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2014-04-27PEGASUS: Set volume in more placesKeith Kaisershot
2014-04-27PEGASUS: Fix repeated audio analysis video when leaving after defeating SinclairKeith Kaisershot
2014-04-27FULLPIPE: More code to ModalSaveGameEugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame::getSaveName()Eugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame destructorEugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame::ModalSaveGame()Eugene Sandulenko
2014-04-27FULLPIPE: Implement StaticANIObject::calcStepLen()Eugene Sandulenko
2014-04-27FULLPIPE: Proper implementation of FullpipeEngine::stopAllSoundInstances()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::setPanAndVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement SoundList::getSoundItemById()Eugene Sandulenko
2014-04-26FULLPIPE: Fixed Sound::getVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound() destructorEugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::freeSound() and Sound::stop()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::play()Eugene Sandulenko
2014-04-26FULLPIPE: Implement global_messageHandler_handleSound()Eugene Sandulenko
2014-04-26FULLPIPE: Proper implementation of FullpipeEngine::playSound()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::setSceneMusicParameters()Eugene Sandulenko
2014-04-26FULLPIPE: Remove redundant object castsEugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::getSceneTrack()Eugene Sandulenko
2014-04-26FULLPIPE: Proper implementation of FullpipeEngine::startSceneTrack()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::playTrack()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::processArcade()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::updateSoundVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::toggleMute()Eugene Sandulenko
2014-04-26FULLPIPE: Implement global_messageHandler_KickStucco()Eugene Sandulenko
2014-04-26FULLPIPE: Implement global_messageHandler_KickMetal()Eugene Sandulenko
2014-04-26FULLPIPE: Implement clearGlobalMessageQueueList()Eugene Sandulenko
2014-04-26FULLPIPE: Implement MGM::refreshOffsets()Eugene Sandulenko
2014-04-26FULLPIPE: Implement MGM::countPhases()Eugene Sandulenko
2014-04-26FULLPIPE: Implement MGM::genMovement()Eugene Sandulenko
2014-04-26FULLPIPE: Implement MGM::genMQ()Eugene Sandulenko
2014-04-25FULLPIPE: Implement StaticANIObject::changeStatics1()Eugene Sandulenko
2014-04-25FULLPIPE: Implement MGM::recalcOffsets()Eugene Sandulenko
2014-04-25FULLPIPE: Further work on MGM::recalcOffsets()Eugene Sandulenko
2014-04-24FULLPIPE: More work on MGM::recalcOffsets()Eugene Sandulenko
2014-04-23PEGASUS: Poll for events in more placesMatthew Hoops
2014-04-23FULLPIPE: More work on MGM::calcOffsets()Eugene Sandulenko
2014-04-23FULLPIPE: Started implementation of MGM::recalcOffsets()Eugene Sandulenko
2014-04-22FULLPIPE: Implement MovGraph::getItemIndexByStaticAni()Eugene Sandulenko
2014-04-22SKY: Improve parameter validation in debug console.D G Turner
2014-04-22QUEEN: Improve parameter validation in debug console.D G Turner
2014-04-21AVALANCHE: Fix Timer::afterTheShootemup().uruk
2014-04-22FULLPIPE: Implement ModalSaveGame constructorEugene Sandulenko
2014-04-21AVALANCHE: Fix out-of-bounds indexing issue.uruk
2014-04-21FULLPIPE: Make debugging output less noisyEugene Sandulenko
2014-04-21FULLPIPE: Implement MctlCompound::method34()Eugene Sandulenko
2014-04-21FULLPIPE: Implement Inventory2::clear()Eugene Sandulenko
2014-04-21FULLPIPE: Implement couple destructorsEugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::init()Eugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::handleMessage()Eugene Sandulenko