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2019-02-03MUTATIONOFJB: Fix play animation command.Ľubomír Remák
2019-02-03SAGA: Fix potential crash when talking to Sist (bug #10365)Torbjörn Andersson
When Rif puts on the rat disguise, he is swapped out for a different actor. When he takes off the disguise, after reaching Sist's office, the old actor is swapped back in again. At that point, original Rif's actor will have a _lastZone pointer which not only is for the wrong room, it was deleted when Rif in disguise left the room. To fix this, we also swap the actors's _lastZone pointers.
2019-02-03GUI: Flush debugger prompts on text consoleVhati
When built with enable-text-console and disable-readline, flushing output immediately after printing the debugger prompt, before waiting for input, ensures that external tools can spawn ScummVM, detect the prompt, and pipe in automated responses (e.g., expect scripts). Explicit flushing was necessary at least on Windows, where support for automating terminal input is less sophisticated. Otherwise, the prompt string doesn't make it through the pipe, and both the script and ScummVM get stuck waiting for input.
2019-02-03SCI: Fix LB1 left staircase lockup, bug #10879sluicebox
Fixes a lockup in the original
2019-02-03SCI: Fix ECO1CD giving Superfluous the oily shellsluicebox
Fixes a script bug in the CD version, bug #10881
2019-02-03BLADERUNNER: Fixed end creditsPeter Kohaut
Game is completable for blade runner path
2019-02-03BLADERUNNER: Cleanup of KP03 bomb related scriptsPeter Kohaut
2019-02-03SCI: Fix inconsistent debugger breakpoint messagesVhati
Fixes bp_function and bp_address not printing the created breakpoint, as happens with the other bp_ commands.
2019-02-03SCI: Cleanup Hoyle patchesVhati
2019-02-03SCI: Cleanup SQ6,Torin patchesVhati
2019-02-03SCI: Cleanup RAMA,Shivers patchesVhati
2019-02-03SCI: Cleanup SpaceQuest 1-5 patchesVhati
2019-02-03SCI: Cleanup QFG4 patchesVhati
2019-02-03SCI: Cleanup QFG3 patchesVhati
2019-02-03SCI: Cleanup QFG2 patchesVhati
2019-02-03SCI: Cleanup QFG1 patchesVhati
2019-02-03SCI: Cleanup PoliceQuest patchesVhati
2019-02-03SCI: Cleanup Phantasmagoria patchesVhati
2019-02-03SCI: Cleanup Mother Goose patchesVhati
2019-02-03SCI: Cleanup LauraBow2 patchesVhati
2019-02-03SCI: Cleanup LauraBow1 patchesVhati
2019-02-03SCI: Cleanup LSL patchesVhati
2019-02-03SCI: Cleanup Longbow patchesVhati
2019-02-03SCI: Cleanup Lighthouse patchesVhati
2019-02-03SCI: Cleanup KQ7 patchesVhati
2019-02-03SCI: Cleanup KQ6 patchesVhati
2019-02-03SCI: Cleanup KQ5 patchesVhati
2019-02-03SCI: Cleanup GK2 patchesVhati
2019-02-03SCI: Cleanup GK1 patchesVhati
2019-02-03SCI: Cleanup Pharkas patchesVhati
2019-02-03SCI: Cleanup fangame patchesVhati
2019-02-03SCI: Cleanup EcoQuest patchesVhati
2019-02-03SCI: Cleanup Conquests of Camelot patchesVhati
2019-02-03SCI: Cleanup SCI32 patchesVhati
2019-02-03BLADERUNNER: Initial cleanup of Kipple scriptsPeter Kohaut
2019-02-03BLADERUNNER: Cleanup of scripts at start of chapter 5Peter Kohaut
2019-02-03BLADERUNNER: Cleanup for scene at UG18Peter Kohaut
2019-02-03BLADERUNNER: Cleanup Luther & Lance related scriptsPeter Kohaut
2019-02-03BLADERUNNER: Fixed Rat interaction at UG15Peter Kohaut
2019-02-02SCI32: LIGHTHOUSE: Add French version 1.0cJean-Christophe Rona
2019-02-02MOHAWK: RIVEN: Add a console to quickly test all the cardsBastien Bouclet
Goes through all the cards clicking on hotspots at random.
2019-02-02VIDEO: Keep track of the duration of ignored editsBastien Bouclet
Fixes inconsistent videos playing in Caldoria in the DVD version of JMP Pegasus Prime.
2019-02-02MOHAWK: RIVEN: Prevent the card leave script from recursingBastien Bouclet
Recursion would happen when multiple events are received in the same frame. This could happen when mashing both the mouse and the keyboard to move around faster, as noticed by a speedrunner.
2019-02-02BLADERUNNER: Cleanup of scripts at start of chapter 4Peter Kohaut
2019-02-02BLADERUNNER: Fixed resource leak in game listingPeter Kohaut
This was causing issues with loading / saving games
2019-02-02BLADERUNNER: Fixed issue with untargeting objectsPeter Kohaut
2019-02-02BLADERUNNER: Cleanup of walking codePeter Kohaut
Fixed missing "must reach" in a actorwalk::tick
2019-01-31GLK: FROTZ: Fix writing transparently to header in Zork ZeroPaul Gilbert
2019-01-31GLK: Cleanups & fixes from color refactoringPaul Gilbert
2019-01-31GLK: Change use of RGB tuplets to uintPaul Gilbert
This has several advantages, such as simplifying copying and comparing colors. It will also make it easier to specify zcolor_Transparent as a color