Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-26 | TSAGE: BF - More renaming | Strangerke | |
2013-11-26 | TSAGE: BF - Remove some useless variables, some renaming | Strangerke | |
2013-11-26 | TSAGE: BF - Some renaming | Strangerke | |
2013-11-26 | TSAGE: BF - Remove a couple of useless variables | Strangerke | |
2013-11-26 | TSAGE: R2R - Remove dead code | Strangerke | |
2013-11-25 | VIDEO: Ensure debug output of the first AVI index | Matthew Hoops | |
2013-11-25 | VIDEO: Handle prematurely ending AVI videos | Matthew Hoops | |
2013-11-25 | VIDEO: Ignore AVI strn metadata | Matthew Hoops | |
2013-11-25 | FULLPIPE: Implement sceneHandler04_checkBigBallClick() | Eugene Sandulenko | |
2013-11-25 | SYMBIAN OS:Added new engines, updated resolution support. Version number changes | anotherguest | |
2013-11-25 | TSAGE: R2R - Some renaming in scene 3400, add comments about scene modes | Strangerke | |
2013-11-25 | FULLPIPE: Implement sceneHandler04_clickButton() | Eugene Sandulenko | |
2013-11-24 | PEGASUS: Reset the callback trigger in disposeCallBack() | Matthew Hoops | |
Fixes the occasional "loop" when finishing the space chase. Thanks to blitter for actually being able to trigger and debug the damned problem | |||
2013-11-25 | DEVTOOLS: Add project file directory to include path in generated project files. | Johannes Schickel | |
2013-11-24 | TSAGE: Fixes for R2R right click dialog choosing cursor or help/player dialog | Paul Gilbert | |
2013-11-24 | TSAGE: R2R - Remove obsolete comments about sub_1D227() | Strangerke | |
2013-11-24 | TSAGE: R2R - Add comments in Scene3600::signal() | Strangerke | |
2013-11-24 | TSAGE: R2R - rename _actorDestPos | Strangerke | |
2013-11-24 | TSAGE: Fix for UI appearing during ending R2R cutscene | Paul Gilbert | |
2013-11-24 | TSAGE: Fix to prevent saving or loading when conversation dialogs are active | Paul Gilbert | |
2013-11-24 | LASTEXPRESS: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | TINSEL: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | AGOS: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | MADE: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | SAGA: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster) | Strangerke | |
2013-11-24 | SWORD25: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | NEVERHOOD: Fix spacing errors | Strangerke | |
2013-11-24 | TOLTECS: Fix spacing errors | Strangerke | |
2013-11-24 | TSAGE: Fix R2R shading map not being setup if you restarted game whilst in-game | Paul Gilbert | |
2013-11-24 | TSAGE: Fix R2R palette corruption when showing dialogs on the title screen | Paul Gilbert | |
2013-11-24 | TSAGE: Slow down title sequence animations to better match original | Paul Gilbert | |
2013-11-23 | TSAGE: Added new palette rotation code, to fix R2R rimwall vechile scene | Paul Gilbert | |
2013-11-23 | FULLPIPE: Implement sceneHandler04_sub1() | Eugene Sandulenko | |
2013-11-24 | DRACI: Rework formatting of gplCommands | Strangerke | |
2013-11-24 | TSAGE: Remove a couple of useless/obsolete warnings | Strangerke | |
2013-11-24 | TSAGE: R2R - Remove an unused variable in maze UI | Strangerke | |
2013-11-24 | TSAGE: BF - Remove an unused parameter in Scene570::Icon::setDetails() | Strangerke | |
2013-11-24 | DRACI: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | DEVTOOLS: Make create_project sort SCUMM as first engine. | Johannes Schickel | |
This makes create_project output consistent with configure output again. | |||
2013-11-24 | BUILD: Add code to maintain ordering of engines in generated files. | D G Turner | |
This is mainly "cosmetic" to keep the SCUMM engine and subengines at the top of the various files, but probably a good idea to prevent any subtle regressions associated with changing the order. | |||
2013-11-24 | DEVTOOLS: Adapt create_project to create engines/ dir if necessary | Johannes Schickel | |
2013-11-24 | DEVTOOLS: Factor out function to create directories in create_project. | Johannes Schickel | |
2013-11-24 | BUILD: Create engines/ dir if necessary, to fix out-of-tree builds | D G Turner | |
2013-11-24 | BUILD: Partial solution for parallel make issue. | D G Turner | |
This is due to the multiple outputs produced by the configure rule, which cause multiple invocations of configure when make is run in parallel. Various solutions are detailed in the Multiple-Outputs section of the GNU automake manual which apply generally to makefiles. This solution is a simpler one, but should solve the problem, though it can fail on "mutilated" trees ie. where some of the configure outputs are present, but not all... but this situation is not common, tends to be due to an error in configure and should be recoverable by a "make clean && ./configure" call. | |||
2013-11-24 | BUILD: Add engines/plugins_table.h to git in the ideprojects target. | Johannes Schickel | |
2013-11-24 | DEVTOOLS: Adapt create_project for new configure.engine files. | Johannes Schickel | |
I could not try any generated project files since I do not have access to the IDEs. | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. |