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2007-03-24Commit of patch #1686414 ("Kyra: FM-Towns music").Johannes Schickel
svn-id: r26285
2007-03-23Patch #1687010: FM-Towns: Handle Alt-F5Max Horn
svn-id: r26284
2007-03-23Add part of patch #1687053 - Scumm: Fix charset glitches in original ↵Travis Howell
Save-dialog. svn-id: r26283
2007-03-23Trimming of excess spaces in drawString, only applies to SCUMM 4+ games. ↵Travis Howell
Cofirmed via disssembly. svn-id: r26282
2007-03-23Implemented some palette code differences for Amiga version.Johannes Schickel
svn-id: r26281
2007-03-23Fix bug #1684010 - SPYFOX1: Background buffer not been cleared.Travis Howell
svn-id: r26280
2007-03-23Change getFileSize opcode, to check for files via SaveFileManager too. Fixes ↵Travis Howell
loading the high score table in the mini game of SPY Fox 2. svn-id: r26279
2007-03-22- Save AGIPAL resource number properlyEugene Sandulenko
- Move GfxMgr constructor to .cpp file svn-id: r26278
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
- adding debug comment when using a new AGIPAL palette - changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101 svn-id: r26277
2007-03-22unrolled loop in buildWalkPath and renamed some variablesNicola Mettifogo
svn-id: r26276
2007-03-22Fixed long-standing font bug. We were using the control panel font for LINCTorbjörn Andersson
space and terminals, and the LINC font for the control panel. Since these fonts contain different sets of characters, this would often cause the wrong character to be displayed, particularly in non-English languages. This also explains why we had to use the "wrong" font for the control panel recently. The functions to patch the LINC character set (actually the control character set) should no longer be needed, and have been removed. Should fix bug #1669564. svn-id: r26275
2007-03-22Fix warningsMax Horn
svn-id: r26274
2007-03-22Add Spanish version of Waxworks (DOS).Travis Howell
svn-id: r26273
2007-03-21- moved buildWalkPath inner loop into a new functionNicola Mettifogo
- renamed some variables in buildWalkPath - deleted an old extern for buildWalkPath svn-id: r26272
2007-03-21adding debug message if running AGIPAL gameMatthew Hoops
svn-id: r26271
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops
svn-id: r26270
2007-03-21got rid of cryptic pseudo-boolean variable in buildWalkPathNicola Mettifogo
svn-id: r26269
2007-03-21Added some items to NEWS, and tried to unify the style a bit (ideally, I'd ↵Max Horn
like to group all NEWS into three categories: new feature, improvement/modification, bug fix; some exceptions are possible, of course) svn-id: r26267
2007-03-20enabled music volume changes in Amiga versionGregory Montoir
svn-id: r26265
2007-03-20- more cleanupJohannes Schickel
- added some .pak file integrity checks svn-id: r26264
2007-03-20Little cleanup.Johannes Schickel
svn-id: r26263
2007-03-20replaced some x,y/left,top pairs with Common::PointNicola Mettifogo
svn-id: r26262
2007-03-20Added default-events.cpp to Symbian makefileLars Persson
svn-id: r26261
2007-03-20some refactoring for walking codeNicola Mettifogo
svn-id: r26260
2007-03-20Make sure Track::soundHandle is always initialize, and added a FIXME (see ↵Max Horn
also bug #1635361) svn-id: r26259
2007-03-20Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. ↵Max Horn
stop all sounds immediately (instead of waiting for the imuse timer to do the required work). Not heavily tested, as I don't know of specific spots in Dig/FT/CoMI which make use of this svn-id: r26258
2007-03-20Undoing my previous (upon closer review, bogus) change to ↵Max Horn
IMuseDigital::refreshScripts -- the problem is a bit deeper. Sorry for the noise :-( svn-id: r26257
2007-03-20Correct error messageMax Horn
svn-id: r26256
2007-03-20oopsMax Horn
svn-id: r26255
2007-03-20Fix a potential race condition (leading to lockups) in ↵Max Horn
IMuseDigital::refreshScripts svn-id: r26254
2007-03-20cleanupMax Horn
svn-id: r26253
2007-03-20Major clean-up, including:Sven Hesse
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252
2007-03-19final version of runDialogueNicola Mettifogo
svn-id: r26251
2007-03-19applied De Morgan's law to an expression to expose similaritiesNicola Mettifogo
svn-id: r26250
2007-03-19fixed bug from first decompileNicola Mettifogo
svn-id: r26249
2007-03-19Added FIXME comment to CINE regarding an odd warning in processSeqListElementMax Horn
svn-id: r26248
2007-03-19refactoring of the main loop of runDialogue, now in a decent shapeNicola Mettifogo
svn-id: r26247
2007-03-19a bit of refactoring for dialogue codeNicola Mettifogo
svn-id: r26246
2007-03-19removed most useless (paranoid) debugCNicola Mettifogo
svn-id: r26245
2007-03-19made Animation a subclass of Zone (finally!)Nicola Mettifogo
svn-id: r26244
2007-03-19added member initializationNicola Mettifogo
svn-id: r26243
2007-03-19deleted some dead codeNicola Mettifogo
svn-id: r26242
2007-03-19Added FIXME note into the gob code (it tries to write into datafiles, which ↵Max Horn
makes it unportable to devices with read-only gamedata storage) svn-id: r26240
2007-03-19Remove duplicate code, for clipping of mouse position.Travis Howell
svn-id: r26238
2007-03-18updating shake.screen warning/comment to reflect that AGIPAL uses it, and ↵Matthew Hoops
not AGIMOUSE svn-id: r26237
2007-03-18adding GF_AGIPAL to those games which have that feature (the ones with ↵Matthew Hoops
pal.101) and fixing a typo svn-id: r26236
2007-03-18Fixed warning: warning: base class 'struct Parallaction::Node' should be ↵Max Horn
explicitly initialized in the copy constructor svn-id: r26235
2007-03-18Allows cross compiling for windows with mingw32.Johannes Schickel
svn-id: r26234
2007-03-18Some fixes to cope with the move of the event code from OSystem to CommonMax Horn
svn-id: r26233
2007-03-18Made loadStatic return a new StaticCnv instead of accepting a parameter. All ↵Nicola Mettifogo
disk functions now accept only a resource name as their parameter. svn-id: r26232