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2009-10-28Change help text to nicely fit 80xY terminals.Johannes Schickel
2009-10-28Fix bug createUUID, which caused our custom createUUID implementation to fail...Johannes Schickel
2009-10-28SCI/newgui: fill screen with white instead of black before picture drawing, f...Martin Kiewitz
2009-10-28SCI/newgui: BaseSetter moved to SciGuiMartin Kiewitz
2009-10-28SCI/newgui: IsItSkip moved into SciGuiMartin Kiewitz
2009-10-28SCI/newgui: CleanupMartin Kiewitz
2009-10-28Add multilanguage EN+FR versions of gob2 and gob3 found on english Adi 4.10 E...Arnaud Boutonné
2009-10-28SCI/newgui: update whole screen when show_map console-command is usedMartin Kiewitz
2009-10-28SCI/newgui: another floodfill change, fixes sq3 this time (this is madness)Martin Kiewitz
2009-10-28SCI/newgui: floodfill fixed (hopefully), fixes kq5 priority issuesMartin Kiewitz
2009-10-28Fixing "graphical glitch in Bizoo level" (bug #2867361)Sven Hesse
2009-10-28Adding another Windows Lost in Time version, German/FrenchSven Hesse
2009-10-28Style fixesSven Hesse
2009-10-28Removing trailing spacesSven Hesse
2009-10-28Fixed the rectangle top inside kBaseSetter()Filippos Karapetis
2009-10-28CleanupFilippos Karapetis
2009-10-28Oops, removed leftover code (z was taken into account after all, but in a dif...Filippos Karapetis
2009-10-28Rewrote kBaseSetter() to use new graphics functions and behave like the origi...Filippos Karapetis
2009-10-28BUILD: Reduce build overhead by marking *.d and *.mk files as .PHONY, thus pr...Max Horn
2009-10-28Reimplemented isItSkip() using new graphics codeFilippos Karapetis
2009-10-28SCI/newgui: Jones windowMgr Port adjustment, added explanatory commentMartin Kiewitz
2009-10-28Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (def...Filippos Karapetis
2009-10-28SCI/newgui: Added comment about jones hackMartin Kiewitz
2009-10-28SCI/newgui: SciGuiControls created, SciGuiText now activeMartin Kiewitz
2009-10-28Implement palette fadingRobert Špalek
2009-10-28Fix charset masking for 16bit color games.Travis Howell
2009-10-28Fix initialization of the mouse cursor.Robert Špalek
2009-10-28Fix entering the same room when re-loading the game.Robert Špalek
2009-10-27Don't change mouse cursors so ridiculously often.Robert Špalek
2009-10-27TINSEL: Formatting cleanup, remove a dead var, tweaked comment to Get/SetNoBl...Max Horn
2009-10-27Only use std::srand once. (Fixes bug that createUUID always creates identical...Johannes Schickel
2009-10-27Fix building under MSVC.Johannes Schickel
2009-10-27Include support for "create_msvc" in the Makefile based build system.Johannes Schickel
2009-10-27Implement support for "scanFiles" for POSIX systems, now the tool should work...Johannes Schickel
2009-10-27Implemented a working createUUID for *NIX systems (and some minor cleanup).Johannes Schickel
2009-10-27Fix whitespace usage.Johannes Schickel
2009-10-27Add another assert to check for return value of "new".Johannes Schickel
2009-10-27Got rid of use of exceptions.Johannes Schickel
2009-10-27Add missing include.Johannes Schickel
2009-10-27Oops, forgot to commit the txt file too.Matthew Hoops
2009-10-27Update detection of Loom PCE Japanese.Matthew Hoops
2009-10-27Add patch #2856940 - MM C64: corner walkboxes fixed.Travis Howell
2009-10-27Add patch #2846425 - MM C64: walkbox fixed, with minor changes.Travis Howell
2009-10-27Load/save the 16BitPalette data in PCE version of Loom.Travis Howell
2009-10-27Fix restoring distaff, after reloading saved game in PCE version of Loom.Travis Howell
2009-10-27Reset _distaff after drawing distaff image in PCE version of Loom.Travis Howell
2009-10-27Add support for distaff images in PCE version of Loom.Travis Howell
2009-10-27Make Jones in the Fast Lane use up the whole screen as did the original game.Matthew Hoops
2009-10-27TINSEL: Add some debugging code; fix LockMem() regressionMax Horn
2009-10-27TINSEL: Rename Poly pp to ptp in various places, for consistency; cleanupMax Horn