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AgeCommit message (Expand)Author
2014-03-30MADS: Implemented message parser for action dialog displayPaul Gilbert
2014-03-30MADS: Some more rework in scene 208Strangerke
2014-03-30MADS: Reduce the scope of a variable in scene 208::subAction()Strangerke
2014-03-30MADS: Implement Scene208::subAction()Strangerke
2014-03-29MADS: Implemented message loading/decodingPaul Gilbert
2014-03-29MADS: Fixes for the pathfinderPaul Gilbert
2014-03-30MADS: Implement Scene208::updateTrap()Strangerke
2014-03-29MADS: Remove some magic values related to verbsStrangerke
2014-03-29MADS: Implement two stubs in scene 207 (which is now complete)Strangerke
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Some renaming in scene 207Strangerke
2014-03-29MADS: Minor renamings and added display of walk nodes to debuggerPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-29MADS: Implement palette::lock() and unlock(), get rid of some magic values in...Strangerke
2014-03-29MADS: Some more renaming in scene 202Strangerke
2014-03-29MADS: Replace some magic values by enumsStrangerke
2014-03-28MADS: Cleanup of Scene::checkStartWalk to become Player::newWalkPaul Gilbert
2014-03-28MADS: Clean up of Player::move methodPaul Gilbert
2014-03-28MADS: Cleanup of Player::updateFramePaul Gilbert
2014-03-28MADS: Some work on scene 205Strangerke
2014-03-28MADS: suppress optional parameters of isAction, rework and renaming in scene 202Strangerke
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-27Merge branch 'mads' of github.com:/dreammaster/scummvm into madsPaul Gilbert
2014-03-27MADS: Some polishing work on Scene 202Strangerke
2014-03-26MADS: Walking is now sort of workingPaul Gilbert
2014-03-26MADS: Fix for selecting actions from the listPaul Gilbert
2014-03-26MADS: Fixes for highlighting game actionsPaul Gilbert
2014-03-26MADS: Add missing case for sprite assets palette loadingPaul Gilbert
2014-03-26MADS: Review scene 201Strangerke
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-26MADS: Add an enum for kRandomNumberStrangerke
2014-03-26MADS: Use globalId enum, add a skeletton for scene 209Strangerke
2014-03-25MADS: Added enums for copy protection result and globalsPaul Gilbert
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-25MADS: Moved palette translation define into source filePaul Gilbert
2014-03-25MADS: Fixes and cleanup for palette loadingPaul Gilbert
2014-03-25MADS: Add scene 208Strangerke
2014-03-25MADS: Finish Scene 207Strangerke
2014-03-25MADS: Start work on Scene 207Strangerke
2014-03-25MADS: Fixes for UI item selection, add added an enum for Font::setColorModePaul Gilbert
2014-03-24MADS: Cleanup of user interface selection codePaul Gilbert
2014-03-24MADS: Fix incorrect palette for player spritesPaul Gilbert
2014-03-24MADS: Add detection for another RexStrangerke
2014-03-24MADS: Implement Scene205::setup and Scene205::enterStrangerke
2014-03-24MADS: Fix a couple of warnings in the hotspot codeStrangerke
2014-03-23MADS: Fix setting category/desc Id from highlighted screen elementsPaul Gilbert
2014-03-23MADS: Refactored out and fixed cursor changes for hotspotsPaul Gilbert
2014-03-23MADS: Fix the setting/clearing of _mouseReleased flagPaul Gilbert