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2013-09-06FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguityEugene Sandulenko
2013-09-06FULLPIPE: Beginning of scene drawingEugene Sandulenko
2013-09-06FULLPIPE: Refactored putDibRB to a human-readable state.Eugene Sandulenko
2013-09-06FULLPIPE: Split drawing of different image types. Optimize putDibCBEugene Sandulenko
2013-09-06FULLPIPE: Proper parameters for screen blittingEugene Sandulenko
2013-09-06FULLPIPE: Fix stupid bug in RB bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Optimize bitmap rendering routineEugene Sandulenko
2013-09-06FULLPIPE: Fixed to RB bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Added links to articles with floating point structure descriptionEugene Sandulenko
2013-09-06FULLPIPE: Implemented quitting from picture browsingEugene Sandulenko
2013-09-06FULLPIPE: Fix crash in bitmap drawing code.Eugene Sandulenko
2013-09-06FULLPIPE: Bitmap loading.Eugene Sandulenko
Added test code to display loaded pictures. So far it crashes on certain pictures.
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Stubs for picture drawingEugene Sandulenko
2013-09-06FULLPIPE: Scene drawing stubsEugene Sandulenko
2013-09-06FULLPIPE: Further work on inventoryEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Bitmap loadingEugene Sandulenko
2013-09-06FULLPIPE: Fix indentationEugene Sandulenko
2013-09-06FULLPIPE: Continued scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenienceEugene Sandulenko
2013-09-06FULLPIPE: Implement Background::addPictureObjectEugene Sandulenko
2013-09-06FULLPIPE: Fix MemoryObject loadingEugene Sandulenko
2013-09-06FULLPIPE: Load all scenes for debugging purposesEugene Sandulenko
2013-09-06FULLPIPE: Fix loading .qu filesEugene Sandulenko
Checked with all scenes. Everything loads fine.
2013-09-06FULLPIPE: Finished sound loadingEugene Sandulenko
2013-09-06FULLPIPE: Started sound loadingEugene Sandulenko
2013-09-06FULLPIPE: Shadows loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued Scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Now StaticANIObject is loaded fullyEugene Sandulenko
2013-09-06FULLPIPE: Continued work on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Completed Background loadingEugene Sandulenko
2013-09-06FULLPIPE: Furhter work on picture loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued work on Scene loading. PicturesEugene Sandulenko
2013-09-06FULLPIPE: Made MfcArchive work with both files and archivesEugene Sandulenko
2013-09-06FULLPIPE: Started scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Further refactoring classes into separate filesEugene Sandulenko
2013-09-06FULLPIPE: Continued work on InventoryEugene Sandulenko
2013-09-06FULLPIPE: Turned InventoryPoolItem into structEugene Sandulenko
2013-09-06FULLPIPE: Put all inventory-related classes into separate fileEugene Sandulenko
2013-09-06FULLPIPE: Make Inventory2 inherit from InventoryEugene Sandulenko
2013-09-06FULLPIPE: implement initObjectStates()Eugene Sandulenko
2013-09-06FULLPIPE: Put debug output at deeper levelsEugene Sandulenko
2013-09-06FULLPIPE: Finish reading CMctlCompundEugene Sandulenko
2013-09-06FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loadingEugene Sandulenko
2013-09-06FULLPIPE: Implemented CReactParallel loaderEugene Sandulenko
2013-09-06FULLPIPE: Reading CMovGraphNodeEugene Sandulenko
2013-09-06FULLPIPE: Split out motion-related classesEugene Sandulenko