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2011-02-20HUGO: Some more refactoringstrangerke
2011-02-20COMMON: Correct NE Resource Loader for Osystem RGBA->RGB Palette Change.D G Turner
2011-02-20GRAPHICS: Switch PICT's palette from RGBA to RGBMatthew Hoops
2011-02-20GRAPHICS: Use the DirectBits size instead of the overall PICT dimensionsMatthew Hoops
Fixes some Myst ME images
2011-02-20MOHAWK: Fix Un-initialized Read In Myst Library Tower Rotation Control.D G Turner
2011-02-20GRAPHICS: Fix cursor palette buffering after RGBA->RGB change.Johannes Schickel
Thanks to clone2727 for noticing this.
2011-02-20M4: Updated for OSystem Palette RGBA->RGB Change.D G Turner
2011-02-19GRAPHICS: Remove note about alpha channel removal in PaletteManager.Johannes Schickel
2011-02-19ANDROID: Fix cursor scalingdhewg
2011-02-19ANDROID: Fix cursor when hotspot coords > 0dhewg
2011-02-20SAGA: Fixed palette setting inside Gfx::setPaletteColor() (thanks to ↵md5
LordHoto for noticing this)
2011-02-20SCI: Moved the gcCountdown() code inside the op_callk case, since that's the ↵md5
only place where it's used
2011-02-19MOHAWK: Update LBPaletteItem for RGB palettes.Alyssa Milburn
2011-02-19MOHAWK: Change bitmaps to use RGB palettes.Johannes Schickel
Thanks to clone2727 for reviewing this patch.
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19DRASCULA: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-19OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ↵Johannes Schickel
change. This fixes a slight move of the mouse cursor when the hardware mouse position is at a subpixel from the logical coordinates.
2011-02-19OPENGL: Get rid of adjustMouseEvent.Johannes Schickel
Rather than that I introduced a function which converts hardware screen coordinates to overlay / game screen coordinates. The logic which converts mouse movement events with hardware screen coordinates to overlay / game screen coordinates is now inside notifyEvent. This is still broken design, since one should not abuse an observer for that.
2011-02-19OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos.Johannes Schickel
2011-02-19SCI: Some spacing fixes and typosmd5
2011-02-19ANDROID: Move helper defines in a new header filedhewg
- added a few macros for convinience - use them - replaced CHECK_GL_ERROR with GLCALL - spam GLCALL
2011-02-19ANDROID: inline some GLESTexture membersdhewg
2011-02-19ANDROID: Supress warningdhewg
2011-02-19ANDROID: Formattingdhewg
2011-02-19SAGA: Convert Gfx::palFade to the setPalette RGBA->RGB change too.Johannes Schickel
2011-02-19SCI: Reverted r914fe95, and silenced a false positive warningmd5
2011-02-19SCI: Added a FIXME for the KQ5 FM-TOWNS resource handling codemd5
2011-02-19SCI: Refactored the reg_t related operations and comparisonsmd5
This refactoring reduces a lot of code duplication, allows for better control, makes the code more readable and allows us to remove a lot of now unneeded workarounds
2011-02-19ANDROID: Fix make dependencies for parallel buildsdhewg
2011-02-19QUEEN: fix #1858081 - Jetty: "sign" at wrong positionGregory Montoir
Off by one error in original object trigger ; since this is minor glitch, this patch only fixes new game state (ie. existing savegames are still affected).
2011-02-19TUCKER: cleanup, removed unused variablesGregory Montoir
2011-02-19TUCKER: fix truncated action string in english versionGregory Montoir
2011-02-19TUCKER: fix #2872348 - walk bug by switching places in museumGregory Montoir
Looks like an original game glitch, prevent hard-coded sequence execution on location switch (after using map).
2011-02-18SCI: Fix compilation using MSVC 9strangerke
2011-02-18HUGO: Remove extra spaces at end of linesstrangerke
2011-02-18TUCKER: fix #3106714 - Wrong animation after TV offGregory Montoir
Some negative values are prefixed by 2 minus signs, skip one before passing the string to strtol.
2011-02-18ANDROID: Remove outdated build instructionsdhewg
See http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android
2011-02-18HUGO: Move several short function bodies from headers to cpp filesstrangerke
2011-02-18ANDROID: Disable mt32emu and timiditydhewg
mt32emu is using floats everywhere, and we don't have hardware-assisted floating point computations on this armeabi. most (if any) devices can't handle this timidity doesn't make sense, because there's no daemon to connect to
2011-02-18SCI: Fix window height for some Mac SCI1/1.1 gamesMatthew Hoops
Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar.
2011-02-18ANDROID: Formattingdhewg
maybe now?
2011-02-18ANDROID: Formattingdhewg
and hoping for buildbot to pick up the toolchain now
2011-02-18ANDROID: dist target for buildbotdhewg
2011-02-18DC: Don't use $(VER_REV) with gitMarcus Comstedt
It seems unlikely that git will ever be able to produce a $(VER_REV) of 6 characters or less (the requirement for the version field in IP.BIN), so don't even try to use it.
2011-02-18AGOS: Fix mouse cursor color in Simon 1.Johannes Schickel
2011-02-18Merge branch 'dhewg-android'dhewg
2011-02-18TOUCHE: fix op_not/op_neg opcodes namingGregory Montoir
2011-02-18TUCKER: cleanupGregory Montoir
2011-02-18TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavyGregory Montoir
2011-02-18TUCKER: fix #3106542 - Ego drawn behind backgroundGregory Montoir
Looks like an original game glitch, the location 14 background bitmap contains some pixels in range [0xE0-0xF8] which is usually reserved ; add workaround.