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2015-03-28SHERLOCK: Implemented lookScreenPaul Gilbert
2015-05-07SHERLOCK: Implemented doInvControlPaul Gilbert
2015-03-28SHERLOCK: Add partial on-screen clipping to blitFromPaul Gilbert
2015-03-27SHERLOCK: Fix mouse cursor hotspotsPaul Gilbert
2015-03-27SHERLOCK: Fix hotspots working again after examining an objectPaul Gilbert
2015-03-27SHERLOCK: Fix for sliding examine dialog off-screenPaul Gilbert
2015-03-27SHERLOCK: Fix scrolling examine window on-screenPaul Gilbert
2015-03-27SHERLOCK: Fixes for examine dialog displayPaul Gilbert
2015-03-27SHERLOCK: Implemented doMainControlPaul Gilbert
2015-03-26SHERLOCK: Implemented banishWindowPaul Gilbert
2015-03-26SHERLOCK: Implemented printObjectDescPaul Gilbert
2015-03-25SHERLOCK: Highlight default action button when highlighting hotspotsPaul Gilbert
2015-03-25SHERLOCK: Fix display of hotspot tooltipsPaul Gilbert
2015-03-25SHERLOCK: Fix restoring background before drawing new spritesPaul Gilbert
2015-03-25SHERLOCK: Sprite positioning fixesPaul Gilbert
2015-03-25SHERLOCK: Fixes to scene loadingPaul Gilbert
2015-03-24SHERLOCK: Implementing walk codePaul Gilbert
2015-03-24SHERLOCK: Fix display of scene hotspotsPaul Gilbert
2015-03-24SHERLOCK: Implement font drawingPaul Gilbert
2015-03-23SHERLOCK: Fix loading of user interface controlsPaul Gilbert
2015-03-23SHERLOCK: Implemented UserInterface::handleInputPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-22SHERLOCK: Fix placement of SherlockPaul Gilbert
2015-03-22SHERLOCK: Fix positioning of scene spritesPaul Gilbert
2015-03-22SHERLOCK: Fix loading of player spritesPaul Gilbert
2015-03-22SHERLOCK: Disable intro for nowPaul Gilbert
2015-03-22SHERLOCK: First game scene is partially showingPaul Gilbert
2015-03-22SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loadingPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-21SHERLOCK: Implemented updateBackgroundPaul Gilbert
2015-03-21SHERLOCK: Implemented setWalkingPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-20SHERLOCK: More scene loading code and support methodsPaul Gilbert
2015-03-20SHERLOCK: Further scene loading codePaul Gilbert
2015-03-19SHERLOCK: Added loading of scene objectsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert
2015-03-18SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and DartsPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert
2015-03-18SHERLOCK: Make random pixel transitions more like the originalPaul Gilbert
2015-03-17SHERLOCK: Remainder of showCityCutscene implementedPaul Gilbert
2015-03-17SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettesPaul Gilbert
2015-03-17SHERLOCK: Implement transparent sprite drawingPaul Gilbert
2015-03-17SHERLOCK: Add dirty rect handlingPaul Gilbert
2015-03-16SHERLOCK: Split Screen class into it's own filePaul Gilbert
2015-03-16SHERLOCK: Implement screen clipping for sprite drawingPaul Gilbert