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2019-06-19I18N: Update translation (Portuguese (Portugal))DreadnoughtPT
Currently translated at 74.9% (803 of 1072 strings)
2019-06-19I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (1072 of 1072 strings)
2019-06-19I18N: Update translation (Danish)scootergrisen
Currently translated at 99.3% (1065 of 1072 strings)
2019-06-19I18N: Regenerate translations data fileThierry Crozat
2019-06-19TRAVIS: Install jack on Mac OS XCameron Cawley
2019-06-18BLADERUNNER: Fix detection ADGF flagsTarek Soliman
2019-06-19BLADERUNNER: Removed unnecessary warning about supportPeter Kohaut
2019-06-19CREATE_PROJECT: Use name-based UUIDs for MSVC projectsSupSuper
This keeps the project UUIDs consistent between regenerations, avoiding excessive workspace reloads.
2019-06-19BLADERUNNER: Enable engine by defaultCameron Cawley
2019-06-18BLADERUNNER: Fixed actors update timerPeter Kohaut
This was causing unnecessary delay for actors scripts after subsequent reloads.
2019-06-18TRAVIS: Re-add brew updateCameron Cawley
2019-06-18WINTERMUTE: Fix Split() method of ext_stringlolbot-iichan
It's hard to believe, but this fixes bug "#10432" WME Carol Reed Mysteries hint system not working. Carol Reed hint system happen to heavily use line.Split(";") results, which were wrong by 1 byte (delimeter was appended to result while it shouldn't be). I started with decompiling Carol Reed source code, reproducing issue with a stand-alone test project (which worked with WME and showed [null] with ScummVM). then minimized it to a minimal testcase: var line = new String("New Goal;Visit Christina at the Art Museum;1;0;S;;"); var ar = line.Split(";"); if((ar[0] == "New Goal")) { var g = ar[1]; }
2019-06-18SLUDGE: implement `random` built-inSebastian Krzyszkowiak
2019-06-18BLADERUNNER: Fix F5 key behavior for KIAThanasis Antoniou
2019-06-18DEVTOOLS: BLADERUNNER: Cleanup in readmeThanasis Antoniou
2019-06-18SLUDGE: fix background position not taking camera into accountSebastian Krzyszkowiak
When a game sets camera position with aimCamera, the background should move together with all the objects above it.
2019-06-18SLUDGE: fix data file handling with custom encoding settingSebastian Krzyszkowiak
The check was inverted - it failed when everything was alright and succeded on error...
2019-06-18DEVTOOLS: BLADERUNNER: Final readme formatting fixThanasis Antoniou
2019-06-18DEVTOOLS: BLADERUNNER: Fix readme.md formattingThanasis Antoniou
2019-06-18DEVTOOLS: BLADERUNNER: Fix creating MIX file regressionThanasis Antoniou
2019-06-18DEVTOOLS: BLADERUNNER: Quick guide for transcriptionsThanasis Antoniou
Also minor improvements in the python scripts Made audio links working again with LibreOffice Calc and added a subtitles version sheet in the python script that creates the Excel document and the audio links
2019-06-18SLUDGE: fix crash in FloorManager::setFloorNullSebastian Krzyszkowiak
numPolygons wasn't getting reset to 0, so the next invocation was trying to delete non-existent polygons
2019-06-17BLADERUNNER: Replace strTag with tag2strCameron Cawley
2019-06-17SLUDGE: fix crash in ResourceManager::readResourceNamesSebastian Krzyszkowiak
2019-06-17SCI: Fix SQ4 Sequel police electronics store bugssluicebox
Fixes lockup, animation, and flag bugs when hiding in the electronics store, bug #10977
2019-06-17WINTERMUTE: Add detection for games listed in #10863lolbot-iichan
This pull request adds all games listed in https://bugs.scummvm.org/ticket/10863: // Carol Reed 10 - Bosch's Damnation // Carol Reed 11 - Shades Of Black // Carol Reed 12 - Profound Red // Carol Reed 13 - The Birdwatcher // Carol Reed 14 - The Fall Of April // Rebecca Carlson Mystery 01 - Silent Footsteps // Corrosion: Cold Winter Waiting (Enhanced Edition) // Rhiannon: Curse of the four Branches (Premium Edition) I don't have those games, so I can't check if those sums are correct.
2019-06-17SLUDGE: fix use-after-free in RegionManager::removeScreenRegionSebastian Krzyszkowiak
2019-06-17SLUDGE: fix use-after-free in PeopleManager::killMostPeopleSebastian Krzyszkowiak
2019-06-17WINTERMUTE: Fix Hamlet title, add one more detection variantlolbot-iichan
Actual name of "hamlet" is "Hamlet or the last game without MMORPG features, shaders and product placement". Fixed misprint in word "MMORPG". Also added one more Hamlet version from https://bugs.scummvm.org/ticket/10980. My version has another checksum, so I can't test it.
2019-06-17SCI32: Fix QFG4CD Domovoi inn events, bug #10978sluicebox
2019-06-17RISCOS: Disable debug build by defaultCameron Cawley
2019-06-17NEWS: Mention that the FreeFont fonts are now packaged with ScummVMCameron Cawley
2019-06-17WINTERMUTE: Add another variant of White Chamber to detection tablelolbot-iichan
Official downloads page for the White Chamber (http://www.studiotrophis.com/site/downloads) contains 2 links: 1. Download from IndieDB (thewhitechamber1.7SETUP.exe, 376180149 bytes) (built 2008.06.29, installed game is detectable by ScummVM) 2. Direct Download (thewhitechamber1.7SETUP - Definitive Edition.exe, 376180083 bytes) (built 2008.06.26, installed game is unknown to ScummVM) Both version are called "v1.7 - Definitive Edition". speech.dcp is different: "german/COMPUT050.ogg" was renamed to "german/COMPUT050.ogg" data.dcp & language.dcp content is the same for those versions, except for timestamps (Wed, 25 Jun 2008 21:01:32 GMT vs Sun, 29 Jun 2008 19:36:33 GMT) Several questions: 1. Is it alright to list those builds as Common::UNK_LANG ? Should we change this to 9 records for exact langs: Common::EN_ANY, Common::FR_FRA, Common::IT_ITA, Common::DE_DEU, Common::CZ_CZE, Common::RU_RUS, Common::GR_GRE, Common::PT_POR, Common::PL_POL? 2. Should we provide a fix for "german/COMPUT050.ogg" lookup in version that was built 2008.06.26 or this must be kept as is?
2019-06-16GLK: ADVSYS: Fix Coverity warningsPaul Gilbert
2019-06-16GLK: ADVSYS: Move AdvSys out of release build exclusionPaul Gilbert
2019-06-16GLK: ADVSYS: Fix restoring games in-gamePaul Gilbert
2019-06-16GLK: Change language Id in savegames to more portable language codePaul Gilbert
2019-06-16GLK: Change savegame interpreter Ids from index to 4 byte codePaul Gilbert
2019-06-16GLK: ADVSYS: Fix inputs with indirect objectsPaul Gilbert
2019-06-16GLK: ADVSYS: Fix actions using OP_SENDPaul Gilbert
2019-06-16GLK: ADVSYS: Fixes for get actionPaul Gilbert
2019-06-16GLK: ADVSYS: Do a look action after loading a savegame from launcherPaul Gilbert
2019-06-16GLK: ADVSYS: Fix savegame area setupPaul Gilbert
2019-06-16GLK: ADVSYS: Save/load fixesPaul Gilbert
2019-06-16GLK: Further changeover of sub-engines to use new savegame codePaul Gilbert
2019-06-16GLK: In progress transition to all sub-engines using Quetzal save filesPaul Gilbert
2019-06-16GLK: FROTZ: Move creation of Quetzal ANNO chunk into base Quetzal writerPaul Gilbert
2019-06-16SWITCH: Make direct touch (pointer jumps to finger) the defaultrsn8887
2019-06-16SCI: Fix regression in message workaroundssluicebox
Reverts an unintended change to the message recursion loop introduced in 56ea963cea3cdf04c44d3d6f545df664f4a27e8d that breaks the message stack
2019-06-15GLK: FROTZ: Change Quetzal restoring to use new base Quetzal readerPaul Gilbert