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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-12-27
FULLPIPE: Implement sceneHandler11_swingLogic()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_sub09()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swing0()/swing2()
Eugene Sandulenko
2013-12-27
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_restartMan() and sceneHandler11_showSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_putBoot()
Eugene Sandulenko
2013-12-27
FULLPIPE: Plug scene11 in
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement scene11_updateCursor()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_manToSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_hitMan()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-26
FULLPIPE: More work in sceneHandler11()
Eugene Sandulenko
2013-12-26
SCI: remove undither option for SCI1early+ games
Martin Kiewitz
2013-12-26
SCI: fix sci1early+ ega picture issues
Martin Kiewitz
2013-12-26
README: Add the game-specific options used in the Neverhood
Filippos Karapetis
2013-12-26
NEVERHOOD: Add an option to scale the making of videos to full screen
Filippos Karapetis
2013-12-26
SCI: floodfill reverted, was sci1early difference
Martin Kiewitz
2013-12-26
FULLPIPE: Remove obsolete comment
Eugene Sandulenko
2013-12-25
FULLPIPE: Started implementing sceneHandler11()
Eugene Sandulenko
2013-12-25
NEVERHOOD: Move car to the correct position when entering a new scene
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
FULLPIPE: Add a new debug command, "scene"
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
FULLPIPE: Implement sceneHandler12_updateFloaters()
Eugene Sandulenko
2013-12-25
FULLPIPE: Catch unplugged scenes
Eugene Sandulenko
2013-12-25
FULLPIPE: Plug scene12 in
Eugene Sandulenko
2013-12-25
FULLPIPE: Implement sceneHandler12()
Eugene Sandulenko
2013-12-25
FULLPIPE: Implement scene12_init()
Eugene Sandulenko
2013-12-25
README: Fix typo
Willem Jan Palenstijn
2013-12-25
README: Sync with the latest in-game speech/text toggles in KQ6CD/LB2CD
Filippos Karapetis
2013-12-24
SCI: portraits cleanup + show base picture at end
Martin Kiewitz
2013-12-24
SCI: injecting "dual" view into King's Quest 6 CD
Martin Kiewitz
2013-12-24
SCI: injecting "dual" view into Laura Bow 2 CD
Martin Kiewitz
2013-12-24
FULLPIPE: Renames in scene15. This completes scene
Eugene Sandulenko
2013-12-24
FULLPIPE: Plug scene15 in
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement sceneHandler15()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene15_updateCursor()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene15_init()
Eugene Sandulenko
2013-12-24
TSAGE: Remove custom shouldQuit() as it's useless
Strangerke
2013-12-24
HOPKINS: Remove custom shouldQuit() as suggested by clone2727
Strangerke
2013-12-24
TSAGE: R2R - change a use of checkAntiDelayCard() for consistency
Strangerke
2013-12-24
HOPKINS: Fix bug #6456 - RTL not working.
Strangerke
2013-12-24
SCI: workarounds / new bug ids in comments
Martin Kiewitz
2013-12-24
SCI: change floodfill fix for sq4
Martin Kiewitz
2013-12-24
AGOS: Add German Amiga OCS version of Simon the Sorcerer 1.
Kirben
2013-12-23
SCI: change floodfill to fix sq4 ship taking off
Martin Kiewitz
2013-12-24
FULLPIPE: Implement scene11_setupMusic()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_initScene()
Eugene Sandulenko
2013-12-23
NEVERHOOD: Add names to some message IDs
Filippos Karapetis
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