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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-08-30
Ooops, shouldn't have commited that part.
Travis Howell
2004-08-30
HE 7.0+ games don'yt use imuse
Travis Howell
2004-08-30
Add some more actor code for HE 7+ games.
Travis Howell
2004-08-30
Add more akos codes
Travis Howell
2004-08-30
Should read string too.
Travis Howell
2004-08-30
Correct resource value, to match original.
Travis Howell
2004-08-29
Clear screen and overlay buffer after allocation.
Marcus Comstedt
2004-08-29
Disable interrupts while performing cache trickery, just in case.
Marcus Comstedt
2004-08-29
Oops, forgot to clear BSS...
Marcus Comstedt
2004-08-29
Provide unloading of unneeded plugins.
Marcus Comstedt
2004-08-29
remove unused var
Jonathan Gray
2004-08-29
Add a few akos codes
Travis Howell
2004-08-29
Later HE 7.1 games need to send virtual x/y mouse vars.
Travis Howell
2004-08-29
Add comment
Travis Howell
2004-08-29
Clean up
Travis Howell
2004-08-29
Add HE 7.2 differences
Travis Howell
2004-08-29
Add some charset codes for HE 7.2 gasmes
Travis Howell
2004-08-29
Reduced warning to the case which actually might be broken...
Max Horn
2004-08-28
Small correction for code c025
Travis Howell
2004-08-28
Cleanup. Removed the original DipMusic() code. If anyone wants to
Torbjörn Andersson
2004-08-28
cleanup
Max Horn
2004-08-28
Make it possible to compile with WITH_DEBUG_CHEATS again.
Torbjörn Andersson
2004-08-28
more cleanup
Max Horn
2004-08-28
Reduce code duplication
Max Horn
2004-08-28
Cleaning up code a bit while trying to understand it...
Max Horn
2004-08-28
Revert last change, was wrong opcode.
Travis Howell
2004-08-28
Fix for bug #1015941 (COMI: There's only background behind dialogue lines)
Max Horn
2004-08-28
Need throughout puttmoon
Travis Howell
2004-08-28
Add stub
Travis Howell
2004-08-28
Add other version of puttzoo
Travis Howell
2004-08-28
Sound change for later HE 7.x games
Travis Howell
2004-08-28
akos code C025 is almost the same as complex_channel
Travis Howell
2004-08-28
Should redraw too.
Travis Howell
2004-08-28
Add missing case
Travis Howell
2004-08-28
Safety check
Travis Howell
2004-08-28
Limit nukeArrays to only location thats requires it for now.
Travis Howell
2004-08-28
Update HE games
Travis Howell
2004-08-28
*** empty log message ***
Travis Howell
2004-08-28
Remove left overs
Travis Howell
2004-08-28
akos should queue commmands and executate after drawing costumes (Caused race...
Travis Howell
2004-08-27
Added support for ImageHeader version 800, used by the COMI demo (inspired by...
Max Horn
2004-08-27
HE 7.2 games use difference charset codes, skip for now.
Travis Howell
2004-08-27
Applies to all HE 7.0+ games
Travis Howell
2004-08-27
Apply patch #1017343 'latex documentation compilation warnings' submitted by
Eugene Sandulenko
2004-08-27
Use the same code for opening the music clusters as for opening the speech
Torbjörn Andersson
2004-08-27
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...
Jonathan Gray
2004-08-27
Correct music skip value for HE 7.2
Travis Howell
2004-08-26
Add another variable which improves readability.
Eugene Sandulenko
2004-08-26
add some comments about unimplemented opcodes
Jonathan Gray
2004-08-26
Add var difference in later HE games
Travis Howell
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