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2010-10-24SDL/w32: add ability to hide consoleMartin Kiewitz
feature is currently commented out - waiting till discussion has ended svn-id: r53767
2010-10-24SAGA: replace Actor::_actors and _objs malloc base arrays with Common::ArrayAndrew Kurushin
svn-id: r53766
2010-10-24Revert r53747: "GUI: added close() call to Dialog::runModal()"Willem Jan Palenstijn
It broke the launcher after adding new games. svn-id: r53765
2010-10-24ALL: code formatting fixesMax Horn
svn-id: r53764
2010-10-24SCUMM: Turn global g_cmsEmu into a member var of Player_V2CMSMax Horn
svn-id: r53763
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2010-10-24KYRA/PC98: workaround for missing delay opcodesFlorian Kagerer
The sequence data for the forest sequence in the Kyra PC-98 intro has no delay opcodes making it play way too fast on modern systems. This workaround adds the same delay opcodes to the sequence data that the other Kyra versions have. svn-id: r53761
2010-10-24SWORD25: Remove some dead code; cleanupMax Horn
svn-id: r53760
2010-10-24SWORD25: Replace ResourceManager's hash table by a Common::HashMapMax Horn
svn-id: r53759
2010-10-24SWORD25: Get rid of kernel/string.hMax Horn
svn-id: r53758
2010-10-24SWORD25: Simplify & optimize PNG reading codeMax Horn
The interlaced part is untested since I do not know any place in the game where interlaced data is used. svn-id: r53757
2010-10-24SWORD25: Get rid of colorFormat parameter in PNGLoader APIMax Horn
Only CF_ARGB32 was supported anyway. svn-id: r53756
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755
2010-10-24SWORD25: Merge B25SLoader into PNGLoaderMax Horn
svn-id: r53754
2010-10-24SWORD25: Add ImageLoaderManager, get rid of last globally constructed objectMax Horn
This also gets rid of an evil use of atexit. svn-id: r53753
2010-10-24SWORD25: Remove outdated commentsMax Horn
svn-id: r53752
2010-10-23SAGA: replace Events malloc base linked list with Common::ListAndrew Kurushin
svn-id: r53751
2010-10-23SAGA: fix typoAndrew Kurushin
svn-id: r53750
2010-10-23LASTEXPRESS: Add new dump command to dump the list of files in the archives ↵Julien Templier
(with size & md5) svn-id: r53749
2010-10-23SAGA: replace decodeBGImage malloc with ByteArrayAndrew Kurushin
svn-id: r53748
2010-10-23GUI: added close() call to Dialog::runModal()Yotam Barnoy
This should prevent a small leak in the GuiManager when adding the dialog to the stack. Check for any regressions. svn-id: r53747
2010-10-23SCI: always allocate +1 byte in kMemory nowMartin Kiewitz
fixes multilingual lsl5 room 280 - names of airport ladies not shown correctly (bug #3093818) svn-id: r53746
2010-10-23LASTEXPRESS: Output human readable time in the show game state debug commandJulien Templier
svn-id: r53745
2010-10-23SCI2/SCI2.1: Some changes to the screen drawing code.Filippos Karapetis
- Implemented kernelUpdateScreenITem - Changed the list of screen items to be a list of FrameoutEntry entries, so that it doesn't get recreated on every frame svn-id: r53744
2010-10-23SCI: Silence runtime warnings when editing kernel_tables.h with VS2010Filippos Karapetis
svn-id: r53743
2010-10-23SCI: Added the Spanish version of SQ5 from bug report #3090664Filippos Karapetis
svn-id: r53742
2010-10-23PSP: Fix up imageViewer to pause gameYotam Barnoy
The only real way to pause the game is to take over the event loop, which is a little sad... Also fixed a possible crash when loading an image that was to big, by only rendering when we have _init set. svn-id: r53741
2010-10-23LOL: - fix invalid mem accessFlorian Kagerer
- also extend LordHoto's recent item code changes to LOL svn-id: r53740
2010-10-23SCUMM: Skip endian conversion on little endian systems (instead of assigning ↵Max Horn
values back to themselves) svn-id: r53739
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738
2010-10-23SAGA: Add some const qualifiers to SagaEngine methodsMax Horn
svn-id: r53737
2010-10-23SAGA: Improve comment for ByteArray::getBuffer()Max Horn
svn-id: r53736
2010-10-23SWORD25: Register LUA callbacks insider registerScriptBindings() methodsMax Horn
Previously, the constructor of an anonymous global object was used to do this, for no apparent reason. However, maybe there was a hidden reason which I missed, so this change might cause regressions. I.e., please test. svn-id: r53735
2010-10-23SWORD25: Get rid of global SharedPtr instancesMax Horn
svn-id: r53734
2010-10-23LASTEXPRESS: Add md5sums of UK Broderbund TLE.David Turner
svn-id: r53733
2010-10-23SCUMM: Disable multiplayer option in Backyard Baseball 2001.Travis Howell
svn-id: r53731
2010-10-23SCUMM: Add workaround to allow saved games to be shared between Macintosh ↵Travis Howell
and Windows versions of Backyard Baseball 2001. svn-id: r53729
2010-10-23PSP: make vkbd's function keys match their visual representationJoost Peters
svn-id: r53728
2010-10-23SCUMM: Fix buffer overflow, that was causing crashes when saving in Backyard ↵Travis Howell
Baseball 2001/2003. svn-id: r53726
2010-10-23SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 introFlorian Kagerer
svn-id: r53725
2010-10-22TINSEL: Fix for #3091314 - Added extra detection entries for Multi-lingual DW1Paul Gilbert
This adds in German, Italian, and Spanish as detection entries, so a user can immediately select what language to run the game in. svn-id: r53724
2010-10-22TOON: Fix conversation freeze in the beginning of chapter 2Sylvain Dupont
A missing talk animation was started svn-id: r53723
2010-10-22SAGA: fix gcc size_t warnsAndrew Kurushin
svn-id: r53722
2010-10-22TOON: Close correctly sound packsSylvain Dupont
svn-id: r53720
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵Andrew Kurushin
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719
2010-10-22TINSEL: Ignore SV_SPEECHDELAY in DW2 DemoPaul Gilbert
This stops the long delays at the start of playing each sample svn-id: r53717
2010-10-22LASTEXPRESS: Update namespace comment with latest engine statusJulien Templier
svn-id: r53716
2010-10-22LASTEXPRESS: Reorganize and enhance some debug commandsJulien Templier
Add "time" command to convert between in-game and human-readable forms Rename "dump" command to "show" and use named parameters instead of index Add progress and flags options to show command svn-id: r53715
2010-10-22TINSEL: Load samples file for DW2 DemoPaul Gilbert
svn-id: r53714
2010-10-22TOON: More talk animation fixesSylvain Dupont
There was a conflict between the idle animation and the talk animation in some cases (showing the chain anim & idle anim in the arcade) svn-id: r53713