Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-03 | JANITORIAL: Remove trailing spaces | Alexander Tkachev | |
2016-07-03 | GUI: Update scummmodern.zip | Alexander Tkachev | |
2016-07-03 | GUI: Use clipping everywhere | Alexander Tkachev | |
2016-07-03 | GUI: Fix PopUpDialog | Alexander Tkachev | |
2016-07-03 | GUI: Fix blitAlphaBitmapClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add blipClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add blitAlphaBitmapClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add fillSurfaceClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add drawCrossClip() | Alexander Tkachev | |
2016-07-03 | GUI: Fix drawRoundedSquareClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add drawTabClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add drawBeveledSquareClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add drawLineClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add drawCircle() | Alexander Tkachev | |
2016-07-03 | GUI: Add drawSquareClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add VectorRendererSpec::drawTriangleClip() | Alexander Tkachev | |
2016-07-03 | GUI: Fix TabWidget's padding in layout_lowres.stx | Alexander Tkachev | |
2016-07-03 | GUI: Add ThemeLayoutTabWidget | Alexander Tkachev | |
2016-07-03 | GUI: Fix Dialog's and TabWidget's reflowLayout() | Alexander Tkachev | |
2016-07-03 | GUI: Hide scrollbar in ScrollContainerWidget when needed | Alexander Tkachev | |
2016-07-03 | GUI: Fix ScrollContainerWidget's reflowLayout() | Alexander Tkachev | |
2016-07-03 | GUI: Update ScrollContainerWidget | Alexander Tkachev | |
2016-07-03 | GUI: Fix ScrollContainerWidget look a bit | Alexander Tkachev | |
2016-07-03 | GUI: Add drawRoundedSquareShadowClip() | Alexander Tkachev | |
2016-07-03 | GUI: Remove unnecessary debug output | Alexander Tkachev | |
2016-07-03 | GUI: Make ScrollContainerWidget do full redraw | Alexander Tkachev | |
2016-07-03 | GUI: Fix ThemeItemTextData's dirty rectangle | Alexander Tkachev | |
2016-07-03 | GUI: Make ScrollContainerWidget hide children | Alexander Tkachev | |
2016-07-03 | GUI: Make PopUpWidget clip | Alexander Tkachev | |
2016-07-03 | GUI: drawRoundedSquareClip() | Alexander Tkachev | |
2016-07-03 | GUI: clippingRect propagated deeper | Alexander Tkachev | |
2016-07-03 | GUI: Prepare button to be clipped | Alexander Tkachev | |
2016-07-03 | GUI: Remove _clippingArea from ScrollContainer | Alexander Tkachev | |
2016-07-03 | GUI: Cleanup in ScrollContainer | Alexander Tkachev | |
2016-07-03 | GUI: Add ScrollContainer | Alexander Tkachev | |
2016-07-03 | GUI: Use boss's x/y/w/h instead of clippingArea | Alexander Tkachev | |
2016-07-01 | SCI32: Fix signed comparison warnings | Colin Snover | |
2016-07-01 | SCI32: Fix bad rendering of subtitle backgrounds in Torin | Colin Snover | |
The way dimensions of scaled screen items are calculated changed over the lifetime of SSCI. In early low-resolution and mixed-resolution games, scaled drawing needed to use at a global cadence across the entire screen to ensure proper alignment, but in later games (like Torin), local scaling of individual screen items seems to be the way scaling is performed. | |||
2016-07-01 | SCI32: Use better audio fading algorithm | Colin Snover | |
Using the one from SCI2.1mid makes fades very slow because SDL has a larger audio buffer than SSCI DOS. This new algorithm is based on wall time so will always fade at the correct speed, although the larger buffers will have a coarser granularity so the fades may not be as smooth as in the original engine. If anyone cares, the fade volume could be mixed into individual samples in `readBuffer` instead of applying just once per complete buffer. SSCI did not do this, however, so this implementation should be pretty accurate. | |||
2016-07-01 | SCI32: Fix audio fading | Colin Snover | |
2016-07-01 | SCI: Fix script patcher, so that it works on BE systems | Martin Kiewitz | |
2016-07-01 | Merge pull request #766 from OmerMor/qfg3_bounds | Filippos Karapetis | |
SCI: Script patch for QfG3 giant tree bounds | |||
2016-07-01 | Merge branch 'remap' | Willem Jan Palenstijn | |
2016-07-01 | SCI32: Fix broken Remap implementation | Colin Snover | |
Remap would crash SCI2.1early games with 19 remap slots, and did not actually work in most cases in SCI2.1mid+ games. 1. Avoid accidental corruption of values from the VM that may be valid when signed or larger than 8 bits 2. Fix bad `matchColor` function. 3. Remove unnecessary initialisation of SingleRemaps 4. Update architecture to more closely mirror how SSCI worked 5. Split large `apply` function into smaller units 6. Fix buffer overrun when loading a SCI2.1early game with remap 7. Warn instead of crashing with an error on invalid input (to match SSCI more closely) 8. Add save/load function | |||
2016-07-01 | SCI32: Move matchColor to GfxRemap32 | Colin Snover | |
2016-07-01 | SCI32: Separate remap types | Colin Snover | |
2016-07-01 | SCI32: Add missing remap CelObj calls | Colin Snover | |
2016-07-01 | SCI32: Move GfxRemap32 to separate files | Colin Snover | |
2016-07-01 | SCI32: Change kRemapColors naming for consistency | Colin Snover | |
2016-07-01 | Revert "SCI32: Fix broken Remap implementation" | Willem Jan Palenstijn | |
This reverts commit cfda8b9ecd8a6e3c003abe533ea2e2981d8ba984. This is only to re-apply it immediately in a series of smaller commits. |