATIONOFJB: Animate objects.Ľubomír Remák
2018-08-25MUTATIONOFJB: Implement word wrapping for subtitles.Miroslav Remák
2018-08-25MUTATIONOFJB: Add null check.Ľubomír Remák