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2006-07-14Whitespace change, and test to see if I'm able to commit now that I've changedTorbjörn Andersson
my password. (See SourceForge status page.) svn-id: r23492
2006-07-13Some whitespace changes to see if the CIA bot is still silent.Torbjörn Andersson
svn-id: r23491
2006-07-11This should fix bug #1520629 ("No Music in Simon1").Torbjörn Andersson
svn-id: r23488
2006-07-11Force HFS+ filesystem when making OS X disk images (for backwards ↵Oystein Eftevaag
compatability), as the default has apparently changed svn-id: r23486
2006-07-11Remove out dated commentTravis Howell
svn-id: r23483
2006-07-10Moved the initial screen clearing from play() to load(), so that it will beTorbjörn Andersson
done before the MPEG player calls showOverlay(). svn-id: r23482
2006-07-10Call handleScreenChanged() when opening the console. Otherwise, we may getTorbjörn Andersson
garbage and/or crashes if the scaler has changed since the console was created. svn-id: r23480
2006-07-10When I added the message about fixing rare actor drawing glitches, I wasTorbjörn Andersson
thinking mainly of Day of the Tentacle, even if we have fixed some other glitches that did affect Fate of Atlantis as well. I've reverted to the deliberately vague message. svn-id: r23478
2006-07-10Restrict recent walk code changes to to exact SCUMM versions required, to ↵Travis Howell
prevent regressions in earlier games svn-id: r23476
2006-07-10Add cyx's patch for #1497725 - GUI: trying to enter empty CD driveTravis Howell
svn-id: r23475
2006-07-10Update fixed issues in 0.9.1Travis Howell
svn-id: r23473
2006-07-10Fix actor glitches in the stomach location of pajama3Travis Howell
svn-id: r23471
2006-07-10Fixed bug #1519817, "ALL: Build failure if libmpeg2 is disabled".Torbjörn Andersson
svn-id: r23470
2006-07-10Synced 0.9.1 NEWS section with 0.9.0 branch.Torbjörn Andersson
svn-id: r23469
2006-07-10Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comesTorbjörn Andersson
down") after discussing it with Kirben. svn-id: r23466
2006-07-10Change default config file location to 'Application Data\ScummVM' directory ↵Travis Howell
of the user's profile, when using Windows NT4/2000/XP/Vista svn-id: r23465
2006-07-09Instead of drawing the mouse cursor as a sprite, let the backend handle itSven Hesse
svn-id: r23464
2006-07-09Adding data which was missing from initial patch.Neil Millstone
svn-id: r23463
2006-07-09svn-id: r23462Neil Millstone
2006-07-09Final fixes. Builds fine now, apart from a few still-missing-from-svn filesJames Brown
svn-id: r23461
2006-07-09More DS port fixesJames Brown
svn-id: r23460
2006-07-09Fix some more duplicated files, and unify case for rpc includeJames Brown
svn-id: r23459
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of ↵Max Horn
checking for GCC / not GCC svn-id: r23458
2006-07-09Remove duplicated contentJames Brown
svn-id: r23457
2006-07-09Changed the default value of START_PACK_STRUCTS / END_PACK_STRUCTS; cleanupMax Horn
svn-id: r23456
2006-07-09Mention DS port in the NEWS file. Also mention the walkbox changesMax Horn
svn-id: r23455
2006-07-09Added Neil Millstone to the creditsMax Horn
svn-id: r23454
2006-07-09Patch #1519399: DS BackendMax Horn
svn-id: r23452
2006-07-09Verify malloc worked. Apparently, simon (or FF?) sometimes tries to allocate ↵Max Horn
extremly big (well, for the Nintendo DS at least :) chunks of memory, which lead to malloc failures. svn-id: r23450
2006-07-09Added OSystem::setFocusRectangle (first part of Nintendo DS patch)Max Horn
svn-id: r23449
2006-07-09HE80+ games ignore subtitle speed, due to sound code been used. Fixes ↵Travis Howell
glitches that can occur, when slow subtitle speed is set in HE80+ games. svn-id: r23447
2006-07-09Add filename patterns for Macintosh versions of Blue's Birthday AdventureTravis Howell
svn-id: r23443
2006-07-08Add fix for bug #1519327 - FF: Stack corruptionTravis Howell
svn-id: r23442
2006-07-08Testing the new ciabot.py hook ... dang, I wanted to modify scummsys.h, ↵Max Horn
where is abort butto... CARRIER LOST svn-id: r23440
2006-07-08CleanupTorbjörn Andersson
svn-id: r23439
2006-07-08Updated 0.9.1 section.Torbjörn Andersson
svn-id: r23438
2006-07-08More robust handling of the optional startup.inf file.Torbjörn Andersson
svn-id: r23436
2006-07-08Fixed typo in comment.Torbjörn Andersson
svn-id: r23435
2006-07-08Updated creditsMax Horn
svn-id: r23430
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
- Updated cursor drawing in general svn-id: r23429
2006-07-08Slightly more verbose debug message.Torbjörn Andersson
svn-id: r23428
2006-07-08Changes init error handling of kyra engine (engine fails at ↵Johannes Schickel
Engine_KYRA_create now instead of KyraEngine::init, also adds check for invalid game path like the scumm engine does). svn-id: r23426
2006-07-08- fixes some c/p errors from my last commitJohannes Schickel
- fixes embedded pak loading svn-id: r23425
2006-07-08Updated BS2 section for next version, which may or may not be called 0.10.0.Torbjörn Andersson
svn-id: r23424
2006-07-08Implements loading of 'westwood.001' for kyra3 (no need to run the installer ↵Johannes Schickel
anymore). (thanks to eriktorbjorn for his code to extract files from westwood.001) svn-id: r23423
2006-07-08Adds a message dialog if kyra.dat is missing which tells the user to ↵Johannes Schickel
download the kyra.dat file. svn-id: r23421
2006-07-08Added support for DXA cutscenes, while still retaining support for the old MPEGTorbjörn Andersson
cutscenes and the "dummy" (subtitles and voice-over) mode. Several tweaks and cleanups were made in this process, and there may very well be regressions, but it should be stable enough to commit. svn-id: r23420
2006-07-08Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSIONTravis Howell
svn-id: r23419
2006-07-08General additions of newly understood hotspot fields, further decoded talk ↵Paul Gilbert
handling, ratpouch being freed, and several more script methods svn-id: r23418
2006-07-08Rewrote the talk handling codePaul Gilbert
Added lots of debugging information Partial support for characters bumping into each other Player/NPC action handling generally improved Added hard-coding for variable width frame animation of Ratpouch being released Basic support for Ratpouch wondering around svn-id: r23416