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AgeCommit message (Expand)Author
2003-07-03const correctnessMax Horn
2003-07-03cleanup for -WundefMax Horn
2003-07-03const correctnessMax Horn
2003-07-03fix for bug #765402: no shaking with 1x scalerMax Horn
2003-07-03Compact data for v. 0.0288, works as well as 0.0368 now.Robert Göffringmann
2003-07-03Timer now uses a mutex, which should make it thread safe (it wasn't before, p...Max Horn
2003-07-03Made read() return the number of bytes that were actually read, rather thanTorbjörn Andersson
2003-07-03Removed the calls to SDL_SetGamma(). No one could understand what they wereTorbjörn Andersson
2003-07-03code transformation on setScaleItem: this shows that rtScaleTable's are actua...Max Horn
2003-07-02cleanupMax Horn
2003-07-02cleanup; made mutex protection of graphics code a little bit tighter by prote...Max Horn
2003-07-02Finish a thought I started about the OpenGL filterJames Brown
2003-07-02don't default to the slowest aspect ratio correcter; rather use the medium on...Max Horn
2003-07-02fix for bug #753840 (actor placement in V2 games)Max Horn
2003-07-02fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adju...Max Horn
2003-07-02UpdatesJames Brown
2003-07-02added .cvsignoreMax Horn
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...Max Horn
2003-07-02cleaned up the actor ordering code a bit - it should be now somewhat clearer ...Max Horn
2003-07-02fix for bug #752865: MM: Man-Eating Plant is invisibleMax Horn
2003-07-02more cleanupMax Horn
2003-07-02cleanup (code easier to read; slightly less rounding errors for the volume; a...Max Horn
2003-07-02Initialize midiChannelNumber to 0. I don't know if this is always the rightTorbjörn Andersson
2003-07-02Readme and News update. Can somebody verify 'known bugs', as I think some of ...James Brown
2003-07-02fixed save/restore grid problemsRobert Göffringmann
2003-07-02oopsJoost Peters
2003-07-02Control panel should be disabled for ALL demo versionsJoost Peters
2003-07-02100 KB instead of 2 MB audio buffer should be sufficientMax Horn
2003-07-02oopsMax Horn
2003-07-02cleanupMax Horn
2003-07-02possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'Max Horn
2003-07-02_talkChannel can legally be 0, tooMax Horn
2003-07-01fix for the 'invalid seeks' that sometimes occured at the end of smush playba...Max Horn
2003-07-01removed unnecessary variablesJoost Peters
2003-07-01removed useless AR saving leftovers and implemented fnRestoreGame()Robert Göffringmann
2003-07-01fixed warningsJoost Peters
2003-07-01bass is completable now.Robert Göffringmann
2003-07-01fixed mouse restore on savegame restore and bug in fnTheyStartSubRobert Göffringmann
2003-07-01only adjust gdi._mask if _charset->_hasMask is set to trueMax Horn
2003-07-01fix for when we scroll while text is being displayed (text used to leave trac...Max Horn
2003-07-01fixed warningMax Horn
2003-07-01bypassed copy protection, fixed crash when disconnecting from link space, fix...Robert Göffringmann
2003-07-01Fix for bug #763709: DIG: Recent walk regressionMax Horn
2003-07-01Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibern...Max Horn
2003-07-01Add a few more actor debugger subcommands, and correct V2 coordinate translat...James Brown
2003-07-01finished loading and saving, fixed grid bugs (some debugging code not yet rem...Robert Göffringmann
2003-07-01fixed race condition when loading different sectionsRobert Göffringmann
2003-06-30partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...Max Horn
2003-06-30Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. renam...Max Horn
2003-06-30this FIXME is obsoleted by my recent fix for getMaskFromBoxMax Horn