aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-09-22MAEMO: Add basic platform backend with stubbed keymapperTarek Soliman
2011-09-22CONFIGURE: MAEMO changesTarek Soliman
The giant configure line is now shortened to the following configure --host=maemo
2011-09-22KYRA: workaround to get maemo to even compileTarek Soliman
kyra has a file that won't compile in -Os
2011-09-22MAEMO: added comment to clarify debian/postinstTarek Soliman
2011-09-22MAEMO: mention the BSD and LGPL parts in debian/copyrightTarek Soliman
2011-09-22MAEMO: Update maintainer history in debian/copyrightTarek Soliman
2011-09-22MAEMO: add missing files to install to debian/rulesTarek Soliman
2011-09-22MAEMO: cleanup debian directoryTarek Soliman
2011-09-22MAEMO: bump debian versionTarek Soliman
2011-09-22MAEMO: adding debian directoryTarek Soliman
This is the original debian directory from the 1.2.0 maemo port
2011-09-22MAEMO: removing obsolete patchTarek Soliman
2011-09-23TSAGE: Fix for changing partner's facing direction in Blue Force scene 350Paul Gilbert
2011-09-23TSAGE: Fix priority of woman in Blue Force scene 340Paul Gilbert
2011-09-23SCI: Fixed bug #3413020 - "SCI: Longbow: Robin is stuck in the final monk ↵Filippos Karapetis
chase scene" Special thanks to wjp for his work on bisecting to find the regression and for checking against the KQ5CD disasm
2011-09-22CGE: Add creditsStrangerke
2011-09-22TSAGE: Bugfix for Exit cursor remaining active after leaving motorcyclePaul Gilbert
2011-09-22SCI: Ignore invalid pointers if the kernel function signature specifies itFilippos Karapetis
SCI scripts can send stale pointers to kernel functions (e.g. after loading a saved game). This is normal in some cases (such as kDisplay and kGraphRestoreBox), and their signatures are set to allow invalid pointers. Thus, in such cases, allow invalid pointers, as the kernel functions will handle them themselves. Fixes bug #3412002, and properly fixes bugs #3389579, #3292251, #3308087 and #3056811. Removed a relevant TODO.
2011-09-22SCI: Fixed compilation with VM_DEBUG_SEND definedFilippos Karapetis
2011-09-21TSAGE: Bugfixes to Blue Force map screen for leaving MarinaPaul Gilbert
2011-09-21TSAGE: Default to displaying walk cursor on Blue Force map screenPaul Gilbert
2011-09-04DREAMWEB: 'examineobtext' ported to C++Bertrand Augereau
2011-09-20TSAGE: Implemented Blue Force scene 355 - Future Wave exteriorPaul Gilbert
2011-09-20CGE: Remove useless function declarationStrangerke
Thanks LordHoto for pointing at it
2011-09-19GUI: Silence GCC warningTorbjörn Andersson
Rename local variable 'buffer' to keep it from clashing with the buffer() method.
2011-09-19DISTS: Update MacOSX Info.plist to add most languages for localization.D G Turner
This should fix bug #3394080 : "MACOSX: Language auto-detection does not work correctly", though this list should be expanded to include any languages in po directory which I have missed. Thanks to LordHoto for indicating the likely cause.
2011-09-19GUI: Replace ConsoleDialog use of vsnprintf by Common::String::vformat()Littleboy
2011-09-19LASTEXPRESS: Small cleanup in Entities::processEntity() and ↵Littleboy
Entities::processFrame()
2011-09-18DREAMWEB: 'bresenhams' ported to C++Bertrand Augereau
2011-09-18GOB: At the decorative fishes in the Diving minigameSven Hesse
2011-09-18TSAGE: Bugfix for Blue Force death screen image moving when screen is clickedPaul Gilbert
2011-09-18TSAGE: Implemented Blue Force scene 360 - Future Wave InteriorPaul Gilbert
2011-09-18CGE: Rename Snail into CommandHandler, plus some associated renamingsStrangerke
2011-09-18VIDEO: Fix Bink bundle count lenghts to be computed like ffmpeg does.Bastien Bouclet
Fixes several movies in Myst 3.
2011-09-18TSAGE: Fix for sequence manager when using a Blue Force specific opcodePaul Gilbert
2011-09-18TSAGE: In Blue Force, cursor doesn't reset to Walk after doing actionsPaul Gilbert
2011-09-18TSAGE: Fixed ordering of scenes in Blue Force group 3Paul Gilbert
2011-09-18TSAGE: Implemented Blue Force scene 370 - Future Wave bedroomPaul Gilbert
2011-09-18NEWS: Add recent fixes in AGOS game engine.Travis Howell
2011-09-17CGE: Fix a potential bug in insertCommand(), some renamingStrangerke
2011-09-17SCUMM FM-TOWNS: fix DS buildathrxx
2011-09-17SCUMM FM-TOWNS: fix another regressionathrxx
(pcm sound effects broken in 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc)
2011-09-17SCUMM FM-TOWNS: fix regression and cleanupathrxx
(LOOM mouse cursor was broken in b1cb88ddc25da64772bbba253bd2210678189ace)
2011-09-17SCUMM FM-TOWNS: fix invalid mem accessesathrxx
- handle some invalid sound resources that come up when starting LOOM - fix typo in midi driver code (causing invalid mem reads)
2011-09-17CGE: Remove useless functionStrangerke
Thanks fuzzie for noticing it
2011-09-17CGE: Remove a use reference to g_engineStrangerke
Thanks fuzzie for mentioning it
2011-09-17CGE: Move _talk and _text to CGEEngineStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Remove duplicated forward declarationStrangerke
2011-09-17TSAGE: Implemented Blue Force scene 380 - Outside City Hall & JailPaul Gilbert
2011-09-17TSAGE: Implemented Blue Force scene 390 - City JailPaul Gilbert