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2009-04-11Fixed compilation (hopefully)Filippos Karapetis
2009-04-11Removed all but one of the functions of the SortedList, apart from the custom...Filippos Karapetis
2009-04-11Removed move SortedList methodsFilippos Karapetis
2009-04-11SAGA: Fix yet another mistake in the revised dirty rect code *sigh*Max Horn
2009-04-11SAGA: Got rid of some more SortedList methodsMax Horn
2009-04-11COMMON: Added unit test for Common::List::size(); made List::size() slightly ...Max Horn
2009-04-11SAGA: Stop needlessly using operator*() and operator->() (many of the resulti...Max Horn
2009-04-11SAGA: Removed some dead/obsolete codeMax Horn
2009-04-10Added a new console command, "wake_up_threads", which can wake up threads tha...Filippos Karapetis
2009-04-10Removed obsolete TODOFilippos Karapetis
2009-04-10GUI: Fixed nasty typoMax Horn
2009-04-09Rewrote Common::Rect::contains(Rect) to do what the name suggests (check whet...Max Horn
2009-04-09SAGA: Make the dirty rect handling here match the one in the GUI code (some m...Max Horn
2009-04-09GUI: Rewrote the dirty rect handling code. Previously it was possible that th...Max Horn
2009-04-09TINSEL: Added some doxygen comments to the Tinsel coroutine codeMax Horn
2009-04-09Patch #2735283: GSOC09: A few unit tests for Common::RectMax Horn
2009-04-09Sort the list of savegames. (I suppose this fix, or a better one, should goTorbjörn Andersson
2009-04-09SCI: Clarify hack in kgraphics.cpp based on what lars wrote on scummvm-develMax Horn
2009-04-09Judging by bug #2727536 (and a forum post) we should recognize "IQ-" as a validTorbjörn Andersson
2009-04-08Fixed misleading error message.Torbjörn Andersson
2009-04-07The PlayStation 1 version of Broken Sword 2 is supported now.Travis Howell
2009-04-07Fixed the language of the German version of LongbowFilippos Karapetis
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
2009-04-07SCI: Do not skip last entry in kernel table for SCI1.Walter van Niftrik
2009-04-07SCI: Swapped x and y parameters of IsItSkip. Added IsItSkip to kernel table.Walter van Niftrik
2009-04-07Fixing the parser-related FIXMEs. 17 and 18 are int16 and int8, respectivelySven Hesse
2009-04-07Print out the SCI interpreter version and not the resource version when sayin...Matthew Hoops
2009-04-07SCI: Fix endian-unsafe read [bug #2739122 ]Willem Jan Palenstijn
2009-04-07GOB: Some more cleanupMax Horn
2009-04-07GOB: Gave tons of opcode explicit names. As a result, found potential bugs in...Max Horn
2009-04-07GOB: Some more code cleanup. My respect for the developers of the original GO...Max Horn
2009-04-07GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;...Max Horn
2009-04-06Removed useless references to the global _vm.Nicola Mettifogo
2009-04-06Cleanup of Balloon and Dialogue code:Nicola Mettifogo
2009-04-06Fixed a crash in LSL5 when opening the inventoryFilippos Karapetis
2009-04-06Fixed an issue with the password screen in LSL5 and kStrAt(). The game passwo...Filippos Karapetis
2009-04-06LOL: startup fix for floppy versionFlorian Kagerer
2009-04-06Correct Parallaction section of NEWS.Travis Howell
2009-04-06Sync NEWS.Travis Howell
2009-04-06SCI: Made said_parse_spec static, regenerated said.cpp from said.yMax Horn
2009-04-05Apart from a "const", the volume() and getVolume() function were identical.Torbjörn Andersson
2009-04-05LOL: fix monsters' strange sliding to the left (like that thug at the beginning)Florian Kagerer
2009-04-05SCI: Include sciduv.exe in version scanning.Walter van Niftrik
2009-04-05LOL: implemented two more opcodes (for roland's house and for the sequence wh...Florian Kagerer
2009-04-05Add another German version of Simon the Sorcerer 2 (DOS Floppy).Travis Howell
2009-04-05LOL: fix speech bug, which would cause a hang up when entering roland's houseFlorian Kagerer
2009-04-05Implemented many of the remaining library functionsPaul Gilbert
2009-04-05Created stub manager class for sound effectsPaul Gilbert
2009-04-05SCI: Replaced AATree by Common::List in AvoidPath. AATree does not help whenWalter van Niftrik
2009-04-04LOL: implemented opcode for throwing items into or out of the thug's caveFlorian Kagerer