Age | Commit message (Collapse) | Author |
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This opens the door to a better translation of the menu to German. Also
the code will now always try to read the menu data from the mort.data file
and only if this fails it will use the game data. And remove some dead code
that was to support the corrupted menu.mor file.
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loadGameState(). Add loadGame(). Rename generateSaveFileName() to getSaveFileName(). AvalancheMetaEngine: Add listSaves() and removeSaveState().
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the German version
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AGI, WINTERMUTE: Adding detection for several more fan games.
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This won't actually make any difference, since the fall through
would do nothing and then reach the break in the default case. But
I think it's less error-prone this way if the code is ever modified.
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AvalancheEngine::generateSaveFileName(), AvalancheEngine::saveGame().
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while sneaking"
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Computer Room"
Ignore the unused x/y displacement fields of cels embedded in pics.
Dr. Brain Spanish, pic 261 contains garbage in these fields (probably
left overs)
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initialization
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once per game
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Some of the .scr files don't properly close the last curly brace
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from the actual image dimensions
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left corner
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we know the RenderState
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Instead of specifying a subRect. This also reverts the code that rendered to a
backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable
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Usually those variables are parsed from the file name
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This removes the superfluous talkHeight, talkWidth and timeDiff
variables. It also changes _loadedDifferentChapter to be a boolean
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TIZEN: updates for tizen 2.2 SDK
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This avoids nasty invalid writes to the overlay when the overlay is being
resized.
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