Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-09 | SDL: Separate Symbian specific main() from standard SDL main() -- to be ↵ | Max Horn | |
moved into a separate file svn-id: r45795 | |||
2009-11-09 | whitespace | Max Horn | |
svn-id: r45794 | |||
2009-11-09 | Indention | Max Horn | |
svn-id: r45793 | |||
2009-11-09 | SDL: Factor code from OSystem_SDL::pollEvent into various new virtual ↵ | Max Horn | |
methods, to make it easier to customize these (no code indention changes for easier diffing) svn-id: r45792 | |||
2009-11-09 | SDL: Make first param of OSystem_SDL::remapKey const | Max Horn | |
svn-id: r45791 | |||
2009-11-09 | more fixes for chapter 3. | Vladimir Menshakov | |
svn-id: r45790 | |||
2009-11-09 | fixed rendering order again | Vladimir Menshakov | |
svn-id: r45789 | |||
2009-11-09 | WINCE: Formatting fixes; added a FIXME to OSystem_WINCE3::checkOggHighSampleRate | Max Horn | |
svn-id: r45788 | |||
2009-11-09 | TINSEL: cleanup | Max Horn | |
svn-id: r45787 | |||
2009-11-09 | SCI: Remove remarks about in-place loading, at least for now. | Max Horn | |
Not loading in-place has the advantage that it allows to cleanly cancel loading a savesate, e.g. if we detect a defect during loading. This is much harder (if not impossible) to achieve if loading in-place. So I'd prefer if we took advantage of this. Right now, though, we don't. svn-id: r45786 | |||
2009-11-09 | TINSEL: Mark all functions in dialogs.cpp explicitly as public (=extern) or ↵ | Max Horn | |
private (=static) svn-id: r45785 | |||
2009-11-09 | TINSEL: Make some const tables static; move static int priorVolMusic into ↵ | Max Horn | |
SetMidiVolume to reduce its scope svn-id: r45784 | |||
2009-11-09 | TINSEL: Simplifying PolyTinselProcess | Max Horn | |
svn-id: r45783 | |||
2009-11-09 | TINSEL: Add EnablePointing() & DisablePointing() to pdisplay.h; turn ↵ | Max Horn | |
DisablePointing from a coroutine into a plain function svn-id: r45782 | |||
2009-11-09 | chapter 2 completed | Vladimir Menshakov | |
svn-id: r45781 | |||
2009-11-09 | added special case of loadScene | Vladimir Menshakov | |
svn-id: r45780 | |||
2009-11-09 | disable hardware surface, for some unknown for me reason it broke drawing ↵ | Paweł Kołodziejski | |
engine cursor svn-id: r45779 | |||
2009-11-09 | Fix compilation on unix | Willem Jan Palenstijn | |
svn-id: r45778 | |||
2009-11-09 | added support for samsung tv | Paweł Kołodziejski | |
svn-id: r45777 | |||
2009-11-09 | added samsung tv backend | Paweł Kołodziejski | |
svn-id: r45775 | |||
2009-11-09 | more fixes | Vladimir Menshakov | |
svn-id: r45774 | |||
2009-11-09 | do not trigger examine object while inventory is inactive | Vladimir Menshakov | |
svn-id: r45773 | |||
2009-11-09 | added 'ignore' flag, ported guard and anchor challenges to it. minor fixes | Vladimir Menshakov | |
svn-id: r45772 | |||
2009-11-09 | GPL2 callbacks accept const Array& instead of Queue& | Robert Špalek | |
svn-id: r45771 | |||
2009-11-08 | fixed boat bug | Vladimir Menshakov | |
svn-id: r45770 | |||
2009-11-08 | implemented drinking guard time challenge | Vladimir Menshakov | |
svn-id: r45769 | |||
2009-11-08 | Updated the list of TODOs | Robert Špalek | |
svn-id: r45768 | |||
2009-11-08 | implemented mouse-rock-glue time challenge | Vladimir Menshakov | |
svn-id: r45767 | |||
2009-11-08 | more improvements, added setTimerCallback() | Vladimir Menshakov | |
svn-id: r45766 | |||
2009-11-08 | Removed almost all TODOs from the header files | Robert Špalek | |
svn-id: r45765 | |||
2009-11-08 | Fixed aligning items in the inventory | Robert Špalek | |
svn-id: r45764 | |||
2009-11-08 | Removed old hack for cyclic animations. | Robert Špalek | |
This makes the hero's walk even smoother. svn-id: r45763 | |||
2009-11-08 | Items put into inventory are placed correctly. | Robert Špalek | |
Also, named correctly GPL2 parameter types. This fixes all FIXMEs svn-id: r45762 | |||
2009-11-08 | added set_ons command to console | Vladimir Menshakov | |
svn-id: r45761 | |||
2009-11-08 | fixed more village glitches | Vladimir Menshakov | |
svn-id: r45760 | |||
2009-11-08 | fixed wrong debug output | Vladimir Menshakov | |
svn-id: r45759 | |||
2009-11-08 | clear current_event only on async messages | Vladimir Menshakov | |
svn-id: r45758 | |||
2009-11-08 | fixed typo | Vladimir Menshakov | |
svn-id: r45757 | |||
2009-11-08 | implemented async messages (some animation requires it), added custom ↵ | Vladimir Menshakov | |
positioning. svn-id: r45756 | |||
2009-11-08 | removed font::color, added debugger console with ↵ | Vladimir Menshakov | |
enable_object/disable_object commands. svn-id: r45755 | |||
2009-11-08 | adding proper dialog colors, various fixes. | Vladimir Menshakov | |
svn-id: r45754 | |||
2009-11-08 | Fix running clearing IsReloaded(). | Robert Špalek | |
Currently, if gate programs used loop(), they exitted immediately due to not having cleared this flag. svn-id: r45753 | |||
2009-11-08 | Silence gcc warning by putting parentheses around an && expression nested in ↵ | Johannes Schickel | |
an || expression. svn-id: r45752 | |||
2009-11-08 | removed noisy debug message | Vladimir Menshakov | |
svn-id: r45751 | |||
2009-11-08 | restart default animation in the slot after custom animation has ended. | Vladimir Menshakov | |
svn-id: r45750 | |||
2009-11-08 | Fix enabling mouse cursor when entering a room. | Robert Špalek | |
It used to have a wrong palette. svn-id: r45749 | |||
2009-11-08 | Implement QuickHero walking. | Robert Špalek | |
Pressing Q during the game enables/disables faster walking; all animation phases are flipped after one refresh instead of after given delay. svn-id: r45748 | |||
2009-11-08 | Do not immediately clear the path when it has just 1 vertex. | Robert Špalek | |
This fixes the previous bugfix, which causes that I could not re-run the same program (e.g., by repeatedly clicking on the hollow tree) if the hero did not move at least one pixel. svn-id: r45747 | |||
2009-11-08 | Fixed mistake with two inner loop caused by not clearing the path. | Robert Špalek | |
Also, optimize play() and stop() svn-id: r45746 | |||
2009-11-08 | Tuned Z-coordinate of the dragon. | Robert Špalek | |
Adding +1 made the dragon sometimes flip before an object when it should have been behind. svn-id: r45745 |