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2014-01-09AVALANCHE: Avoid check in isHolding when _thing isn't setStrangerke
2014-01-08NEWS: Added support for The NeverhoodFilippos Karapetis
2014-01-08FULLPIPE: Rest of destructor stubsEugene Sandulenko
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2014-01-08FULLPIPE: Complete ObjstateCommand classEugene Sandulenko
2014-01-08FULLPIPE: Started fixing ObjstateCommand object inheritanceEugene Sandulenko
2014-01-08FULLPIPE: Implement MessageQueue::insertExCommandAt()Eugene Sandulenko
2014-01-08FULLPIPE: Implement MGM::getStaticsIndex()Eugene Sandulenko
2014-01-07FULLPIPE: Rename remaining vars in scene32. This completes the sceneEugene Sandulenko
2014-01-07FULLPIPE: Started renames in scene32Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_trySit()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_spin()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_potLogic()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_ladderLogic()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_buttonPush()Eugene Sandulenko
2014-01-07FULLPIPE: yet more code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: More code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: Enable scene32Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32()Eugene Sandulenko
2014-01-07FULLPIPE: Implement scene32_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-07FULLPIPE: Plug scene32 inEugene Sandulenko
2014-01-07FULLPIPE: Initial code for scene32Eugene Sandulenko
2014-01-07FULLPIPE: Renames in scene28. This completes the sceneEugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_trySecondaryPers()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_turnOn2()Eugene Sandulenko
2014-01-07SDL: Silence unused variable warning when scalers are disabled.Johannes Schickel
2014-01-07SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled.Johannes Schickel
2014-01-07FULLPIPE: Implement sceneHandler28_makeFaces()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_startWork1()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift*Start()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift1ShowAfter()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_clickLift()Eugene Sandulenko
2014-01-06Merge branch 'master' of github.com:scummvm/scummvmjohndoe123
2014-01-06NEVERHOOD: Correct fix for bug #6480johndoe123
The car clipping rectangle wasn't set correctly when the car is on the upper level.
2014-01-06NEVERHOOD: Tiny cleanupTorbjörn Andersson
2014-01-06FULLPIPE: Add sanity checkEugene Sandulenko
2014-01-06FULLPIPE: Remove redundant checkEugene Sandulenko
2014-01-06FULLPIPE: Initialize variablesEugene Sandulenko
2014-01-06FULLPIPE: Initialize variableEugene Sandulenko
2014-01-06FULLPIPE: Remove redundant check. CID 1148380Eugene Sandulenko
2014-01-06FULLPIPE: Initialize variableEugene Sandulenko
2014-01-06HOPKINS: Remove some unused constantsStrangerke
2014-01-06SCI: Fix memory leakWillem Jan Palenstijn
Thanks to digitall for testing.
2014-01-06FULLPIPE: Enable scene28Eugene Sandulenko
2014-01-06FULLPIPE: Add some code to scene28Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler28()Eugene Sandulenko
2014-01-06FULLPIPE: Sort constants by scene (5-10)Eugene Sandulenko
2014-01-06FULLPIPE: Sort constants by scene (1-4)Eugene Sandulenko
2014-01-06FULLPIPE: Implement scene28_updateCursor()Eugene Sandulenko
2014-01-06NEVERHOOD: Minor adjustment to original load/delete dialogsTorbjörn Andersson
This makes space for one additional savegame slot, giving them the same number of slots as the original save dialog. I can't compare to the original, but it arguably looks better this way.