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2013-10-12TSAGE: Fix for R2R canyon overhang reappearing after collapsedPaul Gilbert
2013-10-12AVALANCHE: Move/Improve some comments in parserStrangerke
2013-10-12AVALANCHE: Move some parser functions to Dialogs. Improve some commentsStrangerke
2013-10-12LASTEXPRESS: Redo d71b48 and use variable instead of commenting itEugene Sandulenko
2013-10-12AVALANCHE: Move some variables aroundStrangerke
2013-10-11AVALANCHE: Remove useless check and move some comments in SequenceStrangerke
2013-10-11AVALANCHE: Fix two blocking loops not checking shouldQuit()Strangerke
2013-10-11AVALANCHE: Remove code duplicate in runMenuWith()Strangerke
2013-10-11AVALANCHE: Polish 'File' menuStrangerke
2013-10-11AVALANCHE: Implement Bleep(), improve one commentStrangerke
2013-10-10TSAGE: Cleaner implementation of saving disable codePaul Gilbert
2013-10-10TSAGE: Disable saving in R2R when actors have been copied to the backgroundPaul Gilbert
2013-10-10FULLPIPE: Made setting rooms via bootparams easierEugene Sandulenko
2013-10-10FULLPIPE: More work on MovGraph2::method4C()Eugene Sandulenko
2013-10-10NEVERHOOD: Fixes for Russian versionsEugene Sandulenko
2013-10-09TSAGE: Further renaming and overhang bugfix for R2R Canyon scenePaul Gilbert
2013-10-09TSAGE: Renaming for R2R Canyon scenePaul Gilbert
2013-10-09TSAGE: Formatting for R2R scene descriptionsPaul Gilbert
2013-10-09TSAGE: Bugfixes for R2R space scenes to be full screenPaul Gilbert
2013-10-09ANDROID: Really fix compilation.D G Turner
The vanilla android toolchain even is unhappy when unknown folders are present in the resources directory, so have moved the ouya specific resources out to another directory.
2013-10-09WINTERMUTE: Remove superfluous assignmentsWillem Jan Palenstijn
2013-10-09ANDROID: Fix compilation.D G Turner
The aapt throws an "invalid resource directory name" if the resource directory name is not known to the tools. Unfortunately, "values-television" is an OUYA specific addition and thus breaks with the standard vanilla Android toolchain.
2013-10-09AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)Strangerke
2013-10-08Merge pull request #372 from zeldin/ouyaDavid Turner
Basic OUYA support
2013-10-08Merge pull request #405 from rrebello/scumm_warning_fixDavid Turner
SCUMM: Fix unused variable warnings
2013-10-08WINTERMUTE: Fix displayTransOffsetWillem Jan Palenstijn
Regression from 14cb1f09c0bc2cace830eaa793227f195acb06bc. This fixes font border drawing.
2013-10-08FULLPIPE: More work on MovGraph2::method4C()Eugene Sandulenko
2013-10-08ZVISION: Add an entry in credits.pl for Marisa Chan / ZidaneRichieSams
2013-10-08ZVISION: Add an entry in credits.pl for ZVisionRichieSams
2013-10-08AVALANCHE: Remove empty case in verb handling, clarify output when the ↵Strangerke
opcode is unhandled
2013-10-08AVALANCHE: Fix coding conventions in GraphicsStrangerke
2013-10-08AVALANCHE: Add code for Shift-F10Strangerke
2013-10-07TSAGE: Fix for R2R bridge character conversationsPaul Gilbert
2013-10-08AVALANCHE: Hook some more function keysStrangerke
2013-10-07TSAGE: Fixes for not allowing walk cursor to be selected when walking disabledPaul Gilbert
2013-10-08PARALLACTION: Comment out unused assignment. CID 1002508Eugene Sandulenko
2013-10-08SAGA: Remove unused assignment. CID 1002506Eugene Sandulenko
2013-10-08SAGA: Remove unused assignment. CID 1002505Eugene Sandulenko
2013-10-08KYRA: Fixed missing curly brackets. CID 1003639Eugene Sandulenko
Although I did not consult with disassembly, judging from the game logic _unkEndSeqVar4 is used for switching certain Malcolm frames, and it is apparent that this should happen only under condition, not always.
2013-10-08LASTEXPRESS: Comment out unused variableEugene Sandulenko
2013-10-08LASTEXPRESS: Fix potential buffer overruns. Numerous CID 1003873-1003885Eugene Sandulenko
2013-10-08SWORD25: Fix potential buffer overrun. CID 1003865Eugene Sandulenko
2013-10-08AGI: Fix bad buffer overrun. CID 1004029Eugene Sandulenko
2013-10-07AVALANCHE: Fix savegames listStrangerke
2013-10-07AVALANCHE: Fix savegame patternsStrangerke
2013-10-07AGI: Fix potential buffer overrun. CID 1004028Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004033Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004030Eugene Sandulenko
2013-10-07WINTERMUTE: Call updateScreen() every frame, even without updates.Willem Jan Palenstijn
This fixes expose events with the opengl backend.
2013-10-07TSAGE: Fix for displaying R2R credits screenPaul Gilbert