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AgeCommit message (Expand)Author
2014-01-12FULLPIPE: Implement clearGlobalMessageQueueList1()Eugene Sandulenko
2014-01-12FULLPIPE: Implement Movement::freePixelData()Eugene Sandulenko
2014-01-12CGE: Remove unecessary void pointer usage in resource file I/O.D G Turner
2014-01-11VIDEO: Add support for multiple Smacker audio tracksMatthew Hoops
2014-01-11VIDEO: Improve support for multiple Bink audio tracksMatthew Hoops
2014-01-11VIDEO: Improve support for multiple AVI audio tracksMatthew Hoops
2014-01-11VIDEO: Allow for audio track selection in video types that support itMatthew Hoops
2014-01-12NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2johndoe123
2014-01-12FULLPIPE: Implement StaticANIObject::preloadMovements()Eugene Sandulenko
2014-01-12FULLPIPE: Implement StaticANIObject::adjustSomeXY()Eugene Sandulenko
2014-01-12FULLPIPE: Implement StaticANIObject::calcNextStep()Eugene Sandulenko
2014-01-11NEVERHOOD: Initialize NeverhoodEngine::_console variable to nullptr.Johannes Schickel
2014-01-11GUI: Fix menu layout for low-res classic themeMarcus Comstedt
2014-01-11NEVERHOOD: Set engine to 'built by default'Strangerke
2014-01-11Merge pull request #418 from JenniBee/md5sEinar Johan Trøan Sømåen
2014-01-11WINTERMUTE: Add detection for french, italian, spanish and czech versions of ...Einar Johan Trøan Sømåen
2014-01-11FULLPIPE: Implement MGM::calcLength()Eugene Sandulenko
2014-01-11FULLPIPE: Started implementing MGM::calcLength()Eugene Sandulenko
2014-01-11FULLPIPE: Implement MovTable destructorEugene Sandulenko
2014-01-10TEENAGENT: Fix missing callback for examining first haystack.D G Turner
2014-01-10CONFIGURE: Add workaround for GCC bug in Dreamcast toolchain.D G Turner
2014-01-10FULLPIPE: Fix warningEugene Sandulenko
2014-01-10FULLPIPE: Fix warningEugene Sandulenko
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-10ANDROID: Set correct blending functionMarcus Comstedt
2014-01-10GRAPHICS: Fix dest alpha formula in blendPixelPtrMarcus Comstedt
2014-01-10GRAPHICS: Fix computation of addA in darkenFill()Marcus Comstedt
2014-01-10DC: Silenced some stupid warningsMarcus Comstedt
2014-01-10DC: Workaround for usleep prototype mismatchMarcus Comstedt
2014-01-10FULLPIPE: Started preloadCallback() implementationEugene Sandulenko
2014-01-10FULLPIPE: Silence GCC warningTorbjörn Andersson
2014-01-10MORTEVIELLE: Get rid of setParent()Strangerke
2014-01-10FULLPIPE: Rename vars in scene33. This completes the sceneEugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_processVents()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_processJettie()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_pour()Eugene Sandulenko
2014-01-10FULLPIPE: More code to scene33Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_switchVent()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_zoneClickProcess()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_clickZones()Eugene Sandulenko
2014-01-10FULLPIPE: Enable scene33Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33()Eugene Sandulenko
2014-01-10FULLPIPE: Implement scene33_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-10FULLPIPE: Add another destructor stubEugene Sandulenko
2014-01-10FULLPIPE: Plug scene33 inEugene Sandulenko
2014-01-10FULLPIPE: Initial code for scene33Eugene Sandulenko
2014-01-09NEWS: Tweak phrasingWillem Jan Palenstijn
2014-01-09NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)johndoe123
2014-01-09MORTEVIELLE: Get rid of setParent() in TextHandler and SoundManagerStrangerke
2014-01-09MORTEVIELLE: Get rid of setParent() in Menu and MouseHandlerStrangerke