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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-11-15
Fix for bug "Save game's names don't show up" (issue 31 on google code)
Jordi Vilalta Prat
2008-11-15
Added GroovieMetaEngine::getMaximumSaveSlot()
Jordi Vilalta Prat
2008-11-15
Turn on single gameid in order to avoid polluting gameid namespace.
Eugene Sandulenko
2008-11-15
Mention new engines in NEWS file.
Eugene Sandulenko
2008-11-15
Little fix for my last commit.
Johannes Schickel
2008-11-15
Yet another buffer safetyness fix. (strcpy -> strncpy)
Johannes Schickel
2008-11-15
Paranoia: Add destination buffer size to Engine::errorString to help avoiding...
Johannes Schickel
2008-11-15
Finished binary parsing of DrawData/drawsteps.
Vicent Marti
2008-11-15
added missing File destructor call if file can't be read
Gregory Montoir
2008-11-15
added support for animation sequence
Gregory Montoir
2008-11-15
added FLIC player from KoM engine module.
Gregory Montoir
2008-11-14
Initialise _current. Fixes a Valgrind warning.
Torbjörn Andersson
2008-11-14
Init _oldVideoMode, _videoMode and _transactioDetails properly.
Johannes Schickel
2008-11-14
Added license header, and guard against multiple inclusion.
Torbjörn Andersson
2008-11-14
The demo mode flag should also be compiled if Groovie is compiled in
Matthew Hoops
2008-11-14
Oops, my last commit introduced some warnings.
Torbjörn Andersson
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-11-14
Patch #2271425: Groovie engine
Max Horn
2008-11-14
More binary drawstep parsing.
Vicent Marti
2008-11-14
Some corrections, based on observations from bug report #2284298 - "SAGA: Com...
Filippos Karapetis
2008-11-14
Reverted change I accidentally made to the SAGA engine when committing the SCUMM
Torbjörn Andersson
2008-11-14
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
Torbjörn Andersson
2008-11-14
Fixing compilation
Sven Hesse
2008-11-14
Cleanup and simplification of the resource loading code
Filippos Karapetis
2008-11-14
Removed unused parameter.
Nicola Mettifogo
2008-11-14
Added detection entry for Spanish Bud Tucker
Jordi Vilalta Prat
2008-11-13
Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not detec...
Filippos Karapetis
2008-11-13
Fixed crash when returning to launcher from the GMM
Filippos Karapetis
2008-11-13
Moved binary theme parser to tools folder.
Vicent Marti
2008-11-13
DrawStep parsing added to binary theme parser.
Vicent Marti
2008-11-13
Update to the low level parser:
Nicola Mettifogo
2008-11-13
Binary theme format parser.
Vicent Marti
2008-11-13
Added DISABLE_COMMAND_LINE switch
Max Horn
2008-11-13
Updated the MSVC project files of the sword1 engine
Filippos Karapetis
2008-11-13
Moved sword1 detection and meta engine specific code from sword1.cpp into det...
Filippos Karapetis
2008-11-13
Add newlines at end of files, to squash warning.
Travis Howell
2008-11-13
Fixed compilation with DISABLE_TEXT_CONSOLE.
Johannes Schickel
2008-11-13
Fixed compiling of MT32 emulator with -O2 and -Werror.
Johannes Schickel
2008-11-13
Fix compile of CINE engine.
Travis Howell
2008-11-13
* got rid of CDECL
Max Horn
2008-11-13
cleanup
Max Horn
2008-11-13
minor tweaks
Max Horn
2008-11-13
Added better checks for the current music status in pauseEngineIntern()
Filippos Karapetis
2008-11-13
Updated the MSVC project files of the cine engine
Filippos Karapetis
2008-11-13
Started moving Save/Load code to saveload.cpp/.h
Filippos Karapetis
2008-11-12
Deleting save states via the launcher and the GMM is now supported in the cin...
Filippos Karapetis
2008-11-12
Saving and loading from the GMM is now supported in the cine engine
Filippos Karapetis
2008-11-12
Reduced header dependencies
Max Horn
2008-11-12
GUI: Blitting the full screen to the backbuffer (or vice versa) can be done w...
Max Horn
2008-11-12
Further optimized drawCharIntern (on my system, 30% of the time used to draw ...
Max Horn
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