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2006-02-09Finally got rid of the "driver" directory. It made sense in the original code,Torbjörn Andersson
because that's where the Windows-specific stuff was, but in ScummVM we let the backend handle the platform-specific stuff. Next step will be to rename and restructure some of the files. I'll need to look a bit more at the BASS and BS1 code bases first, to see if I can get any sensible ideas from there. svn-id: r20445
2006-02-09Fix $Header$ and some minor file header inconsistencies.Torbjörn Andersson
svn-id: r20444
2006-02-09$Header$ -> $URL$ + $Id$Marcus Comstedt
svn-id: r20441
2006-02-09Properly initialize _devpoll.Marcus Comstedt
svn-id: r20439
2006-02-091. Replaced the $Header$ tags in the Kyra filesOystein Eftevaag
2. Added code to let the player skip past dialogue by leftclicking or hitting '.' 3. Removed the waitTicks() function and replaced all usage with delay() 4. Corrected various speed issues, the intro should run at the correct pace now 5. Talkie versions will no longer display the story screen during the intro, as in the original. 6. Moved the delay() function adjacent to other delay functions. svn-id: r20438
2006-02-09Moved tons of code out of kyra.cpp, and removed three redundant functions ↵Oystein Eftevaag
(two stubs to sound functions, and one duplicate function (one with 'posion' in the name, one with 'poison'). The bulk of the moved code is moved to the newly created files items.cpp, scene.cpp and sequences.cpp svn-id: r20437
2006-02-09Fix music regression in DOS versions of ITETravis Howell
svn-id: r20436
2006-02-07Fixed lots of Subversion properties (keywords, mime-type, eol-style)Max Horn
svn-id: r20428
2006-02-07Removed .cvsignore filesMax Horn
svn-id: r20424
2006-02-06Added the MD5 of a German Floppy version, as given by Arne.F on the forums.Oystein Eftevaag
Also corrected some tabs. svn-id: r20418
2006-02-05- changed logic of allocation fade tracks, now each normal track have own ↵Paweł Kołodziejski
static fade track, (i know about affect on savagame state of imuse, but it's minor thing), - added more thread locks, i hope they are create deadlocks somewhere svn-id: r20417
2006-02-05Change behaviour of checkboxes to more logical.Eugene Sandulenko
svn-id: r20416
2006-02-05Sync with 0.8.2Eugene Sandulenko
svn-id: r20415
2006-02-05Update copyright year and sync NEWS file with 0.8.2Eugene Sandulenko
svn-id: r20411
2006-02-05Class data is 32 bits, and available for objects, tooMax Horn
svn-id: r20408
2006-02-05Make debugging a little bit easier :-)Max Horn
svn-id: r20407
2006-02-05WORKAROUND bug #1074444 (DOTT: Can't get teeth)Max Horn
svn-id: r20406
2006-02-05Fix typo spotted by JoachimEugene Sandulenko
svn-id: r20403
2006-02-05revert experimental smush changes tooPaweł Kołodziejski
svn-id: r20402
2006-02-05Fix QVGA Smartphone detectionNicolas Bacca
svn-id: r20397
2006-02-05revert experimental imuse changesPaweł Kołodziejski
svn-id: r20395
2006-02-05revert experimental imuse changesPaweł Kołodziejski
svn-id: r20394
2006-02-05updatePaweł Kołodziejski
svn-id: r20393
2006-02-05fixed warningPaweł Kołodziejski
svn-id: r20392
2006-02-05Revert back to original shadow detection.Travis Howell
svn-id: r20391
2006-02-05Another regression, palette cycling is used by HE61 too.Travis Howell
svn-id: r20387
2006-02-05Correct position, as they are used by HE60 games.Travis Howell
svn-id: r20385
2006-02-05Fix broken game detection for now.Travis Howell
svn-id: r20384
2006-02-05Change to int32 for safety.Travis Howell
svn-id: r20383
2006-02-05Sync. subOp variable name and always use byte.Travis Howell
svn-id: r20382
2006-02-04Fix restarting Maniac NES.Travis Howell
svn-id: r20380
2006-02-04Add German version of Maniac NES.Travis Howell
svn-id: r20378
2006-02-04Fix DISABLE_SCUMM_7_8 compile.Travis Howell
svn-id: r20375
2006-02-04akos codec 32 should never be used for old costumes.Travis Howell
small change to match original. svn-id: r20373
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
svn-id: r20372
2006-02-04Reset shadow for each cycle.Travis Howell
svn-id: r20371
2006-02-04Actually active sprite table doesn't need to be saved.Travis Howell
svn-id: r20369
2006-02-04Save complete tables, was off by one.Travis Howell
svn-id: r20368
2006-02-04CleanupTravis Howell
svn-id: r20367
2006-02-04Correct the position of shadow check in HE90+ games.Travis Howell
Fixes glitch when recycling bottles in puttrace. svn-id: r20366
2006-02-04Fix indentTravis Howell
svn-id: r20364
2006-02-03A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set,Torbjörn Andersson
which in turn causes Broken Sword 2 to crash. And that change made it into 0.8.1, too. Augh! Kudos to wjp for tracking down the bug while I was still waiting for ScummVM to finish compiling. svn-id: r20358
2006-02-03Forgot to add parse_v1.cpp and parse_v2.cpp, sorry...Sven Hesse
svn-id: r20357
2006-02-03Remove unused sprite flag, which is never set.Travis Howell
Remove leftover argument. svn-id: r20356
2006-02-03fixes allow compile with emsvc4 againPaweł Kołodziejski
svn-id: r20355
2006-02-03Reverse to match values.Travis Howell
svn-id: r20354
2006-02-02Added/Changed o2_evaluateStore(), o2_palLoad(), o2_setRenderFlags(), ↵Sven Hesse
o2_loadTot(), parseVarIndex(), parseValExpr() and parseExpr() for Gob2 svn-id: r20353
2006-02-02Fixed PalmOS backend compilationChris Apers
svn-id: r20352
2006-02-02TypoChris Apers
svn-id: r20351
2006-02-02Should be 'description'Chris Apers
svn-id: r20350