Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-10 | Use the actual output rate of the sound mixer when producing MT32 audio ↵ | Max Horn | |
samples -> by default only does 22.5 kHz -> it's now actually almost usable on my machine ;-). Alternative approach might be to hard code 32000 here svn-id: r15775 | |||
2004-11-09 | More PalmOS related cleanup | Chris Apers | |
svn-id: r15774 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15773 | |||
2004-11-09 | Updated project file | Chris Apers | |
svn-id: r15772 | |||
2004-11-09 | Updated prefix file | Chris Apers | |
svn-id: r15771 | |||
2004-11-09 | Major update : | Chris Apers | |
- now modular - modules are located on memory card and imported to storage memory when needed - renamed AddArgs(..) -> ArgsAdd - args related fucntions moved to args.* source files - make some args passed even if no game was selected - modules management stuffs svn-id: r15770 | |||
2004-11-09 | Init stuffs | Chris Apers | |
svn-id: r15769 | |||
2004-11-09 | Updated based on last changes | Chris Apers | |
svn-id: r15768 | |||
2004-11-09 | - ARM call functions moved to init_arm.cpp | Chris Apers | |
- Added new operators - cleanup svn-id: r15767 | |||
2004-11-09 | - operator new moved to extend.h | Chris Apers | |
- bLauched var : to know if we have launched an engine - new info panel - sysAppLaunchCustomDeleteEngine : if the back to launcher option is disabled svn-id: r15766 | |||
2004-11-09 | New options | Chris Apers | |
svn-id: r15765 | |||
2004-11-09 | Split main resource file into two parts : | Chris Apers | |
- one with launcher only resource - one with engine only resource + new info panel + updated game panel svn-id: r15764 | |||
2004-11-09 | Moved to init_arm.h | Chris Apers | |
svn-id: r15763 | |||
2004-11-09 | Added Audio button | Chris Apers | |
svn-id: r15762 | |||
2004-11-09 | Use the new init stuffs | Chris Apers | |
svn-id: r15761 | |||
2004-11-09 | New info panel (formsystem is now part of it) | Chris Apers | |
svn-id: r15760 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15759 | |||
2004-11-09 | Fixed potential crash | Chris Apers | |
svn-id: r15758 | |||
2004-11-09 | Cleanup + sword1 support | Chris Apers | |
svn-id: r15757 | |||
2004-11-09 | New options : | Chris Apers | |
- lightspeed integration - return to launcher on exit + cleanup svn-id: r15756 | |||
2004-11-09 | New info panel + new audio skin button | Chris Apers | |
svn-id: r15755 | |||
2004-11-09 | Added engine selection | Chris Apers | |
svn-id: r15754 | |||
2004-11-09 | New folder | Chris Apers | |
svn-id: r15753 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15752 | |||
2004-11-09 | New info panel handler | Chris Apers | |
svn-id: r15751 | |||
2004-11-09 | Adlib | Chris Apers | |
svn-id: r15750 | |||
2004-11-09 | Added pre-init capability | Chris Apers | |
svn-id: r15749 | |||
2004-11-09 | Added Sword1 support | Chris Apers | |
svn-id: r15748 | |||
2004-11-09 | Check width instead of height, and use newly added header files | Chris Apers | |
svn-id: r15747 | |||
2004-11-09 | Only with 320x[x] games | Chris Apers | |
svn-id: r15746 | |||
2004-11-09 | New module code | Chris Apers | |
svn-id: r15745 | |||
2004-11-09 | Move common palm definitions | Chris Apers | |
svn-id: r15744 | |||
2004-11-09 | Gathered common functions into new source files | Chris Apers | |
svn-id: r15743 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15742 | |||
2004-11-09 | Free more memory on PalmOS | Chris Apers | |
svn-id: r15741 | |||
2004-11-09 | Fixed crash | Chris Apers | |
svn-id: r15740 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15739 | |||
2004-11-09 | update | Paweł Kołodziejski | |
svn-id: r15737 | |||
2004-11-09 | oops | Robert Göffringmann | |
svn-id: r15736 | |||
2004-11-09 | free memory on quit. | Robert Göffringmann | |
Still leaks some, though svn-id: r15735 | |||
2004-11-08 | oops | Max Horn | |
svn-id: r15734 | |||
2004-11-08 | cleanup | Max Horn | |
svn-id: r15733 | |||
2004-11-08 | Fix it on LE systems. SCUMM_LITTLE_ENDIAN is defined in common/scummsys.h, | Eugene Sandulenko | |
so it's a good idea to have that included before check :) svn-id: r15732 | |||
2004-11-07 | Re-apply endian fix | Max Horn | |
svn-id: r15731 | |||
2004-11-07 | For now, perform writing always in the current directory (the old code would ↵ | Max Horn | |
just create a new file in the first place it was looking at when using the write mode, which definitely is not what we want in most cases) svn-id: r15730 | |||
2004-11-07 | endianness | Gregory Montoir | |
svn-id: r15729 | |||
2004-11-07 | Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested) | Torbjörn Andersson | |
svn-id: r15728 | |||
2004-11-07 | Unstubbed SF_setObjImage(). (Untested) | Torbjörn Andersson | |
svn-id: r15727 | |||
2004-11-07 | Unstubbed SF_putString(). (Untested, but appears to be just for debugging.) | Torbjörn Andersson | |
svn-id: r15726 | |||
2004-11-07 | Unstubbed SF_sceneID(). (Untested) | Torbjörn Andersson | |
svn-id: r15725 |