Age | Commit message (Collapse) | Author |
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visual buffer
svn-id: r38839
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* follower is forgotten when location changes (see freeLocation)
* the final walking frame is screwed
svn-id: r38838
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svn-id: r38837
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games. Moreover:
* merged PathBuilder_BR into PathWalker_BR
* implemented checkTrap routine for BRA
svn-id: r38836
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counterparts are in
svn-id: r38835
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svn-id: r38834
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deps some more
svn-id: r38833
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engines/sci/scicore/sci_memory.cpp into engines/sci/; moved macros from the header into the source file
svn-id: r38832
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svn-id: r38831
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svn-id: r38830
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include/list.h
svn-id: r38829
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some types
svn-id: r38828
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svn-id: r38827
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svn-id: r38826
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svn-id: r38825
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svn-id: r38824
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is *not* a hashmap (at least not a plain hashmap)
svn-id: r38823
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svn-id: r38822
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svn-id: r38821
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svn-id: r38820
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svn-id: r38819
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windows) and some bug fixes
svn-id: r38818
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svn-id: r38817
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how it was implemented in the original!
svn-id: r38816
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game-specific features.
* Added a new zonesToUpdate list to keep track of movable zones.
svn-id: r38815
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svn-id: r38813
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svn-id: r38812
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svn-id: r38811
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svn-id: r38810
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svn-id: r38809
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cool if all demos worked, for testing)
svn-id: r38808
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f_open_mirrored for that)
svn-id: r38807
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to the file I/O code, to make it possible to analyze usage patterns; some cleanup
svn-id: r38806
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svn-id: r38805
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unused var
svn-id: r38804
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svn-id: r38803
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svn-id: r38802
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svn-id: r38801
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graphics backend)
svn-id: r38800
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svn-id: r38799
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svn-id: r38798
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svn-id: r38797
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svn-id: r38796
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svn-id: r38795
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svn-id: r38794
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svn-id: r38793
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game menu, so they can be safely removed now
svn-id: r38792
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the only spot it is used
svn-id: r38791
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svn-id: r38789
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svn-id: r38788
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