Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-25 | TONY: Fix exiting from the save menu. | Alyssa Milburn | |
We have to copy _nState before it gets reset in closeState. | |||
2012-08-25 | TONY: Reset _hEndOfBuffer when restarting sounds. | Alyssa Milburn | |
2012-08-25 | COMMON: Fix waiting for multiple coroutine events. | Alyssa Milburn | |
This fixes the bWaitAll case of waitForMultipleObjects, and also the resetting of events later in the function. | |||
2012-08-25 | TONY: Fix Take/ReleaseOwnership. | Alyssa Milburn | |
2012-08-25 | TONY: Make the verb menu sound effects play | Torbjörn Andersson | |
At least for now, preloading utility sound effects *is* needed in ScummVM. And since we now have preloading of both normal and utility sound effects, I've unstubbed the unloading functions as well. | |||
2012-08-25 | TONY: Replace copyMemory with memcpy. | Alyssa Milburn | |
2012-08-25 | TONY: Get rid of RMString. | Alyssa Milburn | |
2012-08-25 | TONY: Convert more strings to Common::String. | Alyssa Milburn | |
2012-08-25 | TONY: Store savegame names with Common::String. | Alyssa Milburn | |
2012-08-25 | TONY: Remove unused members of RMTextItemName. | Alyssa Milburn | |
2012-08-25 | TONY: Use Common::String in writeText. | Alyssa Milburn | |
This uses an array of lines rather than trying to stick nulls into the string, and so fixes wrapping on hyphens (which overwrote the character before the hyphen). Thanks to eriktorbjorn for both finding the bug and working out what was going wrong. | |||
2012-08-25 | TONY: Animate mouse cursors. | Alyssa Milburn | |
This restores the forgotten doFrame code for RMPointer, which fixes the bird mouse cursor. Thanks to eriktorbjorn for noticing it. | |||
2012-08-25 | TONY: Mark screen dirty in RMGfxClearTask. | Alyssa Milburn | |
This fixes the "A LONG TIME AFTER..." screen when talking to the old woman in the booth. Thanks to eriktorbjorn for noticing it. | |||
2012-08-25 | TONY: Use the right dirty rects for drawAA. | Alyssa Milburn | |
This makes it match the relevant non-AA code, and fixes problems due to the invalid rects. (Perhaps we don't need dirty rects here at all though, since all the callers seem to call the non-AA code first with the same parameters?) | |||
2012-08-25 | TONY: Draw the dirty rectangle debugging last. | Alyssa Milburn | |
Otherwise the rects are overwritten by the actual drawing. | |||
2012-08-25 | TONY: Fix background dirty rect handling. | Alyssa Milburn | |
Reset the scrolling state on load, so that when a new scene is loaded, the background is redrawn. Also, revert the workaround in d0d15af9, since this (hopefully) fixes the underlying problem. | |||
2012-08-25 | TONY: Ignore draw attempts with non-positive width/height. | Alyssa Milburn | |
This avoids an invalid dirty rect (width -1) during the introduction scene inside Halloween Park. | |||
2012-08-23 | VIDEO: Adjust start time after calling rewind() in start() | Matthew Hoops | |
This wasn't an actual bug, but it makes more sense this way | |||
2012-08-23 | VIDEO: Update the isPlaying() comment | Matthew Hoops | |
2012-08-23 | TONY: Fixed problem with spoken voices being clipped when timed text mode is on. | Paul Gilbert | |
2012-08-23 | TONY: Removed some debug warnings which aren't needed any longer | Paul Gilbert | |
2012-08-22 | TONY: Fix spelling of setStretch. | Alyssa Milburn | |
2012-08-22 | TONY: Fix saveSoundSettings to use setInt for talkspeed. | Alyssa Milburn | |
2012-08-22 | TONY: Replace _vm with g_vm. | Alyssa Milburn | |
2012-08-22 | TONY: Removed some TODO warnings that aren't needed any longer | Paul Gilbert | |
2012-08-21 | PS3: Force use of freetype from ps3toolchain | Bastien Bouclet | |
2012-08-21 | SCI: Update a comment | Filippos Karapetis | |
2012-08-21 | SCI: More work on kRemapColors | Filippos Karapetis | |
This implements some more color remap-based palette effects, found in QFG4 | |||
2012-08-21 | SCI: Extend a workaround for the dream sequence in QFG4 | Filippos Karapetis | |
2012-08-21 | SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newer games | Filippos Karapetis | |
SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation for kGetAngle. This properly fixes bug #3540976. | |||
2012-08-21 | GPRAHICS: Slight cleanup in png.cpp. | Johannes Schickel | |
This adds an explanation why we use FORBIDDEN_SYMBOL_ALLOW_ALL and removes some trailing whitespaces. | |||
2012-08-21 | Revert "CONFIGURE: Don't disable the sword25 engine when libpng is not found" | Johannes Schickel | |
This reverts commit 7543c3ba5fcc914a4031fc8328aacd3d28c7055d. We depend on libpng for PNG decoding again, thus disable sword25 when libpng is not available. | |||
2012-08-20 | Merge pull request #262 from somaen/pngwithlibpng | Johannes Schickel | |
GRAPHICS: Reimplement the PNG-decoder using libpng | |||
2012-08-20 | Merge pull request #264 from somaen/32bppbmp | clone2727 | |
GRAPHICS: Add support for 32bpp BMPs | |||
2012-08-20 | VIDEO: Implement rewinding Smacker audio tracks | Matthew Hoops | |
2012-08-20 | SWORD25: Fix loading savegames on 64-bit archs. | upthorn | |
2012-08-20 | GRAPHICS: Reimplement the PNG-decoder using libpng | Einar Johan Trøan Sømåen | |
2012-08-20 | SWORD25: Improve sound persistence. | Alyssa Milburn | |
Keep track of volume/panning state, and don't restart sounds which already finished playing. | |||
2012-08-20 | CINE: Fix drawing of sprite with mask. | Vincent Hamm | |
Protects against cases where a non-existing script is referenced. | |||
2012-08-19 | BUILD: Fix statically compiling with libfluidsynth on Mac OS X | Matthew Hoops | |
2012-08-20 | SAGA: Remove incorrect free() in loadShortenFromStream() | Filippos Karapetis | |
This removes a warning and fixes bug #3558052 - "SAGA: use-after-free warning" | |||
2012-08-20 | SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709 | Filippos Karapetis | |
Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech sound volume. This avoids them being silenced in floppy games that are flagged as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when Override Global Audio set" | |||
2012-08-20 | SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze" | Filippos Karapetis | |
2012-08-19 | WINTERMUTE: Be case-insensitive when testing for sound-format. | Einar Johan Trøan Sømåen | |
2012-08-18 | AGOS: Fix regression with sound in Smacker OmniTV videos | Matthew Hoops | |
2012-08-17 | AGOS: Fix regressions in the feeble demo | Matthew Hoops | |
2012-08-16 | VIDEO: Cleanup VideoDecoder a bit | Matthew Hoops | |
Functions and their comments now line up better | |||
2012-08-16 | VIDEO: Merge AdvancedVideoDecoder into VideoDecoder | Matthew Hoops | |
2012-08-16 | VIDEO: Rename setStopTime() to setEndTime() | Matthew Hoops | |
To better differentiate with stop() | |||
2012-08-16 | VIDEO: Remove setSystemPalette() | Matthew Hoops | |