Age | Commit message (Collapse) | Author |
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Various engine variables are passed down to sub-objects, but never used
currently causing compiler warnings. It is unclear if these are intended
to be used in future, but have removed for now, rather than commenting
out as that would be messier. Can be restored easily if necessary in
future.
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SCUMM: Fix bug #2285 (ZAK C64/V1/V2 Caponians dont disguise after using crystal)
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SCUMM: V0/V1: Fix two graphical issues
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COMMON: Add Span to common library
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Fixes Trac#9648.
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In PQ4CD, when leaving the shooting range through the front door,
some transition screen items will be generated that have invalid
dimensions. SSCI simply clips these rectangles to zero.
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PQ4CD and several other games contain a hack in two renderer
methods to avoid rendering invalid screen items with zero or
negative-dimension target rects. This prevents PQ4CD from
crashing during the fifth phase of target practice.
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This should ensure that any future cut-and-paste for new backends do not
repeat this same warning issue.
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There is no need for ABS() call as the parameters called on are both
unsigned integers.
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These are emitted when using the MinGW compiler.
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