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2014-05-31MADS: Fix starting to talk to doctor in scene 318Paul Gilbert
2014-05-31CRUISE: Add some more safeguard in opcode functionsStrangerke
2014-05-31FULLPIPE: Implement MctlCompound::findClosestConnectionPoint()Eugene Sandulenko
2014-05-30MADS: Fix loading fonts used by animationsPaul Gilbert
2014-05-30MADS: Change order of savegame loading to fix scene 318Paul Gilbert
2014-05-31CRUISE: Add safeguards to some more string manipulationsStrangerke
2014-05-31CRUISE: Add safeguards to avoid a buffer overflow in linker and soundStrangerke
2014-05-30MADS: Fix confiscating player's inventory when capturedPaul Gilbert
2014-05-30CRUISE: Add a safeguard to avoid a buffer overflowStrangerke
2014-05-30MADS: Fix ending conversation with intern in scene 318Paul Gilbert
2014-05-30MADS: Fix to properly free completed animationsPaul Gilbert
2014-05-30FULLPIPE: Started MctlCompound::findClosestConnectionPoint() implementationEugene Sandulenko
2014-05-30FULLPIPE: Implement Sound::setPanAndVolumeByStaticAni()Eugene Sandulenko
2014-05-29MADS: Fix resetting KernelMessages _talkFont after teleporter scenePaul Gilbert
2014-05-29MADS: Fix positioning of teleporter window backgroundsPaul Gilbert
2014-05-30MADS: Fix teleporter animation in scene 201 (meteorologist station)Filippos Karapetis
2014-05-30MADS: Remove superfluous parenthesesFilippos Karapetis
2014-05-30MADS: Add another friendly name for a noun in scene 103Filippos Karapetis
2014-05-30MADS: Remove resolved FIXME in scene 307Filippos Karapetis
2014-05-29SCI: kDoSound: only one sample at once - thx wjpMartin Kiewitz
Calling kDoSound(play) on a sample will stop currently playing sample Fixes Space Quest 5 air-lock sound issue (bug #6464) Thanks to wjp for tracking the issue down
2014-05-29LURE: Remove useless parameters in function callStrangerke
2014-05-29SCI: fix 2nd LB2 pterodactyl room patchMartin Kiewitz
patch terminator was missing
2014-05-29FULLPIPE: Fix ModalMainMenu::updateSoundVolume()Eugene Sandulenko
2014-05-29FULLPIPE: Implement FullpipeEngine::disableSaves()Eugene Sandulenko
2014-05-29FULLPIPE: Implement MessageQueue::messageQueueCallback1()Eugene Sandulenko
2014-05-29FULLPIPE: Implement BallChain::sub04()Eugene Sandulenko
2014-05-28MADS: Formatting fix in scene 213 enterPaul Gilbert
2014-05-28MADS: Fix incorrect dynamic hotspot desc Ids in scene 202Paul Gilbert
2014-05-29SCI: LB2 pterodactyl room patch description fixMartin Kiewitz
2014-05-28SCI: LB2 patch for pterodactyl room door issueMartin Kiewitz
fully fixes bug #6458 for both CD + English Floppy old saves made after wiring the door will still have issues
2014-05-28VOYEUR: Janitorial - Remove trailing whitespaceSven Hesse
2014-05-28MADS: Janitorial - Trim more trailing whitespaceSven Hesse
2014-05-28MADS: Janitorial - Trim trailing spaces and tabsStrangerke
2014-05-28CREDITS: Update for Voyeur- and MADS-changesSven Hesse
2014-05-28Voyeur: update credits.plStrangerke
2014-05-28MADS: update credits.plStrangerke
2014-05-28MADS: Remove a return in dragonsphere skelettonStrangerke
2014-05-28MADS: Some more initializationsStrangerke
2014-05-28MADS: Add a constructor to SceneInfoStrangerke
2014-05-28CONFIGURE: Detect and use Mac Homebrew if it is installedEugene Sandulenko
2014-05-28CONFIGURE: Detect and use Fink if installedEugene Sandulenko
2014-05-28MADS: Fix climbing up/down watch tower in scene 202Paul Gilbert
2014-05-28MADS: Fix some more missing initializationsStrangerke
2014-05-27VIDEO: Document PRMI as being Premiere metadataMatthew Hoops
2014-05-27MADS: Fix for picking up first bone in scene 202Paul Gilbert
2014-05-27MADS: Stop showing picture dialogs for items before you've picked them upPaul Gilbert
2014-05-27MADS: Fix for properly finishing refreshing dynamic hotspotsPaul Gilbert
2014-05-28MADS: Initialize a couple of variables in Scene202Strangerke
2014-05-28MADS: Initialize variables in AnimationStrangerke
2014-05-27MADS: Initialize several other variablesStrangerke