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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-03-28
SHERLOCK: Implemented lookScreen
Paul Gilbert
2015-05-07
SHERLOCK: Implemented doInvControl
Paul Gilbert
2015-03-28
SHERLOCK: Add partial on-screen clipping to blitFrom
Paul Gilbert
2015-03-27
SHERLOCK: Fix mouse cursor hotspots
Paul Gilbert
2015-03-27
SHERLOCK: Fix hotspots working again after examining an object
Paul Gilbert
2015-03-27
SHERLOCK: Fix for sliding examine dialog off-screen
Paul Gilbert
2015-03-27
SHERLOCK: Fix scrolling examine window on-screen
Paul Gilbert
2015-03-27
SHERLOCK: Fixes for examine dialog display
Paul Gilbert
2015-03-27
SHERLOCK: Implemented doMainControl
Paul Gilbert
2015-03-26
SHERLOCK: Implemented banishWindow
Paul Gilbert
2015-03-26
SHERLOCK: Implemented printObjectDesc
Paul Gilbert
2015-03-25
SHERLOCK: Highlight default action button when highlighting hotspots
Paul Gilbert
2015-03-25
SHERLOCK: Fix display of hotspot tooltips
Paul Gilbert
2015-03-25
SHERLOCK: Fix restoring background before drawing new sprites
Paul Gilbert
2015-03-25
SHERLOCK: Sprite positioning fixes
Paul Gilbert
2015-03-25
SHERLOCK: Fixes to scene loading
Paul Gilbert
2015-03-24
SHERLOCK: Implementing walk code
Paul Gilbert
2015-03-24
SHERLOCK: Fix display of scene hotspots
Paul Gilbert
2015-03-24
SHERLOCK: Implement font drawing
Paul Gilbert
2015-03-23
SHERLOCK: Fix loading of user interface controls
Paul Gilbert
2015-03-23
SHERLOCK: Implemented UserInterface::handleInput
Paul Gilbert
2015-03-23
SHERLOCK: Beginnings of UserInterface class
Paul Gilbert
2015-03-22
SHERLOCK: Fix placement of Sherlock
Paul Gilbert
2015-03-22
SHERLOCK: Fix positioning of scene sprites
Paul Gilbert
2015-03-22
SHERLOCK: Fix loading of player sprites
Paul Gilbert
2015-03-22
SHERLOCK: Disable intro for now
Paul Gilbert
2015-03-22
SHERLOCK: First game scene is partially showing
Paul Gilbert
2015-03-22
SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkObject and some support methods
Paul Gilbert
2015-03-21
SHERLOCK: Implemented updateBackground
Paul Gilbert
2015-03-21
SHERLOCK: Implemented setWalking
Paul Gilbert
2015-03-21
SHERLOCK: Beginnings of transitionToScene
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading code and support methods
Paul Gilbert
2015-03-20
SHERLOCK: Further scene loading code
Paul Gilbert
2015-03-19
SHERLOCK: Added loading of scene objects
Paul Gilbert
2015-03-19
SHERLOCK: Refactorings, new Sprite and People classes
Paul Gilbert
2015-03-18
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
Paul Gilbert
2015-03-18
SHERLOCK: Implement Scalpel-specific scene starting
Paul Gilbert
2015-03-18
SHERLOCK: Make random pixel transitions more like the original
Paul Gilbert
2015-03-17
SHERLOCK: Remainder of showCityCutscene implemented
Paul Gilbert
2015-03-17
SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettes
Paul Gilbert
2015-03-17
SHERLOCK: Implement transparent sprite drawing
Paul Gilbert
2015-03-17
SHERLOCK: Add dirty rect handling
Paul Gilbert
2015-03-16
SHERLOCK: Split Screen class into it's own file
Paul Gilbert
2015-03-16
SHERLOCK: Implement screen clipping for sprite drawing
Paul Gilbert
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