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AgeCommit message (Expand)Author
2007-11-22Bugfix for the Escape key to close the Save/Restore dialogPaul Gilbert
2007-11-22Change the AGI image stack to use Common::StackMax Horn
2007-11-22Bugfix to talk data reading invalid data, and added French and German versionsPaul Gilbert
2007-11-22Removed deprecated language variablePaul Gilbert
2007-11-22Talk data bugfix - create_lure was reading past the end of the talk data listPaul Gilbert
2007-11-22Changed animation constants to clarify standard indexes versus custom voice b...Paul Gilbert
2007-11-22Fixed menu data for German versionPaul Gilbert
2007-11-22Re-enabled detection of French and German versionsPaul Gilbert
2007-11-22Refactore the AGI floodfill codeMax Horn
2007-11-21remove _ADVANCED_DETECTOR_DEFINE_PLUGIN_HEADGregory Montoir
2007-11-21sync with latest IGOR.TBLGregory Montoir
2007-11-21update IGOR.TBL with more static data (sounds offsets/strings)Gregory Montoir
2007-11-21code conventionsGregory Montoir
2007-11-21use mutex to prevent race between MidiParser & MidiDriverGregory Montoir
2007-11-21* moved label drawing into Gfx, to be drawn directly in the framebufferNicola Mettifogo
2007-11-21CleanupFilippos Karapetis
2007-11-21Fixed usage of Common::Stack.Johannes Schickel
2007-11-21Oops, Common::Stack should be used instead of Common::FixedStackFilippos Karapetis
2007-11-21Common::FixedStack is used now for AGI flood fill routinesFilippos Karapetis
2007-11-20Fix regression with the menusFilippos Karapetis
2007-11-20Optimized dirty rects handling a bit, makes AGOS engine games run betterOystein Eftevaag
2007-11-20fix bug #1834852Gregory Montoir
2007-11-20Cleanup and simplificationFilippos Karapetis
2007-11-20Cleanup.Johannes Schickel
2007-11-20Cleanup.Johannes Schickel
2007-11-20Cleaned up some formattingOystein Eftevaag
2007-11-20Muting the compiler :PSven Hesse
2007-11-20Fixed unterminated string in countSaveGames(), which may be the cause of theTorbjörn Andersson
2007-11-20Slight fix for the sound in Mickey's Space AdventureFilippos Karapetis
2007-11-20Added a check to keep the cursor active when entering a savegame name on back...Paul Gilbert
2007-11-20Changed the copy protection dialog event loop so the fourth digit pressed wil...Paul Gilbert
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ...Paul Gilbert
2007-11-20Implemented music in Mickey's Space Adventure, thanks to the now common softs...Filippos Karapetis
2007-11-19Oops, made _speakerStream private againFilippos Karapetis
2007-11-19_speakerStream should be public. Also, when preAGI engine closes, the speaker...Filippos Karapetis
2007-11-19Fixed a silly palette issue, and added a toggle for a click-and-hold-mouse-bu...Oystein Eftevaag
2007-11-19* made engine use Inventory and InventoryRendererNicola Mettifogo
2007-11-19oops. that's what last minute moves may result in.Eugene Sandulenko
2007-11-19Hook PC Speaker to Troll's Tale. Though pitch and duration are wrongEugene Sandulenko
2007-11-19Walk and script handling are now directly handled by the main loop, instead o...Nicola Mettifogo
2007-11-19Don't use M_PI, rather use our very own PI constantMax Horn
2007-11-19Define M_PI if it's not defined (seems not to be defined under MSVC)Filippos Karapetis
2007-11-19Updated the MSVC8 IGOR project file for commit #29552Filippos Karapetis
2007-11-18Moved Gob's square wave generator to sound/softsynth/pcspk.hSven Hesse
2007-11-18Muting the compiler :PSven Hesse
2007-11-18Cleanup.Nicola Mettifogo
2007-11-18Partly decoupled rendering from game data update. Graphics routines to draw/e...Nicola Mettifogo
2007-11-18factory functions should be documented at least roughly...Max Horn
2007-11-18added rjp1 module specific pattern playbackGregory Montoir
2007-11-18Removed other paranoia code from the original engine (as in revision 29505).Nicola Mettifogo