Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-23 | SWORD25: Remove unused yuvtorgba.h file | Torbjörn Andersson | |
svn-id: r55475 | |||
2011-01-23 | GRAPHICS: Move graphics/video/ to video/. Step 2/2 | Eugene Sandulenko | |
svn-id: r55474 | |||
2011-01-23 | GRAPHICS: Move graphics/video/ to video/. Step 1/2 | Eugene Sandulenko | |
svn-id: r55473 | |||
2011-01-23 | SWORD25: Fixed compilation (oops...) | Filippos Karapetis | |
svn-id: r55472 | |||
2011-01-23 | NEWS: Add Urban Runner and Bambou | Sven Hesse | |
svn-id: r55471 | |||
2011-01-23 | MOHAWK: Detect CSTime demo (thanks to Strangerke for finding it). | Alyssa Milburn | |
svn-id: r55470 | |||
2011-01-23 | SWORD25: Simplified the YUV->RGBA conversion code | Filippos Karapetis | |
svn-id: r55469 | |||
2011-01-23 | GOB: Pass engine pause to the VideoPlayer and decoders | Sven Hesse | |
Entering the GMM or the debug console during a video will not mess up audio/video sync anymore. svn-id: r55466 | |||
2011-01-23 | SWORD25: Fix format string warnings. | Torbjörn Andersson | |
svn-id: r55465 | |||
2011-01-23 | SWORD25: Replaced BS_ASSERT() with assert() | Filippos Karapetis | |
svn-id: r55464 | |||
2011-01-23 | SWORD25: Fixed compilation | Filippos Karapetis | |
svn-id: r55463 | |||
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2011-01-23 | GOB: Change the NOCD workaround for Urban Runner a bit | Sven Hesse | |
Seems like the game does close the CD1.ITK too, so we just open all ITKs right at the start, lest it might blow up when it wants to close the top ITK and that's actually CD4. svn-id: r55461 | |||
2011-01-23 | MOHAWK: Implement Riven's stopSound() and fadeAmbientSounds() opcodes | Matthew Hoops | |
svn-id: r55460 | |||
2011-01-23 | MOHAWK: Do not stop ambient sounds when finding no matching Riven SLST index | Matthew Hoops | |
This fixes the ambient sounds in the Rebel Tunnel puzzle and Temple Island maglev among other places. svn-id: r55459 | |||
2011-01-23 | MOHAWK: Enable the Riven easter egg shortcut | Matthew Hoops | |
svn-id: r55458 | |||
2011-01-23 | MOHAWK: Cleanup Riven opcode 12 (now known as stopSound()) | Matthew Hoops | |
svn-id: r55457 | |||
2011-01-23 | VIDEO: Fix createSurface() for the case that there's no video | Sven Hesse | |
Fixes clicking on the Piano in the Apartment in Urban Runner. svn-id: r55456 | |||
2011-01-23 | VIDEO: Update documentation on which decoder is used by what engine | Matthew Hoops | |
svn-id: r55455 | |||
2011-01-23 | HUGO: Fix on more GCC warning | Arnaud Boutonné | |
svn-id: r55454 | |||
2011-01-23 | HUGO: Fix several warnings | Arnaud Boutonné | |
svn-id: r55453 | |||
2011-01-23 | HUGO: Fix GCC compilation | Arnaud Boutonné | |
svn-id: r55452 | |||
2011-01-23 | HUGO: Cleanup | Arnaud Boutonné | |
Suppress almost all defines, rename constants svn-id: r55451 | |||
2011-01-22 | VIDEO: Fix QuickTime audio buffering on the last frame | Matthew Hoops | |
svn-id: r55450 | |||
2011-01-22 | SCI/Robot:Don't ifdef out ::playAudio, since it is only used for debugging | Lars Skovlund | |
svn-id: r55449 | |||
2011-01-22 | MOHAWK: Add hardcoded help code for case 1. | Alyssa Milburn | |
svn-id: r55448 | |||
2011-01-22 | MOHAWK: Implement CSTime help system. | Alyssa Milburn | |
svn-id: r55447 | |||
2011-01-22 | MOHAWK: Minor CSTimeChar bugfixes. | Alyssa Milburn | |
svn-id: r55446 | |||
2011-01-22 | MOHAWK: Implement kCSTimeEventCharSomeNIS55. | Alyssa Milburn | |
svn-id: r55445 | |||
2011-01-22 | GOB: Only let one video with sound play at a time | Sven Hesse | |
svn-id: r55444 | |||
2011-01-22 | GOB: Hacking in multiple live videos | Sven Hesse | |
Needed for Bambou. The narrator voice and the "Do you want to quit?" voices are live videos that should continue while the live video buttons are playing. svn-id: r55443 | |||
2011-01-22 | MOHAWK: Silence a warning | Filippos Karapetis | |
svn-id: r55442 | |||
2011-01-22 | MOHAWK: More CSTime event stubs. | Alyssa Milburn | |
Case 1 is now playable up to the 'next case' event. svn-id: r55441 | |||
2011-01-22 | MOHAWK: Add/use visit count for scenes. | Alyssa Milburn | |
svn-id: r55440 | |||
2011-01-22 | MOHAWK: Dragging resources / levers code cleanup | Bastien Bouclet | |
svn-id: r55439 | |||
2011-01-22 | GOB: Or actually, *this* should be the correct loop flag handling | Sven Hesse | |
svn-id: r55438 | |||
2011-01-22 | GOB: Oops, -10 = close video, < -10 = looping | Sven Hesse | |
svn-id: r55437 | |||
2011-01-22 | GOB: Proper live video looping | Sven Hesse | |
Fixes the Yes/No robots in Bambou svn-id: r55436 | |||
2011-01-22 | I18N: Add polish translation (patch #3162838) | Thierry Crozat | |
svn-id: r55435 | |||
2011-01-22 | MOHAWK: Implement Channelwood's remaining opcodes | Bastien Bouclet | |
svn-id: r55434 | |||
2011-01-22 | MOHAWK: Fix meaning of the sound loop variable | Matthew Hoops | |
svn-id: r55433 | |||
2011-01-22 | GOB: Extend the good-measure wait to all videos with sound | Sven Hesse | |
Fixes a glitch in Bambou, where the intro movie is cut off to soon. svn-id: r55432 | |||
2011-01-22 | MOHAWK: Update the ADPC chunk code | Matthew Hoops | |
svn-id: r55431 | |||
2011-01-22 | GOB: Don't blit dirty rectangles while playing a live video | Sven Hesse | |
This fixes the inventory list flickering in live videos :) svn-id: r55430 | |||
2011-01-22 | GOB: Force live videos onto the backSurface | Sven Hesse | |
Fixes some inventory list uglyness in live videos. It still flickers when mousing over it though, and keeps popping when mousing over the register during the hotel scene svn-id: r55429 | |||
2011-01-22 | SCI: Moved the robot audio playing test code inside GfxRobot::playAudio() | Filippos Karapetis | |
svn-id: r55428 | |||
2011-01-22 | SCI/robot: Correct detection of null preload | Lars Skovlund | |
svn-id: r55427 | |||
2011-01-22 | GOB: Fix the save list width | Sven Hesse | |
The length of the slot 0 string determines the list's width svn-id: r55426 | |||
2011-01-22 | GOB: Fixes the return value of dummy shooter in Last Dynasty | Sylvain Dupont | |
Mission 34 shooter must return 1 in order to proceed to the point & click part of the game. svn-id: r55425 | |||
2011-01-22 | SCI: Added stub for playing robot audio from the console | Lars Skovlund | |
svn-id: r55424 |