Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-20 | HUGO: Some more refactoring | strangerke | |
2011-02-20 | COMMON: Correct NE Resource Loader for Osystem RGBA->RGB Palette Change. | D G Turner | |
2011-02-20 | GRAPHICS: Switch PICT's palette from RGBA to RGB | Matthew Hoops | |
2011-02-20 | GRAPHICS: Use the DirectBits size instead of the overall PICT dimensions | Matthew Hoops | |
Fixes some Myst ME images | |||
2011-02-20 | MOHAWK: Fix Un-initialized Read In Myst Library Tower Rotation Control. | D G Turner | |
2011-02-20 | GRAPHICS: Fix cursor palette buffering after RGBA->RGB change. | Johannes Schickel | |
Thanks to clone2727 for noticing this. | |||
2011-02-20 | M4: Updated for OSystem Palette RGBA->RGB Change. | D G Turner | |
2011-02-19 | GRAPHICS: Remove note about alpha channel removal in PaletteManager. | Johannes Schickel | |
2011-02-19 | ANDROID: Fix cursor scaling | dhewg | |
2011-02-19 | ANDROID: Fix cursor when hotspot coords > 0 | dhewg | |
2011-02-20 | SAGA: Fixed palette setting inside Gfx::setPaletteColor() (thanks to ↵ | md5 | |
LordHoto for noticing this) | |||
2011-02-20 | SCI: Moved the gcCountdown() code inside the op_callk case, since that's the ↵ | md5 | |
only place where it's used | |||
2011-02-19 | MOHAWK: Update LBPaletteItem for RGB palettes. | Alyssa Milburn | |
2011-02-19 | MOHAWK: Change bitmaps to use RGB palettes. | Johannes Schickel | |
Thanks to clone2727 for reviewing this patch. | |||
2011-02-19 | Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵ | Johannes Schickel | |
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp | |||
2011-02-19 | DRASCULA: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-19 | OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ↵ | Johannes Schickel | |
change. This fixes a slight move of the mouse cursor when the hardware mouse position is at a subpixel from the logical coordinates. | |||
2011-02-19 | OPENGL: Get rid of adjustMouseEvent. | Johannes Schickel | |
Rather than that I introduced a function which converts hardware screen coordinates to overlay / game screen coordinates. The logic which converts mouse movement events with hardware screen coordinates to overlay / game screen coordinates is now inside notifyEvent. This is still broken design, since one should not abuse an observer for that. | |||
2011-02-19 | OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos. | Johannes Schickel | |
2011-02-19 | SCI: Some spacing fixes and typos | md5 | |
2011-02-19 | ANDROID: Move helper defines in a new header file | dhewg | |
- added a few macros for convinience - use them - replaced CHECK_GL_ERROR with GLCALL - spam GLCALL | |||
2011-02-19 | ANDROID: inline some GLESTexture members | dhewg | |
2011-02-19 | ANDROID: Supress warning | dhewg | |
2011-02-19 | ANDROID: Formatting | dhewg | |
2011-02-19 | SAGA: Convert Gfx::palFade to the setPalette RGBA->RGB change too. | Johannes Schickel | |
2011-02-19 | SCI: Reverted r914fe95, and silenced a false positive warning | md5 | |
2011-02-19 | SCI: Added a FIXME for the KQ5 FM-TOWNS resource handling code | md5 | |
2011-02-19 | SCI: Refactored the reg_t related operations and comparisons | md5 | |
This refactoring reduces a lot of code duplication, allows for better control, makes the code more readable and allows us to remove a lot of now unneeded workarounds | |||
2011-02-19 | ANDROID: Fix make dependencies for parallel builds | dhewg | |
2011-02-19 | QUEEN: fix #1858081 - Jetty: "sign" at wrong position | Gregory Montoir | |
Off by one error in original object trigger ; since this is minor glitch, this patch only fixes new game state (ie. existing savegames are still affected). | |||
2011-02-19 | TUCKER: cleanup, removed unused variables | Gregory Montoir | |
2011-02-19 | TUCKER: fix truncated action string in english version | Gregory Montoir | |
2011-02-19 | TUCKER: fix #2872348 - walk bug by switching places in museum | Gregory Montoir | |
Looks like an original game glitch, prevent hard-coded sequence execution on location switch (after using map). | |||
2011-02-18 | SCI: Fix compilation using MSVC 9 | strangerke | |
2011-02-18 | HUGO: Remove extra spaces at end of lines | strangerke | |
2011-02-18 | TUCKER: fix #3106714 - Wrong animation after TV off | Gregory Montoir | |
Some negative values are prefixed by 2 minus signs, skip one before passing the string to strtol. | |||
2011-02-18 | ANDROID: Remove outdated build instructions | dhewg | |
See http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android | |||
2011-02-18 | HUGO: Move several short function bodies from headers to cpp files | strangerke | |
2011-02-18 | ANDROID: Disable mt32emu and timidity | dhewg | |
mt32emu is using floats everywhere, and we don't have hardware-assisted floating point computations on this armeabi. most (if any) devices can't handle this timidity doesn't make sense, because there's no daemon to connect to | |||
2011-02-18 | SCI: Fix window height for some Mac SCI1/1.1 games | Matthew Hoops | |
Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar. | |||
2011-02-18 | ANDROID: Formatting | dhewg | |
maybe now? | |||
2011-02-18 | ANDROID: Formatting | dhewg | |
and hoping for buildbot to pick up the toolchain now | |||
2011-02-18 | ANDROID: dist target for buildbot | dhewg | |
2011-02-18 | DC: Don't use $(VER_REV) with git | Marcus Comstedt | |
It seems unlikely that git will ever be able to produce a $(VER_REV) of 6 characters or less (the requirement for the version field in IP.BIN), so don't even try to use it. | |||
2011-02-18 | AGOS: Fix mouse cursor color in Simon 1. | Johannes Schickel | |
2011-02-18 | Merge branch 'dhewg-android' | dhewg | |
2011-02-18 | TOUCHE: fix op_not/op_neg opcodes naming | Gregory Montoir | |
2011-02-18 | TUCKER: cleanup | Gregory Montoir | |
2011-02-18 | TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavy | Gregory Montoir | |
2011-02-18 | TUCKER: fix #3106542 - Ego drawn behind background | Gregory Montoir | |
Looks like an original game glitch, the location 14 background bitmap contains some pixels in range [0xE0-0xF8] which is usually reserved ; add workaround. |