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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-07-24
CGE2: Distinguish SFX from speech when playing sounds.
uruk
2014-07-24
CGE2: Implement checkSaySwitch() and add/fix connected code.
uruk
2014-07-24
CGE2: Set speech only/text only/both modes according to Launcher options.
uruk
2014-07-24
SCUMM: Refine SMUSH Korean text shadow rendering to match the original versio...
wonst719
2014-07-24
SCUMM: Implement text shadow in Korean COMI
wonst719
2014-07-24
SCI: Small formatting fix.
Johannes Schickel
2014-07-23
CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.
uruk
2014-07-23
CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.
uruk
2014-07-23
CGE2: Increase readability of code connected to music switch.
uruk
2014-07-23
DISTS/REDHAT: Package neverhood.dat
Willem Jan Palenstijn
2014-07-23
CGE2: Keep music setting in sync with the Launcher.
uruk
2014-07-23
SCUMM: Fix Korean/Taiwanese text line break in The DIG
wonst719
2014-07-23
CGE2: Add MidiPlayer::syncVolume() call to checkSounds().
uruk
2014-07-23
CGE2: Updgrade checkSaySwitch().
uruk
2014-07-23
CGE2: Add and implement checkSounds() and checkMusicSwitch().
uruk
2014-07-23
CGE2: Use nullptr instead of NULL in switchColorMode().
uruk
2014-07-23
CGE2: Implement switchMusic():
uruk
2014-07-23
SCUMM: Fix text shadow in The DIG Korean.
wonst719
2014-07-23
SCUMM: Fix non-Towns CJK text rendering
wonst719
2014-07-23
SCUMM: Fix Ctrl+t key code combination to affect speech mode.
Johannes Schickel
2014-07-23
SCUMM: Make sure digital SFX are played even when speech is muted.
Johannes Schickel
2014-07-23
SCUMM: Use correct sound type for digital sfx.
Johannes Schickel
2014-07-23
MADS: WIP handling of V2 walk nodes and walkable areas
Filippos Karapetis
2014-07-23
MADS: Add support for FAB decompression in the dump_file command
Filippos Karapetis
2014-07-22
WME: added few more games. added ability to detect from exe files.
Pawel Kolodziejski
2014-07-22
CGE2: Reimplement checkSaySwitch().
uruk
2014-07-22
CGE2: Unstub CommandHandler::runCommand().
uruk
2014-07-22
CGE2: Change call order of checkSoundHandle().
uruk
2014-07-22
CGE2: Add and use Sound::checkSoundHandle().
uruk
2014-07-22
CGE2: Fix error introduced by previous commit.
uruk
2014-07-22
CGE2: Fix snSound().
uruk
2014-07-22
CGE2: Rename _commandStat to _soundStat.
uruk
2014-07-22
SCUMM: Add workaround for script bugs that caused problems in Jumping Bean mi...
Kirben
2014-07-22
SCUMM: Add HE100 differences when resetting sprites.
Kirben
2014-07-21
CGE2: Remove Spare::locate(char *file), since it's not used anymore.
uruk
2014-07-21
CGE2: Rework loading of sprites from file.
uruk
2014-07-21
CGE2: Fix the issue of loading sprites with changed _ref.
uruk
2014-07-20
MADS: Fix palette method signature
Paul Gilbert
2014-07-20
SAGA: Add support for MIDI music in SAGA2 games
Filippos Karapetis
2014-07-20
SAGA: Cleanup
Filippos Karapetis
2014-07-20
SAGA: Add debug commands for playing music, sounds and voices
Filippos Karapetis
2014-07-20
SAGA: Some renaming
Filippos Karapetis
2014-07-20
SAGA: Remove the now unneeded individual cave scene handlers
Filippos Karapetis
2014-07-20
SAGA: Merge all of the ITE intro cave scene handlers
Filippos Karapetis
2014-07-20
SAGA: Move ITE credits together with the other ITE static data
Filippos Karapetis
2014-07-20
SAGA: Move the ITE intro text together with the other static ITE data
Filippos Karapetis
2014-07-20
SAGA: Add wrappers for queuing music events
Filippos Karapetis
2014-07-20
SAGA: Get rid of the MUSIC_DEFAULT flag
Filippos Karapetis
2014-07-20
SAGA: Fix spacing
Filippos Karapetis
2014-07-20
SAGA: Move and rename some defines which are only used in the ITE intro
Filippos Karapetis
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