Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Some games such as Gobliins or Dreamweb did not react to the
simulated touch mouse clicks because the clicks were too short.
This change ensures all games see the simulated clicks by
giving each click a minimum duration of 50 ms instead of being
as fast as possible.
|
|
|
|
|
|
|
|
|
|
|
|
Since we have everything in samples, and we have 44kHz, we easily
get overflows. Use doubles for calculating the length in
milliseconds more accurately.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Currently translated at 100.0% (962 of 962 strings)
|
|
Scene 22 now doesn't freeze when pulling lever with stool under it
|
|
Currently translated at 100.0% (962 of 962 strings)
|
|
|
|
This first new option displays the effective cost of items
when viewing in the standard character inventory. This makes
it easier to compare the value (and thus relative power)
of items against either other
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|