Age | Commit message (Collapse) | Author |
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This fixes a crash regarding the mechanic on scene 6.
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Now the toolbar is working too after loading.
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Since the extension is always ".VBM" in case of Bitmaps, there's no need to pass it as an argument.
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There's a mayor bug which blocks the toolbar from interaction after loading. To be investigated during the upcoming days.
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Hopefully it will solve a bunch of memory leak problems.
Now Spare is a central container, which stores pointers to every Sprite currently used by the engine.
Because of that, there's no more need for Queue's clear().
In case of snKill(), it's just a safeguard, since it's only used by the engine to "kill" the speech bubbles, but we will check Spare anyway, so it's the safest this way.
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Also rename loadGame() to loadHeroes().
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This commit hopefully silence a great wall of GCC warnings.
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Now it mimics the original correctly.
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Now the inventory system is working as intended.
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