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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-04-03
TSAGE: Fix use of PlayerMover2 class
Paul Gilbert
2011-04-03
TSAGE: Properly implemented the PlayerMover2 class
Paul Gilbert
2011-04-02
TSAGE: Fixed zoom problems with viewscreen in Scene 3700
Paul Gilbert
2011-04-02
TSAGE: Bugfixes for Scene 3700 - Remote Viewer
Paul Gilbert
2011-04-02
TSAGE: Fixed bug with decoding large compressed resources
Paul Gilbert
2011-04-02
TSAGE: Implemented Scene 5000 - Caverns - Entrance
Paul Gilbert
2011-03-31
TSAGE: Implemented Scene 4301 - Village - Slaver Ship Keypad
Paul Gilbert
2011-03-31
TSAGE: Implemented Scene 4300 - Slaver Ship
Paul Gilbert
2011-03-28
TSAGE: Implemented Scene #4250 - Village - Near Slaver Ship
Paul Gilbert
2011-03-27
TSAGE: Implemented Scene #4150 - Village - Bedroom
Paul Gilbert
2011-03-26
TSAGE: Completed scene #4100 - Village - Chief's Hut
Paul Gilbert
2011-03-26
TSAGE: Implemented objects in Scene #4100
Paul Gilbert
2011-03-24
TSAGE: In progress implementation of Scene #4100
Paul Gilbert
2011-03-24
TSAGE: Initial implementation of Scene #4050
Paul Gilbert
2011-03-23
TSAGE: Implemented Scene #4045 - Temple Antechamber
Paul Gilbert
2011-03-23
TSAGE: Implemented Scene #4025 - Village - Puzzle Board
Paul Gilbert
2011-03-23
TSAGE: Initial implementation of Scene #4025
Paul Gilbert
2011-03-22
TSAGE: Implemented Scene #4010 - Village - By Lander
Paul Gilbert
2011-03-22
TSAGE: Implemented Scene #4000 - Village
Paul Gilbert
2011-03-21
TSAGE: Bugfixes for animations in Scene #4000
Paul Gilbert
2011-03-21
TSAGE: In progress work on Scene #4000
Paul Gilbert
2011-03-20
TSAGE: Added new speaker classes
Paul Gilbert
2011-03-20
TSAGE: Initial implementation of Scene #3700 - Remote Viewer
Paul Gilbert
2011-03-19
TSAGE: Implemented Scene #3500 - Ringworld Scan
Paul Gilbert
2011-03-19
TSAGE: Corrected bugs in Scene #1400 - Ringworld Wall
Paul Gilbert
2011-03-19
TSAGE: Implemented Scene 2400 - Descending in Lander
Paul Gilbert
2011-03-19
TSAGE: Completed Scene #2320 - Starcraft - Lander Bar
Paul Gilbert
2011-03-19
TSAGE: Added support to priority_regions to display a single specific priorit...
Paul Gilbert
2011-03-19
TSAGE: Bugfix to the sequence manager to treat parameters as signed integers
Paul Gilbert
2011-03-19
TSAGE: Replaced some values with proper constants
Paul Gilbert
2011-03-19
TSAGE: Correctly handle priority regions when drawing in a wide scene
Paul Gilbert
2011-03-19
TSAGE: Added command to show the priority regions of a scene
Paul Gilbert
2011-03-19
TSAGE: Implement original engine scene scrolling optimisations
Paul Gilbert
2011-03-18
TSAGE: Corrected background scrolling on wide-screen scenes
Paul Gilbert
2011-03-17
TSAGE: Bugfixes for player movement in wide-screen scenes
Paul Gilbert
2011-03-17
TSAGE: Changed walk_regions debugger command to work in scrolling screens
Paul Gilbert
2011-03-12
TSAGE: Bugfix to refresh the screen when leaving a close-up conversation
Paul Gilbert
2011-03-12
TSAGE: Bugfix for cloning the SceneObjectWrapper when a SceneObject is cloned
Paul Gilbert
2011-03-12
TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger Bay
Paul Gilbert
2011-03-12
Implemented Scene #2310 - Spacecraft - Copy Protection screen
Paul Gilbert
2011-03-12
TSAGE: Separated out detection tables into the standard detection_tables.h
Paul Gilbert
2011-03-12
TSAGE: Implemented Scene 2300 - Starcraft - Hanger Bay
Paul Gilbert
2011-03-09
TSAGE: Completed Scene 2280 - Spaceship - Store-room
Paul Gilbert
2011-03-09
TSAGE: Fixed memory leak when changing SceneObjectWrapper objects
Paul Gilbert
2011-03-09
TSAGE: Implemented Scene 2230 - Quinn's Room
Paul Gilbert
2011-03-08
TSAGE: Implemented Scene 2222 - Stasis Field Map
Paul Gilbert
2011-03-08
TSAGE: Renamed the core engine Action2 class to ActionExt to avoid naming cla...
Paul Gilbert
2011-03-08
TSAGE: Completed Implementation of Scene 2200 - Spaceship - AutoDoc
Paul Gilbert
2011-03-08
TSAGE: Bugfix to increment data block lock counter when a Visage is cloned
Paul Gilbert
2011-03-08
TSAGE: In progress implementation of Scene 2200
Paul Gilbert
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