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2013-05-08NEVERHOOD: Implement Scene2812johndoe123
2013-05-08NEVERHOOD: Implement Scene2822johndoe123
2013-05-08NEVERHOOD: Implement Scene2810johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2810johndoe123
2013-05-08NEVERHOOD: Implement Scene2807johndoe123
2013-05-08NEVERHOOD: Rename wrongly named stuffjohndoe123
2013-05-08NEVERHOOD: Implement Scene2804johndoe123
2013-05-08NEVERHOOD: Implement Scene2809johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2809johndoe123
2013-05-08NEVERHOOD: Implement Class488 (renaming TODO)johndoe123
2013-05-08NEVERHOOD: Implement Scene2808johndoe123
2013-05-08NEVERHOOD: Implement Class469johndoe123
2013-05-08NEVERHOOD: Implement Scene2806 (Class469 TODO)johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2803b (forgot them before) and Scene2806johndoe123
2013-05-08NEVERHOOD: Add scene 28/05johndoe123
2013-05-08NEVERHOOD: Implement Scene2803bjohndoe123
2013-05-08NEVERHOOD: Implement Scene2805johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2805johndoe123
2013-05-08NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn...johndoe123
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Add scene create/update handling in Module2800johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2801johndoe123
2013-05-08NEVERHOOD: Added a FIXMEFilippos Karapetis
2013-05-08NEVERHOOD: Start with Module2800 and add Scene2801johndoe123
2013-05-08NEVERHOOD: Add TODOjohndoe123
2013-05-08NEVERHOOD: Minor renaming, avoid mixing variables with their typesFilippos Karapetis
2013-05-08NEVERHOOD: Pack the KlaymanIdleTableItem structFilippos Karapetis
2013-05-08NEVERHOOD: Some renaming in Module1000johndoe123
2013-05-08NEVERHOOD: More renamingjohndoe123
2013-05-08NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)johndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Major renaming:johndoe123
2013-05-08NEVERHOOD: Add Class437 (still needs renaming, of course :)johndoe123
2013-05-08NEVERHOOD: Add Scene2702 (needs cleanup)johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2702johndoe123
2013-05-08NEVERHOOD: Add Scene2701johndoe123
2013-05-08NEVERHOOD: More tables for Module2700johndoe123
2013-05-08NEVERHOOD: Add Scene2706johndoe123
2013-05-08NEVERHOOD: More work in Module2700johndoe123
2013-05-08NEVERHOOD: Updated datjohndoe123
2013-05-08NEVERHOOD: Add new SceneInfo2700 structure and some tables using it for Modul...johndoe123
2013-05-08NEVERHOOD: Start with Module2700 (doesn't do anything yet)johndoe123
2013-05-08NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModulejohndoe123
2013-05-08NEVERHOOD: Start with Module2600 (missing Scene2609)johndoe123
2013-05-08NEVERHOOD: Add floor button to Scene1401johndoe123
2013-05-08NEVERHOOD: Add floor button ("Class429") to Scene2101johndoe123
2013-05-08NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2101johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1901johndoe123