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2013-08-19MORTEVIELLE: Store German menu data in data file and clean menu codeThierry Crozat
This opens the door to a better translation of the menu to German. Also the code will now always try to read the menu data from the mort.data file and only if this fails it will use the game data. And remove some dead code that was to support the corrupted menu.mor file.
2013-08-19AVALANCHE: AvalancheEngine: Revise synchronize(), saveGame(), ↵uruk
loadGameState(). Add loadGame(). Rename generateSaveFileName() to getSaveFileName(). AvalancheMetaEngine: Add listSaves() and removeSaveState().
2013-08-19MORTEVIELLE: Fix display of ending speech in German DOS editionStrangerke
2013-08-19MORTEVIELLE: Avoid a crash related to speech during the ending sequence of ↵Strangerke
the German version
2013-08-19Merge pull request #385 from JenniBee/md5sEugene Sandulenko
AGI, WINTERMUTE: Adding detection for several more fan games.
2013-08-19GRAPHICS: Add missing "break"s in switch, CID 1063214Torbjörn Andersson
This won't actually make any difference, since the fall through would do nothing and then reach the break in the default case. But I think it's less error-prone this way if the code is ever modified.
2013-08-19AVALANCHE: Add AvalancheEngine::synchronize(), ↵uruk
AvalancheEngine::generateSaveFileName(), AvalancheEngine::saveGame().
2013-08-19WINTERMUTE: Adding detection for more games.JenniBee
2013-08-19AGI: Adding detection for original AGI Tetris by Peter Kelly.JenniBee
2013-08-19SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron ↵Filippos Karapetis
while sneaking"
2013-08-19TSAGE: R2R - Fix Locker 2 status in landing bay (Scene 500)Strangerke
2013-08-19SCI: Fix bug #3614914 - "SCI: Castle of Dr Brain Spanish crashes after ↵Filippos Karapetis
Computer Room" Ignore the unused x/y displacement fields of cels embedded in pics. Dr. Brain Spanish, pic 261 contains garbage in these fields (probably left overs)
2013-08-18ZVISION: Revert to normal pointers instead of shared pointersrichiesams
2013-08-18ZVISION: Don't cast away const qualifierrichiesams
2013-08-18ZVISION: Fix argument passing for warning()richiesams
2013-08-18ZVISION: Reimplement PushToggleControlrichiesams
2013-08-18ZVISION: Force & operator to have precedence over == operatorrichiesams
2013-08-18ZVISION: Convert _puzzlesToCheck to a Queue instead of a Stackrichiesams
2013-08-18ZVISION: Allow Puzzles to have mutiple 'sets' of CriteriaEntriesrichiesams
2013-08-18ZVISION: Implement ActionEnableControl and ActionDisableControlrichiesams
2013-08-18ZVISION: Allow controls to be enabled or disabledrichiesams
2013-08-18ZVISION: Convert _activeControls from a List to a HashMaprichiesams
2013-08-18ZVISION: Reset MouseEvent globalStateValue's when clearing themrichiesams
2013-08-18ZVISION: Make MousEvent fully publicrichiesams
2013-08-18ZVISION: Allow MouseEvents to be unregisteredrichiesams
2013-08-18ZVISION: Add newlines to console debug statementsrichiesams
2013-08-18ZVISION: Reset push_toggle controls global state value to 0 during ↵richiesams
initialization
2013-08-18ZVISION: Allow ONCE_PER_INST puzzles to be repeated once per room instead of ↵richiesams
once per game
2013-08-18ZVISION: Change the CLIP template argument to match the type of the indiciesrichiesams
2013-08-18ZVISION: Prevent endless looping due to incorrect file structurerichiesams
Some of the .scr files don't properly close the last curly brace
2013-08-18ZVISION: Protect against indicies that are more than an imageWidth/Height ↵richiesams
from the actual image dimensions
2013-08-18ZVISION: Allow destinations to be negativerichiesams
2013-08-18ZVISION: Allow RenderTable indicies to be negativerichiesams
2013-08-18ZVISION: Store the background offset from the center instead of from the top ↵richiesams
left corner
2013-08-18ZVISION: Re-enable video handling now that AVI code is fixedrichiesams
2013-08-18VIDEO: Add AVI LIST handling for ZVision custom typesrichiesams
2013-08-18ZVISION: Modify cmdLoadImage to match new render coderichiesams
2013-08-18ZVISION: Set the background position after the .scr file has been parsed so ↵richiesams
we know the RenderState
2013-08-18ZVISION: Render images by specifying a destination and then clippingrichiesams
Instead of specifying a subRect. This also reverts the code that rendered to a backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable
2013-08-18ZVISION: Modify cmdLoadSound to allow manual rate and isStereorichiesams
Usually those variables are parsed from the file name
2013-08-18TSAGE: Fixes for speaking to Seeker and donning suit in R2R landing bayPaul Gilbert
2013-08-19DRASCULA: Some renaming. Also, get rid of some extraneous globalsFilippos Karapetis
This removes the superfluous talkHeight, talkWidth and timeDiff variables. It also changes _loadedDifferentChapter to be a boolean
2013-08-18Merge pull request #386 from chrisws/tizen_port_1_6_1aJohannes Schickel
TIZEN: updates for tizen 2.2 SDK
2013-08-19GUI: Clear dirty rects when initializing ThemeEngine.Johannes Schickel
This avoids nasty invalid writes to the overlay when the overlay is being resized.
2013-08-18TSAGE: Reverted change to SceneItemList classPaul Gilbert
2013-08-18MORTEVIELLE: Fix the order of German verbs.Strangerke
2013-08-18TSAGE: Compilation fix, and further fixes for R2R landing bay panel displayPaul Gilbert
2013-08-18TSAGE: Fixes for displaying landing bay control panelPaul Gilbert
2013-08-18TSAGE: R2R: Fix food submenu on ship computer (Scene 125)Strangerke
2013-08-18ANDROID: Add some margins when screen is a TVMarcus Comstedt