Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-07 | BLADERUNNER: Fix Gordo overlap with CT01 loopIn | Thanasis Antoniou | |
2019-04-07 | BLADERUNNER: Fix for AR, CT01 Spinner fly-in | Thanasis Antoniou | |
AR01: Fish dealer behavior fix, AR02: music fix, CT01: Spinner may fly in (loop) | |||
2019-04-07 | BACKENDS: Simplify setGraphicsMode on GPH, Dingux and LinuxMoto | Cameron Cawley | |
2019-04-07 | BLADERUNNER: Bugfix for Early Q music fadeout | Thanasis Antoniou | |
And an additional bug fix for gravel footstep sounds And I added some comments for marking the unused SFX sounds in game_constants.h | |||
2019-04-06 | TESTS: Use M_PI for Common math tests | David Fioramonti | |
Instead of defining a new variable constant pi we use M_PI. | |||
2019-04-06 | BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls | Thanasis Antoniou | |
2019-04-06 | THEME: Remove extranous file from remastered theme | Matan Bareket | |
2019-04-06 | COMMON: add tests for Common::String | Jaromir Wysoglad | |
I added tests for firstChar, setChar, insertChar | |||
2019-04-06 | COMMON: add test for Common::isPunct | Jaromir Wysoglad | |
2019-04-06 | COMMON: add 2 tests for common/math.h | Jaromir Wysoglad | |
2019-04-06 | SCI: Fix LONGBOW Green Man riddles and forest sweep | sluicebox | |
2019-04-06 | SCI: Fix LONGBOW broken pub messages | sluicebox | |
2019-04-06 | BLADERUNNER: Cleanup for looping sounds | Thanasis Antoniou | |
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound | |||
2019-04-05 | BLADERUNNER: Minor fix for Random_Query | Thanasis Antoniou | |
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-04-05 | RISCOS: Log messages using !Reporter | Cameron Cawley | |
2019-04-04 | GLK: SCOTT: Fix game Id clash on Waxworks | Paul Gilbert | |
2019-04-04 | GLK: FROTZ: Handle creating Glk window when switching to/from fixed width styles | Paul Gilbert | |
2019-04-04 | BLADERUNNER: Support wait for dialogue queues to finish | Thanasis Antoniou | |
Fixes a Crazylegs bug where he can interrupt himself Could probably be used elsewhere if there are any other such cases. | |||
2019-04-04 | WIN32: Ensure the translated dialog strings are using the correct encoding | Cameron Cawley | |
2019-04-03 | GIT: Ignore CMake and Symbian build files | Cameron Cawley | |
2019-04-03 | BLADERUNNER: Fixes for elevator in UG13 | Thanasis Antoniou | |
Fixed McCoy appearing early at start of scene before disappearing Also added sound for going down when called from button | |||
2019-04-02 | SDL: Use Common::KEYCODE_KP_ENTER instead of SDLK_KP_ENTER | Cameron Cawley | |
2019-04-03 | BLADERUNNER: Fix warning in Big Endianess platform | Thanasis Antoniou | |
2019-04-02 | CREDITS: Proper add Thanasis Antoniou to authors | Thanasis Antoniou | |
2019-04-02 | BACKENDS: Add gray20 color to our XPM icon parser | Matan Bareket | |
We don't change the icon that often but there's much more x11 colors than just black and gray20 that we may end up having in the XPM file | |||
2019-04-02 | SCI: - update MT32/GM driver initTrack method | athrxx | |
This adds specific support for SCI0_EARLY targets. Based on and tested with Christmas Cards 1988. I've not added the volume reset (neither for SCI0_EARLY nor SCI0_LATE), since the ScummVM driver seems to handle volume differently on purpose (probably based on SCI1?). | |||
2019-04-02 | SCI: (PC-98 driver) - frequency bug workaround | athrxx | |
The square sound channels will be out of spec when playing on the lowest octave. The result is a rather ugly noise. This bug makes a rather subtle appearance if the channel remapping is accurate, but it becomes quite obvious in the SQ4 intro with the current implementation. This commit turns off the channel when trying to play out of spec. | |||
2019-04-02 | SCI: implement SCI0 midi driver track initialization | athrxx | |
I put this in an separate commit to make it easier to review/revert. I've tried to make this as minimum invasive as possible. That's why I put this in place of the former call to onNewSound(). SCI_0_LATE sound drivers (probably also SCI_0_EARLY, but I don't know that) do some midi track initialization, mostly resetting certain values and assigning voices (hardware channels) to midi parts. The information for this comes from the track header. The SCI0 version of the PC-98 sound driver relies on this code. The driver checks the channel flags with two different masks and assigns different sound channel types accordingly. This can't be done with the 0x4B event. Using the 0x4B event is sort of counter intuitive anyway, since only some of the SCI0 drivers even support that event. It seems that the only driver making use of onNewSound() was MT-32. I've adapted the driver to my changes, although I am quite sure that the sound will be unaffected. The only thing that the MT-32 driver does with the header information is checking whether a midi part should play or not and assign exactly one timbre (with exactly the same number) to that part if required. | |||
2019-04-02 | SCI: (PC98 sound driver) - bugfixes | athrxx | |
This fixes two evalutation issues specific to the MSVC x64 release build (other builds worked fine). This also fixes an analysis warning regarding my use of the span code. | |||
2019-04-02 | SCI: add SCI0 support to PC-98 sound driver | athrxx | |
- this supports PQ2 and QFG1 - also add several other fixes | |||
2019-04-02 | SCI: add PC-9801 sound driver | athrxx | |
(supports SCI1 for now) | |||
2019-04-02 | SCI: Fix SQ4CD Vohaul pocketpal text+speech mode | sluicebox | |
Fixes a scene which is incompatible with our text+speech mode, bug #10241 | |||
2019-04-02 | CREDITS: Adding me in BladeRunner credits | Thanasis Antoniou | |
2019-04-02 | BLADERUNNER: Removing looping sounds after Gaff ending | Thanasis Antoniou | |
Prevents sound popping between ending outtake and credits | |||
2019-04-02 | BLADERUNNER: Fixed images & z-buffer on big-endian architectures | Peter Kohaut | |
2019-04-02 | BUILD: Fix packaging of the remastered theme | Lothar Serra Mari | |
2019-04-02 | BLADERUNNER: Fix flash back to game between end outtake and credits | Thanasis Antoniou | |
Between an ending outtake and the end credits the game did a quick flash back to the game scene | |||
2019-04-02 | BACKENDS: Fix compilation with SDL_Net enabled and cloud support disabled | Cameron Cawley | |
2019-04-02 | BUILD: Convert the NEWS.md file if pandoc is installed | Cameron Cawley | |
2019-04-02 | NEWS: Fix formatting | Cameron Cawley | |
2019-04-02 | NEWS: Convert the NEWS file to markdown | Cameron Cawley | |
2019-04-02 | DS: Fix icon formats to work with ndstool | Matan Bareket | |
2019-04-02 | BUILD: Update Mac OS icon | Matan Bareket | |
2019-04-02 | BUILD: Update Remastered text highlight color | Matan Bareket | |
2019-04-02 | BUILD: Update Icon | Matan Bareket | |
2019-04-02 | BUILD: Update Remastered THEMERC | Matan Bareket | |
2019-04-02 | BUILD: Update Bada theme | Matan Bareket | |
2019-04-02 | BUILD: Update Remastered theme | Matan Bareket | |
2019-04-02 | BUILD: Update Bada and DS graphics | Matan Bareket | |