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AgeCommit message (Expand)Author
2008-11-15Fix for bug "Save game's names don't show up" (issue 31 on google code)Jordi Vilalta Prat
2008-11-15Added GroovieMetaEngine::getMaximumSaveSlot()Jordi Vilalta Prat
2008-11-15Turn on single gameid in order to avoid polluting gameid namespace.Eugene Sandulenko
2008-11-15Mention new engines in NEWS file.Eugene Sandulenko
2008-11-15Little fix for my last commit.Johannes Schickel
2008-11-15Yet another buffer safetyness fix. (strcpy -> strncpy)Johannes Schickel
2008-11-15Paranoia: Add destination buffer size to Engine::errorString to help avoiding...Johannes Schickel
2008-11-15Finished binary parsing of DrawData/drawsteps.Vicent Marti
2008-11-15added missing File destructor call if file can't be readGregory Montoir
2008-11-15added support for animation sequenceGregory Montoir
2008-11-15added FLIC player from KoM engine module.Gregory Montoir
2008-11-14Initialise _current. Fixes a Valgrind warning.Torbjörn Andersson
2008-11-14Init _oldVideoMode, _videoMode and _transactioDetails properly.Johannes Schickel
2008-11-14Added license header, and guard against multiple inclusion.Torbjörn Andersson
2008-11-14The demo mode flag should also be compiled if Groovie is compiled inMatthew Hoops
2008-11-14Oops, my last commit introduced some warnings.Torbjörn Andersson
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-14Patch #2271425: Groovie engineMax Horn
2008-11-14More binary drawstep parsing.Vicent Marti
2008-11-14Some corrections, based on observations from bug report #2284298 - "SAGA: Com...Filippos Karapetis
2008-11-14Reverted change I accidentally made to the SAGA engine when committing the SCUMMTorbjörn Andersson
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
2008-11-14Fixing compilationSven Hesse
2008-11-14Cleanup and simplification of the resource loading codeFilippos Karapetis
2008-11-14Removed unused parameter.Nicola Mettifogo
2008-11-14Added detection entry for Spanish Bud TuckerJordi Vilalta Prat
2008-11-13Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not detec...Filippos Karapetis
2008-11-13Fixed crash when returning to launcher from the GMMFilippos Karapetis
2008-11-13Moved binary theme parser to tools folder.Vicent Marti
2008-11-13DrawStep parsing added to binary theme parser.Vicent Marti
2008-11-13Update to the low level parser:Nicola Mettifogo
2008-11-13Binary theme format parser.Vicent Marti
2008-11-13Added DISABLE_COMMAND_LINE switchMax Horn
2008-11-13Updated the MSVC project files of the sword1 engineFilippos Karapetis
2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into det...Filippos Karapetis
2008-11-13Add newlines at end of files, to squash warning.Travis Howell
2008-11-13Fixed compilation with DISABLE_TEXT_CONSOLE.Johannes Schickel
2008-11-13Fixed compiling of MT32 emulator with -O2 and -Werror.Johannes Schickel
2008-11-13Fix compile of CINE engine.Travis Howell
2008-11-13* got rid of CDECLMax Horn
2008-11-13cleanupMax Horn
2008-11-13minor tweaksMax Horn
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis
2008-11-13Updated the MSVC project files of the cine engineFilippos Karapetis
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
2008-11-12Deleting save states via the launcher and the GMM is now supported in the cin...Filippos Karapetis
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
2008-11-12Reduced header dependenciesMax Horn
2008-11-12GUI: Blitting the full screen to the backbuffer (or vice versa) can be done w...Max Horn
2008-11-12Further optimized drawCharIntern (on my system, 30% of the time used to draw ...Max Horn