Age | Commit message (Collapse) | Author |
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Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
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version as close as possible
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Now it takes into account the "Speech volume" option in the Launcher and it only plays the keyClick() sound if the button is really switched, not every time it's clicked.
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Formerly, the key code combination didn't unmute speech at all.
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This makes sure that digital SFX are started even when speech is muted (when
using subtitles only mode). This is, for example, noticable in the Sam&Max CD
intro.
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This makes sure that digital sfx in pre digital iMuse games are using the SFX
sound type rather than the speech sound type. This allows proper volume
control.
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mini games of Pajama Sam: Games to Play on Any Day.
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Now it satisfies the needs described in the last commit's TODO comment.
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It fixes the problem with the multiply displayed Vulcanizer after giving him the glasses/basket ball, then saving and loading.
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