Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Remove obsolete TODOs | johndoe123 | |
2013-05-08 | NEVERHOOD: Move Scene2804::initCrystalColors() to ↵ | johndoe123 | |
GameModule::initCrystalColorsPuzzle() - Add Scene::isMessageList2, only used in Scene2101 | |||
2013-05-08 | NEVERHOOD: Change graphic resource draw method to get a Surface instead of ↵ | johndoe123 | |
separate pixels/pitch - Merge SpriteResource::load and load2 | |||
2013-05-08 | NEVERHOOD: Add enum for the resource types | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up DiskplayerScene | johndoe123 | |
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class | |||
2013-05-08 | NEVERHOOD: Merge TextSurface into FontSurface | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove some obsolete TODOs | johndoe123 | |
2013-05-08 | NEVERHOOD: Update todo.txt | johndoe123 | |
2013-05-08 | NEVERHOOD: Merge CollisionMan into Scene class | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename some CollisionMan methods/fields | johndoe123 | |
- Remove fallback detector (I think it's not needed) - Rename Scene insertMouse methods | |||
2013-05-08 | NEVERHOOD: Implement resource cache purging and purge it after each scene | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still ↵ | johndoe123 | |
TODO) | |||
2013-05-08 | NEVERHOOD: Remove obsolete _keyState | johndoe123 | |
2013-05-08 | NEVERHOOD: Add support for the demo version | johndoe123 | |
- Remove debug resource dumping code - Fix Scene1501 (pictures without sound weren't displayed/too fast) - Move main loop to mainLoop method | |||
2013-05-08 | NEVERHOOD: Improve frame-exact seeking for Scene2802 | johndoe123 | |
Thanks to clone2727 for his help! | |||
2013-05-08 | NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵ | johndoe123 | |
GMM, in-game isn't finished yet) | |||
2013-05-08 | NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet) | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix AsCommonCar turning | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion | johndoe123 | |
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist! - Remove some old comments - Fix resource extData handling which fixes some crashes - Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging) | |||
2013-05-08 | NEVERHOOD: Simplify resource loading | johndoe123 | |
- Renamne and clean up | |||
2013-05-08 | NEVERHOOD: Remove more old comments | johndoe123 | |
- Add the remaining idle stuff to Klayman | |||
2013-05-08 | NEVERHOOD: New _sceneNum in Module2800 | johndoe123 | |
- Very slightly improved the speed in SmackerPlayer::gotoFrame() | |||
2013-05-08 | NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add initCubeSymbolsPuzzle | johndoe123 | |
- Add microtiles to the screen update to eliminate overdraw (microtiles code taken from the Toltecs engine) - Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash - Fix screen shaking in Scene1402 (the puzzle box and bridge parts now shake along :) - Use addSoundItem/addMusicItem in the SoundMan instead of directly using push_back on the resp. arrays - Remove old code and comments | |||
2013-05-08 | NEVERHOOD: Add initCodeSymbolsPuzzle | johndoe123 | |
2013-05-08 | NEVERHOOD: A little more work on the menu stuff | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on the menu system: | johndoe123 | |
- Add handling of ascii and system key input - Fix TextSurface::drawChar() - Pause audio when entering the menu, resume it again afterwards - Add TextEditWidget - Add SaveGameMenu (doesn't actually save anything yet and needs more work) | |||
2013-05-08 | NEVERHOOD: Add SavegameListBox | johndoe123 | |
2013-05-08 | NEVERHOOD: Add TextLabelWidget (still doesn't do anything) | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with menu widget stuff (doesn't do anything yet!) | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove track rectList code because none of the tracks has a rectList | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module2700 (like the ones before) | johndoe123 | |
- Add Scene2703 and Scene2732 | |||
2013-05-08 | NEVERHOOD: Add tables for new scenes in Module2700 | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module2600 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module2500 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module2400 (like the ones before) | johndoe123 | |
- Fix Klayman::stTurnToFront() | |||
2013-05-08 | NEVERHOOD: Clean up Module2300 (like the ones before) | johndoe123 | |
- Also fix previous modules (oops) | |||
2013-05-08 | NEVERHOOD: Clean up Module2200 (like the ones before) | johndoe123 | |
- Rename SceneInfo140 to HallOfRecordsInfo | |||
2013-05-08 | NEVERHOOD: Clean up Module2100 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module2000 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1900 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1800 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1700 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1600 (like the ones before) | johndoe123 | |
- Remove AsScene1608Door because the corresponding animation resource didn't exist! | |||
2013-05-08 | NEVERHOOD: Clean up Module1500 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1400 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1300 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1200 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1100: | johndoe123 | |
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum | |||
2013-05-08 | NEVERHOOD: Clean up Module1000: | johndoe123 | |
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum - Remove code related to unused resource preloading and debug messages |