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2005-06-21When a key is pressed, go back to repeat phase 0 again. This is so that weTorbjörn Andersson
won't continue a fast repeat with the new key. (Annoying example: It could be tricky to type upper-case letters because if you didn't type the letter fast enough "Shift" would begin to repeat, and then whatever letter you typed would start repeating immediately.) svn-id: r18423
2005-06-21Fixed crash when talking to the money changer about the Orb of Storms. TheTorbjörn Andersson
sound resources were being substituted with animation resources. Now the substitutions are identified by a resource number *and* a file name. Could someone verify that ite.rsc is the correct file for all of them? svn-id: r18422
2005-06-21Added temporary variables for readability.Torbjörn Andersson
svn-id: r18421
2005-06-20Added virtual destructor, to silence a few more GCC 4 warningsMax Horn
svn-id: r18420
2005-06-20Added virtual destructor, to silence a few more GCC 4 warningsMax Horn
svn-id: r18419
2005-06-20Removed -Wctor-dtor-privacy, all it does is trigger nonsense warnings in GCC 4Max Horn
svn-id: r18418
2005-06-20sfShowControls implementation is NOPEugene Sandulenko
svn-id: r18417
2005-06-20fix animation bug at ratsAndrew Kurushin
svn-id: r18416
2005-06-20WhitespaceTorbjörn Andersson
svn-id: r18415
2005-06-19Support for mouse wheel in Options dialog and in Converse panelEugene Sandulenko
svn-id: r18414
2005-06-19Document c64 as being a valid --platform= option.Jonathan Gray
svn-id: r18413
2005-06-19Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.Eugene Sandulenko
sfPlayVoice is untested. Please, inform me where you encounter it. svn-id: r18412
2005-06-19Fix C64 targets. Regression.Eugene Sandulenko
svn-id: r18411
2005-06-19implemented sfGetNumberAndrew Kurushin
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410
2005-06-18fix compilation with DISABLE_SCUMM_7_8 definedGregory Montoir
svn-id: r18409
2005-06-17Handle newlines in blast text (fixes last remaining part of bug #902415)Max Horn
svn-id: r18408
2005-06-17committed patch #1221592, smush_codec 21/44 should match the original ↵Gregory Montoir
interpreter behaviour now (this allows to cleanup a bit the code and get rid of some hacks). svn-id: r18407
2005-06-17update derefActor() argumentGregory Montoir
svn-id: r18406
2005-06-17updateGregory Montoir
svn-id: r18405
2005-06-17o6_setBlastObjectWindow can be safely ignoredGregory Montoir
svn-id: r18404
2005-06-17fix screwdriver bugAndrew Kurushin
svn-id: r18403
2005-06-16placard workaroundAndrew Kurushin
svn-id: r18402
2005-06-16fix trothy -> oil lampAndrew Kurushin
svn-id: r18401
2005-06-16UpdateTravis Howell
svn-id: r18400
2005-06-15Don't access the thread after sfScriptGotoScene. As the comment points out,Torbjörn Andersson
the thread has been destroyed. This fixes a crash when leaving the ferret guild lodge, and probably other places as well. svn-id: r18399
2005-06-15some renames#2Andrew Kurushin
svn-id: r18398
2005-06-15some renamesAndrew Kurushin
svn-id: r18397
2005-06-15fix animation loopAndrew Kurushin
svn-id: r18396
2005-06-15Corrected error message.Torbjörn Andersson
svn-id: r18395
2005-06-15Appliced cyx's fix for bug #1220168, with a few modifications. ApparentlyTorbjörn Andersson
Sam & Max uses a different sorting method than (all?) other games. svn-id: r18394
2005-06-14Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ ↵Lars Persson
on all targets. On symbian a char is unsigned char but Gob is assuming int in this case. len = *(int8*)inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms. svn-id: r18393
2005-06-14Changed palanim datatype from char to byteLars Persson
svn-id: r18392
2005-06-14Added struct packning to palette struct && added check for define __WINS__ ↵Lars Persson
for symbian build svn-id: r18391
2005-06-14Added __WINS__ defintion check for the Symbian integration so the right ↵Lars Persson
function is used. svn-id: r18390
2005-06-14Applied patch #1208299. A warning message about the "playing from CD underTorbjörn Andersson
Windows" bug is better than nothing, even if a proper bugfix - if one is possible - would be preferable. svn-id: r18389
2005-06-14UpdateTravis Howell
svn-id: r18388
2005-06-14UpdateTravis Howell
svn-id: r18387
2005-06-14UpdateTravis Howell
svn-id: r18386
2005-06-14-Add more Backyard sports titlesTravis Howell
-Add additional HE100 opcodes changes for basketball -Fix baseball asserts in VAR_WIZ_TCOLOR svn-id: r18385
2005-06-14Fix dock bugEugene Sandulenko
svn-id: r18384
2005-06-13Fix crash on chasm.Eugene Sandulenko
svn-id: r18383
2005-06-13Add comments on smacker opcodes.Travis Howell
svn-id: r18382
2005-06-13Rename opcode/functionTravis Howell
svn-id: r18381
2005-06-12fixed scene entranceAndrew Kurushin
implemented sfEraseDelta, sfSetActorZ, sfGetActorX, sfGetActorY svn-id: r18380
2005-06-12fix Hooneyfoot bugAndrew Kurushin
svn-id: r18379
2005-06-12applied patch 1218705Paweł Kołodziejski
svn-id: r18378
2005-06-11rewritten animation loadingAndrew Kurushin
removed animation warnings during game process svn-id: r18377
2005-06-11This should fix playing the sound for the entering/exiting the old mineTorbjörn Andersson
road movies when using compressed SAN files. (The movies are started through seekSan() rather than play().) svn-id: r18376
2005-06-11Cleanup.Torbjörn Andersson
svn-id: r18375
2005-06-10fix VS2005beta2 compilationAndrew Kurushin
svn-id: r18374