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2017-08-26SCI32: Ignore invalid audio maps in Phant2 FRColin Snover
Fixes Trac#10049.
2017-08-26SCI32: Ignore invalid audio map in GK2 DEColin Snover
Fixes Trac#10143.
2017-08-26SCI32: Limit existing bad audio map resource skips by languageColin Snover
Since audio maps change when game speech is localised, it makes sense to limit audio map skips by language until it turns out that the same problem exists in more than one language release, so we do not accidentally skip a map that is bad in one language, but OK in another language.
2017-08-26SCI32: Allow changing SFX/speech volume in GK2Colin Snover
Originally, changing the SFX volume from ScummVM was disabled because the game itself only allowed adjustment of music volume, so adjusting the SFX volume would indirectly affect the music volume. On reflection, allowing the adjustment of SFX volume even though this also changes the music volume seems preferable to not allowing any adjustment of the SFX/speech volumes.
2017-08-26SCI32: Fix SFX volume being misapplied to music & speech in some gamesColin Snover
This was happening in games with game scripts that control the master volume themselves by applying the master volume to each channel sent to the kernel, instead of relying on the kernel to manage the master volume for them.
2017-08-26TITANIC: Added frame debugger command for setting objects' movie framesPaul Gilbert
2017-08-26BLADERUNNER: Support for AESCPeter Kohaut
2017-08-26GRAPHICS: MACGUI: Clear whole surface when resizingEugene Sandulenko
This removes black artifacts when previous text was narrower
2017-08-26TITANIC: Fix error setting correct PET buttons for a given areaPaul Gilbert
2017-08-26TITANIC: Fix German strings in create_titanic, regenerate titanic.datPaul Gilbert
2017-08-26DEVTOOLS: Corrections to newly added German stringsPaul Gilbert
2017-08-26TITANIC: Add further strings to create_titanic toolPaul Gilbert
2017-08-26TITANIC: Hide back view of MaitreD from close to the tablePaul Gilbert
The MaitreD was rendered using frame 0 from c386.avi, but with a corrupted right and bottom edge. Ironically, the MaitreD object isn't used at all, since hiding him revealed he's part of the background as well. From the video, it seems like he was meant to have an idle wiggle animation that didn't end up being used.
2017-08-26TITANIC: Fix another struct vs class warningPaul Gilbert
2017-08-26BLADERUNNER: Transparent background in dialogue menuPeter Kohaut
2017-08-25TITANIC: Fix struct vs class forward declaration warningPaul Gilbert
2017-08-25SCI32: Stop blacklisting 37.MAP from PhantasmagoriaColin Snover
It turns out that GOG.com version of Phantasmagoria needs the 37.MAP patch file because for some reason the 37.MAP in RESSCI.000 is empty (36 bytes, versus the correct file which is ~1kB). Fortunately, this file is the same across all CDs in the original US release, so hopefully unblocking this patch will not cause any problems for any of the CD releases either. Fixes Trac#10161.
2017-08-25TITANIC: Fix buffer overflow when getting first class upgradeColin Snover
2017-08-25TITANIC: Fix Door/Bellbot remaining when summoned outside doorsPaul Gilbert
2017-08-25TITANIC: Show NPC portrait in Conversations tab after loading savegamePaul Gilbert
2017-08-25TITANIC: Fix doubled announcement when summoning DoorBotColin Snover
This would happen when the player is in one of the rooms with a room-specific announcement.
2017-08-25TITANIC: Correct cursor after ejecting cylinder in music systemPaul Gilbert
2017-08-25TITANIC: Don't allow cylinders to be dropped in music system slot closedPaul Gilbert
2017-08-25WAGE: Update games statusEugene Sandulenko
2017-08-25JANITORIAL: Remove unnecessary semicolonTorbjörn Andersson
2017-08-25Merge pull request #999 from dafioram/header_reducePaul Gilbert
TITANIC: Reduce header includes
2017-08-25Merge pull request #1000 from csnover/indeo4-transparencyPaul Gilbert
IMAGE: Implement Indeo4 transparency
2017-08-24IMAGE: Allow Indeo4 transparency decoding in scalable videosColin Snover
y459.avi in Starship Titanic uses these two modes together, and this appears to work fine.
2017-08-24IMAGE: Implement handling of key color in Indeo transparencyColin Snover
This should also improve performance by eliminating unnecessary writes to the output bitmap for opaque pixels and by simplifying the rendering loop.
2017-08-24IMAGE: Remove unnecessary extra heap allocation of Indeo surfaceColin Snover
2017-08-24IMAGE: Remove unnecessary temporary surface in Indeo4/5Colin Snover
2017-08-24IMAGE: Add support for Indeo4 transparency planeColin Snover
This is used by TITANIC for most of the furniture in the SGT stateroom and Titania's parts.
2017-08-25BLADERUNNER: Fix buildPeter Kohaut
2017-08-24BLADERUNNER: Added audio mixer & various fixesPeter Kohaut
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
2017-08-24BLADERUNNER: Fix buildThomas Fach-Pedersen
2017-08-24BLADERUNNER: Add support for elevatorsThomas Fach-Pedersen
2017-08-24Merge pull request #975 from wjp/bitstreamWillem Jan Palenstijn
Rework and optimize Common::BitStream
2017-08-24COMMON: Optimize BitStream::getBitsWillem Jan Palenstijn
2017-08-24VIDEO: Use new BitStreamMemory class for PSXStreamDecoderWillem Jan Palenstijn
2017-08-24VIDEO: Use new BitStreamMemory class for SmackerDecoderWillem Jan Palenstijn
2017-08-24IMAGE: Use new BitStreamMemory class for indeoWillem Jan Palenstijn
2017-08-24COMMON: Add BitStream classes for memory buffersWillem Jan Palenstijn
2017-08-24COMMON: Keep track of bitstream positionWillem Jan Palenstijn
2017-08-24COMMON: Cache BitStream sizeWillem Jan Palenstijn
2017-08-24IMAGE: Inline indeo getVLC2Willem Jan Palenstijn
2017-08-24COMMON: Remove BitStream base class to allow inlining callsWillem Jan Palenstijn
All users of BitStream were in fact using a specific, hardcoded variant, so we can hardcode that variant, removing the need for virtual calls, and enabling inlining.
2017-08-24TITANIC: Reduce header includes for star_control filesDavid Fioramonti
Minimized a lot of the unncessary files includes in the implementation files as well.
2017-08-24TITANIC: Fixed titanic.h float random function rangeDavid Fioramonti
Fixed float random number function of titanic.h which could of given 65537 instead of a max of 65535.
2017-08-24TITANIC: Reduce header includes for titanic.hDavid Fioramonti
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
2017-08-24WAGE: Do something when player is not defined instead of crashesEugene Sandulenko